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Subject: Official Staff announcements.
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All
Dear users.
The last days were very difficult both for us and for you. Despite the great commitment, many things went wrong.
The time will come for a moredetailed explanation of this situation, now the most important thing is to minimize the losses.
1. Assignment to new leagues.
There were errors while sorting teams - there are single cases of teams that have been incorrectly assigned at each level. This forces us to reschedule the leagues - the moment of this correction is being planned right now. We will inform you shortly when it will take place. Thus, the composition of the leagues in which players are currently found, or their level - may still change. Of course, the final schedule will take place according to the rules we gave in the previous announcements - it will also take into account the results of the play-offs played, there will be no need to repeat them.
2. Transfers.
Due to numerous problems with the availability of the website, we are introducing a one-time option to verify and retrieve transfers which ended yesterday (14.03) after 19.00, when the greatest technical problems took place.
You can report such transfers:
- via the contact form to Administrators in the Staff tab.
- or by writing an e-mail directly to the Administrator responsible for your country.
Each case will be investigated and assessed individually, and transfers clearly deviating from market prices will be retrieved.
3. Planning friendies.
We know that some of you have a problem with accepting friendly matches. Logging out and back in fixes this error.
4. Service stability.
Unfortunately, after migration, we are still having big problems with the stability of servers. Optimization works will be carried out throughout the week, and their completion is planned for coming weekend.
We hope that the implementation of the above actions will contribute to the normalization of the current situation.
The last days were very difficult both for us and for you. Despite the great commitment, many things went wrong.
The time will come for a moredetailed explanation of this situation, now the most important thing is to minimize the losses.
1. Assignment to new leagues.
There were errors while sorting teams - there are single cases of teams that have been incorrectly assigned at each level. This forces us to reschedule the leagues - the moment of this correction is being planned right now. We will inform you shortly when it will take place. Thus, the composition of the leagues in which players are currently found, or their level - may still change. Of course, the final schedule will take place according to the rules we gave in the previous announcements - it will also take into account the results of the play-offs played, there will be no need to repeat them.
2. Transfers.
Due to numerous problems with the availability of the website, we are introducing a one-time option to verify and retrieve transfers which ended yesterday (14.03) after 19.00, when the greatest technical problems took place.
You can report such transfers:
- via the contact form to Administrators in the Staff tab.
- or by writing an e-mail directly to the Administrator responsible for your country.
Each case will be investigated and assessed individually, and transfers clearly deviating from market prices will be retrieved.
3. Planning friendies.
We know that some of you have a problem with accepting friendly matches. Logging out and back in fixes this error.
4. Service stability.
Unfortunately, after migration, we are still having big problems with the stability of servers. Optimization works will be carried out throughout the week, and their completion is planned for coming weekend.
We hope that the implementation of the above actions will contribute to the normalization of the current situation.
Final assignment to new leagues.
The first assignment to new leagues had errors. To fix this the entire procedure was checked and carried out Tuesday once again. As a result, some of you have been reassigned to new leagues. Your relegations, promotions or lack of them, other than in the previous league structure, are the result of a change in the number of individual league levels and not an incorrect assignment.
Summary:
1. The current assignment to the new leagues is final, will not change anymore.
2. There are cases of changing the order of assigning teams to a given league - for example, the team which, according to the scores, should be assigned to place No. 3, was assigned to place No. 5, and the latter - the other way around. This has no effect on the composition of the leagues.
3. League rounds will be arranged accordingly to the assigned places. The schedule will be similar as before, the teams from places 1 to 6 will face each other at the beginning and end of the season - at the same time the teams from places 7-12 will also compete directly. Mid-season, on the other hand, will be top-bottom clash times, and will be filled with matches between the higher seeded and the lower seeded teams.
Now we have a few days to adapt to the new situation, get acquainted with the league and opponents, and on March 27 the competition starts. I wish you all success!
Minor problems:
Visualizations of the older matches are still not working - the database of these matches has not been connected to the new server yet, it will be added in the coming days.
The first assignment to new leagues had errors. To fix this the entire procedure was checked and carried out Tuesday once again. As a result, some of you have been reassigned to new leagues. Your relegations, promotions or lack of them, other than in the previous league structure, are the result of a change in the number of individual league levels and not an incorrect assignment.
Summary:
1. The current assignment to the new leagues is final, will not change anymore.
2. There are cases of changing the order of assigning teams to a given league - for example, the team which, according to the scores, should be assigned to place No. 3, was assigned to place No. 5, and the latter - the other way around. This has no effect on the composition of the leagues.
