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Subject: NEWS Sokker- big changes are coming!
So, injuries are all random...
However, sometimes luck plays against us, even if you have divine grass lol.
@dtox: agree. Some injuries are simply ridiculous!!! Walking with the ball ó receiving a pass is stupid. Also, still believe there must be some kind of punishment (yellow or red card) if a player injury another one...
However, sometimes luck plays against us, even if you have divine grass lol.
@dtox: agree. Some injuries are simply ridiculous!!! Walking with the ball ó receiving a pass is stupid. Also, still believe there must be some kind of punishment (yellow or red card) if a player injury another one...
Injuries need to have a strong correlation with cards.
No contact: max 7 day injury, or remove this kind of injury
Foul: max 15 day injury, possibility of a yellow and red card
Hard foul: max 30 day injury, min yellow card and high chance for a red card
At least when someone tries to murder your player you have a good chance of playing 11vs10.
Numbers are just a guess.
We could also have an animation for hard fouls, player rolling in pain :)
But the most important thing, they need to remove NT injuries. The worst thing in the game.
No contact: max 7 day injury, or remove this kind of injury
Foul: max 15 day injury, possibility of a yellow and red card
Hard foul: max 30 day injury, min yellow card and high chance for a red card
At least when someone tries to murder your player you have a good chance of playing 11vs10.
Numbers are just a guess.
We could also have an animation for hard fouls, player rolling in pain :)
But the most important thing, they need to remove NT injuries. The worst thing in the game.
Remove NT injuries? Why? This happens in real world, and remember, this is a football game, so it's supposed to happen. Stop trying to remove every adverse condition in the game, the idea is to simulate real football not to play an easy game, what's the point then??
Remove NT injuries? Why? This happens in real world, and remember, this is a football game, so it's supposed to happen. Stop trying to remove every adverse condition in the game, the idea is to simulate real football not to play an easy game, what's the point then??
+1
Although this is a good a idea:
"Injuries need to have a strong correlation with cards.
No contact: max 7 day injury, or remove this kind of injury
Foul: max 15 day injury, possibility of a yellow and red card
Hard foul: max 30 day injury, min yellow card and high chance for a red card"
+1
Although this is a good a idea:
"Injuries need to have a strong correlation with cards.
No contact: max 7 day injury, or remove this kind of injury
Foul: max 15 day injury, possibility of a yellow and red card
Hard foul: max 30 day injury, min yellow card and high chance for a red card"
This happens in real world, and remember, this is a football game, so it's supposed to happen.
I love "the real world" arguments :)
This is a game, devs decide what is supposed to happen. Do you have any idea how long is the list of things that happen in real life but don't happen here, in a game?
And do I really need explain why? Someone else decides to use your player and risk an injury, that sounds good to you? The worst experience in this game is watching a game on Sunday and realizing that you player got injured while had no matches.
I love "the real world" arguments :)
This is a game, devs decide what is supposed to happen. Do you have any idea how long is the list of things that happen in real life but don't happen here, in a game?
And do I really need explain why? Someone else decides to use your player and risk an injury, that sounds good to you? The worst experience in this game is watching a game on Sunday and realizing that you player got injured while had no matches.
Remove all injuries let's game be about tactics and training not about some random events. It's a game it should be fun not praying during the game to not see the red cross ..
Remove the ball also, it is more fun to see the players running on the pitch after.... nothing...
That's the bad thing, but players get more training right? it has to be risky of course, if not, what's the point of the game? I don't get it...
I don't get it either... Injuries, yellow and red cards are elements to take into account when managing the team.
The fact is the number of injuries is really low... there are 98 countries and each week there are about 2940 players in NT games which is a really low number and there is no 2940 injuries each NT game.
(edited)
The fact is the number of injuries is really low... there are 98 countries and each week there are about 2940 players in NT games which is a really low number and there is no 2940 injuries each NT game.
(edited)
Poey to
dasanchez86
Only thing we have to look at is not having too much random factors in this game.
I hate it if you make a super tactic ( takes a lot of time) and you do loose the match with 0-1 with 15 against 1 goal attempts. And than you see your oponent did not log in for weeks and did use a standard tactic.
Not nice for People Who love the game and do all their best. Unfortunately this happens a lot.
(edited)
I hate it if you make a super tactic ( takes a lot of time) and you do loose the match with 0-1 with 15 against 1 goal attempts. And than you see your oponent did not log in for weeks and did use a standard tactic.
Not nice for People Who love the game and do all their best. Unfortunately this happens a lot.
(edited)
That's the bad thing, but players get more training right? it has to be risky of course, if not, what's the point of the game? I don't get it...
Someone else decides if your player will take that risk.
NT gives you half the training you get from league matches, but the risk of injury is the same. It is a bad deal, and someone else decides if you player will take that risk. Even if the training is full, it is still bad that someone else decides.
There should be no risk in NT matches, and training bonus should be greatly reduced or removed.
Someone else decides if your player will take that risk.
NT gives you half the training you get from league matches, but the risk of injury is the same. It is a bad deal, and someone else decides if you player will take that risk. Even if the training is full, it is still bad that someone else decides.
There should be no risk in NT matches, and training bonus should be greatly reduced or removed.
by making such things (no risk and no gain) there would be no point for NT at all... at least the weaker NT teams would have no interest.
Just to be clear, NT players gain: experience and half the training from a league match, and that means a lot for clubs with U21 (because you could full train more players). I see the problem with the senior teams, though.
NT players risk: injuries.
Facts:
- 15 players/game/team and there are 98 countries, so just 2940 players are exposed to the risk... Low number
- There are no 2940 injuries each week! even lower number.
Just to be clear, NT players gain: experience and half the training from a league match, and that means a lot for clubs with U21 (because you could full train more players). I see the problem with the senior teams, though.
NT players risk: injuries.
Facts:
- 15 players/game/team and there are 98 countries, so just 2940 players are exposed to the risk... Low number
- There are no 2940 injuries each week! even lower number.
As i have mentioned before, we really need some new facility/feature to treat and heal injuries, just like in real life, injuries happens, but clubs put their best medical teams to improve the recovery times, we could have a way to improve the times in sk, to turn a 15 days injury into a 10days, or a (worst case) 30 days into a more "bearable" 20days, and so, depending on the medical staff of the club. It would still keep realism and help with the frustration of the injuries.
I never said remove all gain from NT matches, XP bonus stays, and maybe a little training bonus.
And the point of NT is having NT :), bonus training is just an extra feature.
And the point of NT is having NT :), bonus training is just an extra feature.
There should be a feature, like an option to hire an expensive nutritionist for a player, to reduce his potential injuries. It would be a nice way to protect the most important players.