Subpage under development, new version coming soon!
Subject: Ciekawostki
huje jebaane nie gram w sokkera [98856]
ten kubica tez nie mozesie inaczej nazwac;)
(edited)
ten kubica tez nie mozesie inaczej nazwac;)
(edited)
taka mala ciekawostka :) zeby nikogo nie zaskoczylo w srode :P
We are happy to announce that we are starting the testing of a new match engine. The new match engine will improve a few areas of the current engine and also includes some new features.
This new match engine will be used from now until the end of this season in NT friendly games and in regular friendly games starting October 10th (after all national cups are completed). It will then be used in all matches from the start of next season.
Improvements in the game engine:
- Wingers will now turn towards goal or cross the ball further away from the goal line in order to be more effective (previously they sometimes went out of bounds or into the corner where they couldn't be as effective). They will now try to avoid making poor passes backwards and instead may look to shoot at goal.
- The offside rule will be executed correctly for players that are off field. This will correct a small bug, for example - in this match.
- Half-time / End-of-game whistle will not be blown with a player extremely likely to score a goal – for example, with the attacker having dribbled past the last defender.
- 4 substitutions will not occur. There were rare occasions when this had occurred in the past - such as here
- Corrected the conditional substitution when a player is sold or fired, as you can see here.
- Sorted conditional orders, so in all instances, when two orders exist with different minutes to execute, the order with the lower minute will be executed first. (There were rare occasions previously when this did not occur)
- The use of tactics for defending players has been improved. In certain circumstances the previous game engine would think that the defending team had possession when they did not. It therefore would select a more attacking tactic, and would leave the keeper vulnerable. Examples of this problem include when there is a rebound from the goalkeeper or when the final defender loses possession. This problem has now been corrected.
- Match generation will not start before updates are finished. This is an important fix to the issue that happened a while ago where we had to re-run matches (the "ghost matches" problem).
New features:
- Changed technique/defender probability distribution during a tackle. This means that there is now a very small probability that an attacker with relatively low technique might be able to dribble past a much better defender, or a relatively unskilled defender might be able to tackle a high technique opponent. (This will be closely monitored during testing).
There are no other changes made in this engine. If you notice anything different, please report it as a bug. All bugs should be reported on Bugs / Ideas (en) forum, one topic per one bug.
We are happy to announce that we are starting the testing of a new match engine. The new match engine will improve a few areas of the current engine and also includes some new features.
This new match engine will be used from now until the end of this season in NT friendly games and in regular friendly games starting October 10th (after all national cups are completed). It will then be used in all matches from the start of next season.
Improvements in the game engine:
- Wingers will now turn towards goal or cross the ball further away from the goal line in order to be more effective (previously they sometimes went out of bounds or into the corner where they couldn't be as effective). They will now try to avoid making poor passes backwards and instead may look to shoot at goal.
- The offside rule will be executed correctly for players that are off field. This will correct a small bug, for example - in this match.
- Half-time / End-of-game whistle will not be blown with a player extremely likely to score a goal – for example, with the attacker having dribbled past the last defender.
- 4 substitutions will not occur. There were rare occasions when this had occurred in the past - such as here
- Corrected the conditional substitution when a player is sold or fired, as you can see here.
- Sorted conditional orders, so in all instances, when two orders exist with different minutes to execute, the order with the lower minute will be executed first. (There were rare occasions previously when this did not occur)
- The use of tactics for defending players has been improved. In certain circumstances the previous game engine would think that the defending team had possession when they did not. It therefore would select a more attacking tactic, and would leave the keeper vulnerable. Examples of this problem include when there is a rebound from the goalkeeper or when the final defender loses possession. This problem has now been corrected.
- Match generation will not start before updates are finished. This is an important fix to the issue that happened a while ago where we had to re-run matches (the "ghost matches" problem).
New features:
- Changed technique/defender probability distribution during a tackle. This means that there is now a very small probability that an attacker with relatively low technique might be able to dribble past a much better defender, or a relatively unskilled defender might be able to tackle a high technique opponent. (This will be closely monitored during testing).
There are no other changes made in this engine. If you notice anything different, please report it as a bug. All bugs should be reported on Bugs / Ideas (en) forum, one topic per one bug.
jak sobie przetłumaczyłem na translatorze w necie to wyszło mi coś w stylu: Kali zjeść :|
ale cos tam sie zrozumialo z tego :)
ale cos tam sie zrozumialo z tego :)