3. League rounds will be arranged accordingly to the assigned places. The schedule will be similar as before, the teams from places 1 to 6 will face each other at the beginning and end of the season - at the same time the teams from places 7-12 will also compete directly. Mid-season, on the other hand, will be top-bottom clash times, and will be filled with matches between the higher seeded and the lower seeded teams.
Now we have a few days to adapt to the new situation, get acquainted with the league and opponents, and on March 27 the competition starts. I wish you all success!
Minor problems:
Visualizations of the older matches are still not working - the database of these matches has not been connected to the new server yet, it will be added in the coming days.
Please excuse my long silence. In the last weeks the work was mainly focused on fixing microbugs still related to the league reform and there was not much interesting for me to write - bugs were reported and fixed, mostly without additional comments from the developers.
Not all your questions have been fully answered, but the ones I've described certainly clarify a few things.
Thank you tsolias for your help in choosing the questions, I will try to answer the next ones on a weekly basis.
Q18: how many weeks NT-friendlies we have after NT world cup before end of new elections
A18: The change in the length of the season will perhaps also result in a change in election process. Perhaps both, the start and end date of the elections and voting may be affected, the answer depends on the choosen solution.
Q19: Matches pages of NT and U-21 are not compatible with bottom, left-menu clock (number of weeks). Will it be fixed, will we have strict, unifed calendar?
A19: If there is a problem still, please send more information.
Q20: Cup matches, weren't calculated in players statistic! Will the players which played cup matches receive training and how much (90 as official match or 75 as friendly)?
A20: The players who played in the cup matches have trained and will train accordingly to play in the official match.
As for the stats, it was an obvious mistake. However, there is no certainty that the developers will be able to count all the statistics "backwards", perhaps some will unfortunately be lost.
Q21: It is possible to confirm now if with the new training system (next season) a level above the super divine will be added (this would be "mega divine" p. ex)? raul mentioned it once.
A21: There are plans to introduce a 20-grade skill scale - so an additional level will be required. There is no implementation date set yet.
Q22: we may already know how stamina training would work? since the change in the training system was announced, it was explained that the stamina training would be changed but we don't know how it will be
A22: Both the training and the meaning of this skill will eventually be changed. One concept is that stamina does not refer to a single match, but to a pool of energy that is lost as you play matches and regained as days off. This will force a higher rotation of players and the need to manage their energy pool, translating into quality of play.
Q23: Some U21 match schedules show that two matches should be played in the same week ..(It affects Groups L, M, N, O (the groups are with link - see the error on rounds 4 and 5). Will this be fixed in time, or should I expect that there will actually be two matches?
A23: The problem of double matches on the same day will be solved.
Q23.1 Which seconds teams will qualify for the worldcup?
A23.1: The 17 teams from the first places in the groups and 15 of the 17 teams from the second places will be promoted. For all second placed teams a ranking will be made NOT INCLUDING matches against the last placed team in the case of 6-team groups. The best 15 teams will be promoted. The ranking will be based on the same assumptions as in the league i.e. number of points, goal difference, higher number of goals scored, higher number of victories, higher starting position (higher "pot").
Q24: if we train players with all the 4 orders (GK, DEF, ...) for individual training in the same week, will they all depend on the skills of a single main coach? so will the main coach need up to 4 training skills at once?
[edited: Will the quality of individual training responsibility lie mostly with the main coach or will there be a change, like the ability to assign different coaches to the skills we train?]
A24: The skills of the head coach will be decisive, it is important that he has the highest possible level of the skill(s) the players are being coached. Assistants on the other hand will add a bonus depending on their main level (not on the specific skill)
Q25: With incoming training reform we have an info that designed players will receive some sort of training, even if they were not playing. Any numbers on that?
it is also stated that the more player will play, the more it will affect his training. Will it have same proportions to full training as it is now
A: Yes, the reform includes the possibility for a player who has not played in a week to receive training. However, he will train noticeably slower than a player who has appeared in full or part of a game. An appearance in a National Team match will add another training bonus. A bonus for playing against stronger opponents is also expected. Exact training values will not be announced, we will let you estimate them using your own experience - as has always been the case in Sokker so far.
Q26: Hi, will extra sub spots will be added?
I am re raise the question as it's pretty important, especially when we use 3 SUBS and an injury occurs. Can it be increased at least 2 extra spots that we don't have to worry about giving to our players wrong ( ATT, MID, DEF) position orders. At the moment we have:
1: GK
2: ATT
3: MID
4: DEF
5: Random or extra 6th and 7th spots would be helpful.
Meaning if we use 3 SUBS we only have one player left...random SUB in that case either should take the same position order as the outcoming injured player at least or adding 3 extra spots can resolve that issue.
