Subpage under development, new version coming soon!
Subject: Sokker Asistente
Yes, this is what I'm adding to the configuration:
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Crack.
Pregunta, porque nunca entendi bien el tema talento.
en algunos players me muestra ( 3.1 / 7 )
en otros 3 / 4,2
y en otros 4,8 / 3,7
Como leo esto?
El programa lo uso hace ya varios meses, casi 6 de meterle datos.
Gracias
Pregunta, porque nunca entendi bien el tema talento.
en algunos players me muestra ( 3.1 / 7 )
en otros 3 / 4,2
y en otros 4,8 / 3,7
Como leo esto?
El programa lo uso hace ya varios meses, casi 6 de meterle datos.
Gracias
Amigo, podrias mandarme el mismo skmail que a luli? Muchas gracias! ;)
Claro, lo pondré en el FAQ de todas formas
@To all:
I'm adding these questions to the FAQ:
Why has the minimum talent of a player exceeded his maximum talent?
Ideally the lowest and highest talent should converge to a number that would match each player's real talent, but the calculations made by Sokker Asistente are estimations based on rough formulas. So it is normal that at some point the minimum talent of a player exceeds his maximum talent. Most likely, the real talent of the player is between these two values.
What does each of the training elements mean?
1. Level of the skill you want to achieve
2. General training
3. Individual training and the number of accumulated training points
4. Sum of the number of training points made
5. Estimation of the number of training points required to complete the level based on the player's calculated talent, player's age and skill level
6. Completed training of which the initial state is unknown
7. Training started but not completed
8. Training started and completed
@To all:
I'm adding these questions to the FAQ:
Why has the minimum talent of a player exceeded his maximum talent?
Ideally the lowest and highest talent should converge to a number that would match each player's real talent, but the calculations made by Sokker Asistente are estimations based on rough formulas. So it is normal that at some point the minimum talent of a player exceeds his maximum talent. Most likely, the real talent of the player is between these two values.
What does each of the training elements mean?
1. Level of the skill you want to achieve
2. General training
3. Individual training and the number of accumulated training points
4. Sum of the number of training points made
5. Estimation of the number of training points required to complete the level based on the player's calculated talent, player's age and skill level
6. Completed training of which the initial state is unknown
7. Training started but not completed
8. Training started and completed
still going to implement? sumskills parameters dont show me
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Each time you update your team, the skills are sent to the corresponding web. You can see a list of the webs configured for every country in the FAQ. If they are ok, they will receive the skills
I see. It would be nice if one could have it in the Asistente. I use your tool as NT manager to check the player progress through the value.
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UPDATED !!
What's new:
1.- Configuration. Now you can play with several factors to adjust the predictions to your taste: age factor, skill factor, talent factor, general factor and every skill factor. You can also configure the sumskill for every position and skill.
NOTE: if you "break" something, you can leave the value in blank and it will recover the original value.
2.- Experience, tactical discipline and teamwork now shows ups and downs in green and red.
3.- Player export to forum code has been translated. It also shows skill level ups and downs in green and red.
4.- Juniors export to forum code now shows the skill level ups and downs in green and red.
Hmm I think that's all. I hope you like it
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