A: Once again, I confirm that there will be changes in the area of substitutes and match orders, but only after the introduction of the training reform. It is too early to write about the details - but yes, there are plans to develop the game in this area.
Q27: What is the timetable for the devs? When will we surely know if the training reform comes next season or some time after?
A: As planned, the reform should take effect from next season. I will try to get confirmation in the second half of this season.
Not all your questions have been fully answered, but the ones I've described certainly clarify a few things.
Thank you tsolias for your help in choosing the questions, I will try to answer the next ones on a weekly basis.
Q18: how many weeks NT-friendlies we have after NT world cup before end of new elections
A18: The change in the length of the season will perhaps also result in a change in election process. Perhaps both, the start and end date of the elections and voting may be affected, the answer depends on the choosen solution.
Q19: Matches pages of NT and U-21 are not compatible with bottom, left-menu clock (number of weeks). Will it be fixed, will we have strict, unifed calendar?
A19: If there is a problem still, please send more information.
Q20: Cup matches, weren't calculated in players statistic! Will the players which played cup matches receive training and how much (90 as official match or 75 as friendly)?
A20: The players who played in the cup matches have trained and will train accordingly to play in the official match.
As for the stats, it was an obvious mistake. However, there is no certainty that the developers will be able to count all the statistics "backwards", perhaps some will unfortunately be lost.
Q21: It is possible to confirm now if with the new training system (next season) a level above the super divine will be added (this would be "mega divine" p. ex)? raul mentioned it once.
A21: There are plans to introduce a 20-grade skill scale - so an additional level will be required. There is no implementation date set yet.
Q22: we may already know how stamina training would work? since the change in the training system was announced, it was explained that the stamina training would be changed but we don't know how it will be
A22: Both the training and the meaning of this skill will eventually be changed. One concept is that stamina does not refer to a single match, but to a pool of energy that is lost as you play matches and regained as days off. This will force a higher rotation of players and the need to manage their energy pool, translating into quality of play.
Q23: Some U21 match schedules show that two matches should be played in the same week ..(It affects Groups L, M, N, O (the groups are with link - see the error on rounds 4 and 5). Will this be fixed in time, or should I expect that there will actually be two matches?
A23: The problem of double matches on the same day will be solved.
Q23.1 Which seconds teams will qualify for the worldcup?
A23.1: The 17 teams from the first places in the groups and 15 of the 17 teams from the second places will be promoted. For all second placed teams a ranking will be made NOT INCLUDING matches against the last placed team in the case of 6-team groups. The best 15 teams will be promoted. The ranking will be based on the same assumptions as in the league i.e. number of points, goal difference, higher number of goals scored, higher number of victories, higher starting position (higher "pot").
Q24: if we train players with all the 4 orders (GK, DEF, ...) for individual training in the same week, will they all depend on the skills of a single main coach? so will the main coach need up to 4 training skills at once?
[edited: Will the quality of individual training responsibility lie mostly with the main coach or will there be a change, like the ability to assign different coaches to the skills we train?]
A24: The skills of the head coach will be decisive, it is important that he has the highest possible level of the skill(s) the players are being coached. Assistants on the other hand will add a bonus depending on their main level (not on the specific skill)
Q25: With incoming training reform we have an info that designed players will receive some sort of training, even if they were not playing. Any numbers on that?
it is also stated that the more player will play, the more it will affect his training. Will it have same proportions to full training as it is now
A: Yes, the reform includes the possibility for a player who has not played in a week to receive training. However, he will train noticeably slower than a player who has appeared in full or part of a game. An appearance in a National Team match will add another training bonus. A bonus for playing against stronger opponents is also expected. Exact training values will not be announced, we will let you estimate them using your own experience - as has always been the case in Sokker so far.
Q26: Hi, will extra sub spots will be added?
I am re raise the question as it's pretty important, especially when we use 3 SUBS and an injury occurs. Can it be increased at least 2 extra spots that we don't have to worry about giving to our players wrong ( ATT, MID, DEF) position orders. At the moment we have:
1: GK
2: ATT
3: MID
4: DEF
5: Random or extra 6th and 7th spots would be helpful.
Meaning if we use 3 SUBS we only have one player left...random SUB in that case either should take the same position order as the outcoming injured player at least or adding 3 extra spots can resolve that issue.
A: Once again, I confirm that there will be changes in the area of substitutes and match orders, but only after the introduction of the training reform. It is too early to write about the details - but yes, there are plans to develop the game in this area.
Q27: What is the timetable for the devs? When will we surely know if the training reform comes next season or some time after?
A: As planned, the reform should take effect from next season. I will try to get confirmation in the second half of this season.
Dev Diary 63: New training rules.
We are still working intensively on the training reform. It is not yet visible to you, so in the coming weeks I will systematically provide you with more information, including progress.
However, I will start with a comprehensive presentation of the basic principles of the reform and the mechanics of the new training. Although for some, who read the forum closely, a lot will already be known, but for some of you this will probably be new information.
I'll start by showing you the new training selection window - the screen is at the link below:
https://i.ibb.co/bHrbyNz/tren.png
MAIN CHANGES:
- we see quite a few new elements, some of them are used to set up our training, and some of them are auxiliary and informative.
- first of all, we have three new sections, which the following descriptions will give an overview of the new rules at the same time.
* TRAINING PLANNING:
- the first of these is used for assigning the type of training for a particular formation.
- you can assign one type of training to each formation: GK, DEF, MID, ATT.
- it is possible to assign the same type of training to several formations.
- this allows us to train between 1 and 4 different skills each week, depending on the choices made in this menu.
* ADVANCED TRAINING:
- we have 10 slots available where we can assign players to complete advanced training.
- this training will be the most similar in effect to the current training, however, you will gain more flexibility and have more influence on raising the effectiveness of the training.
- each player selected in this section has to be assigned to a formation with which he will train during the week. Based on this assignment, the player will receive training type which is the same as the one you assigned in the planning window.
- the more games and minutes a player plays in a week with the given formation (GK, DEF, MID, ATT), the more effective the training will be.
- the order in which games are played with different orders does not matter, all minutes from the indicated formation will count.
- it is also possible to select a player who has not played in a week, but his training efficiency will be significantly lower.
- the effectiveness can be additionally increased by playing in a national team match or if your team played against better opponents.
- to make things easier, one of the columns will show the approximate efficiency - this will help you manage the progress of your players.
* GENERAL TRAINING:
- in this section we see players who have not been selected for advanced training.
- the general training rules will be very similar to the current rules for players who did not fit into the training schedule that week.
- as with advanced training, we can influence the effectiveness of general training by assigning players to a formation.
- the more matches and minutes a player plays in a given formation, the more effective the overall training will be.
- players who have not played in any matches during the week will not receive any general training.
- as in the previous section, you get columns with information about minutes played and approximate efficiency.
OTHER INFORMATION
- it is not planned to change the day on which the training will take place.
- the implementation date of the changes stays the same and is expected to be at the beginning of next season.
(edited)
We are still working intensively on the training reform. It is not yet visible to you, so in the coming weeks I will systematically provide you with more information, including progress.
However, I will start with a comprehensive presentation of the basic principles of the reform and the mechanics of the new training. Although for some, who read the forum closely, a lot will already be known, but for some of you this will probably be new information.
I'll start by showing you the new training selection window - the screen is at the link below:
https://i.ibb.co/bHrbyNz/tren.png
MAIN CHANGES:
- we see quite a few new elements, some of them are used to set up our training, and some of them are auxiliary and informative.
- first of all, we have three new sections, which the following descriptions will give an overview of the new rules at the same time.
* TRAINING PLANNING:
- the first of these is used for assigning the type of training for a particular formation.
- you can assign one type of training to each formation: GK, DEF, MID, ATT.
- it is possible to assign the same type of training to several formations.
- this allows us to train between 1 and 4 different skills each week, depending on the choices made in this menu.
* ADVANCED TRAINING:
- we have 10 slots available where we can assign players to complete advanced training.
- this training will be the most similar in effect to the current training, however, you will gain more flexibility and have more influence on raising the effectiveness of the training.
- each player selected in this section has to be assigned to a formation with which he will train during the week. Based on this assignment, the player will receive training type which is the same as the one you assigned in the planning window.
- the more games and minutes a player plays in a week with the given formation (GK, DEF, MID, ATT), the more effective the training will be.
- the order in which games are played with different orders does not matter, all minutes from the indicated formation will count.
- it is also possible to select a player who has not played in a week, but his training efficiency will be significantly lower.
- the effectiveness can be additionally increased by playing in a national team match or if your team played against better opponents.
- to make things easier, one of the columns will show the approximate efficiency - this will help you manage the progress of your players.
* GENERAL TRAINING:
- in this section we see players who have not been selected for advanced training.
- the general training rules will be very similar to the current rules for players who did not fit into the training schedule that week.
- as with advanced training, we can influence the effectiveness of general training by assigning players to a formation.
- the more matches and minutes a player plays in a given formation, the more effective the overall training will be.
- players who have not played in any matches during the week will not receive any general training.
- as in the previous section, you get columns with information about minutes played and approximate efficiency.
OTHER INFORMATION
- it is not planned to change the day on which the training will take place.
- the implementation date of the changes stays the same and is expected to be at the beginning of next season.
(edited)
Information regarding the unavailability of the service on Saturday.
As you may have noticed, we had a major game server breakdown on Saturday.
At the moment the situation is stable and we are able to take some measures to mitigate the effects of the crash.
The most affected users were those who were selling their players during the crash. Therefore we are opening the possibility of reversing transfers of players whose deadline was between 12.00 and 17.30 CET on Saturday. Later transfers have been postponed.
IMPORTANT: To undo a transfer, the selling player must report to the local game administrator with a request for cancellation. The deadline for such requests is Wednesday 11 May at 10.00 a.m. Requests made after this date will not be processed.
No adjustments will be made for replays of matches that took place during the breakdown.
(edited)
As you may have noticed, we had a major game server breakdown on Saturday.
At the moment the situation is stable and we are able to take some measures to mitigate the effects of the crash.
The most affected users were those who were selling their players during the crash. Therefore we are opening the possibility of reversing transfers of players whose deadline was between 12.00 and 17.30 CET on Saturday. Later transfers have been postponed.
IMPORTANT: To undo a transfer, the selling player must report to the local game administrator with a request for cancellation. The deadline for such requests is Wednesday 11 May at 10.00 a.m. Requests made after this date will not be processed.
No adjustments will be made for replays of matches that took place during the breakdown.
(edited)
UPDATE: Information about service unavailability on Saturday
Due to confirmed cases of transfers that were not transferred despite the deadline during a server crash, we are extending the ability to undo transfers to all transfers between 12:00pm on Saturday and 9:00am on Sunday.
Additionally, the time to request a transfer reversal is extended to 24:00 on Thursday.
Due to confirmed cases of transfers that were not transferred despite the deadline during a server crash, we are extending the ability to undo transfers to all transfers between 12:00pm on Saturday and 9:00am on Sunday.
Additionally, the time to request a transfer reversal is extended to 24:00 on Thursday.
On behalf of the entire Staff I would like to apologise to all users for the weekend's technical problems.
As compensation for the weekend inconvenience, the assistant function will be enabled for Thursday and Friday for all users.
You have also asked about the reasons of the breakdown and the possibilities of preventing similar situations in the future.
The direct cause was a problem with connecting to the database, which required an improved configuration. We are aware that the new server is still undergoing tuning, which combined with the work on the changes in the on-line mode is associated with a certain risk of failures.
In the near future, perhaps already in the next season, we want to introduce the functionality of automatic suspension of transfers in case of technical problems, so that even if a failure occurs, it will be less annoying.
As compensation for the weekend inconvenience, the assistant function will be enabled for Thursday and Friday for all users.
You have also asked about the reasons of the breakdown and the possibilities of preventing similar situations in the future.
The direct cause was a problem with connecting to the database, which required an improved configuration. We are aware that the new server is still undergoing tuning, which combined with the work on the changes in the on-line mode is associated with a certain risk of failures.
In the near future, perhaps already in the next season, we want to introduce the functionality of automatic suspension of transfers in case of technical problems, so that even if a failure occurs, it will be less annoying.
Dev Diary 64: The final touches to the training reform,
Work on the training reform is slowly coming to an end.
The main programming changes have been completed and are currently being tested on the test server.
Before the changes can be implemented on the main server, the interface to the new training needs to be tweaked and the long-term development of the players tested. We need to make sure that the changes do not cause anomalies in the game and do not upset its balance.
This work will take a few more weeks, which means that the changes will come into effect during the season, we estimate it will be the third or fourth week.
We have decided that it is better to do more work before the changes are implemented in order to minimise the number of adjustments on the main server once they are available, which could affect the stability of the game.
The changes will be preceded by an announcement and will take place after a full training cycle, after one of Thursday's updates.
After that, we will work on adapting the training reports to the new rules. This may take another couple of weeks but will not cause any further delay.
Regarding the questions asked during the season. The rules described in Dev Diary #63 will still apply, but after listening to your feedback and reconsidering, we have removed the training bonus for playing against a stronger opponent.
Work on the training reform is slowly coming to an end.
The main programming changes have been completed and are currently being tested on the test server.
Before the changes can be implemented on the main server, the interface to the new training needs to be tweaked and the long-term development of the players tested. We need to make sure that the changes do not cause anomalies in the game and do not upset its balance.
This work will take a few more weeks, which means that the changes will come into effect during the season, we estimate it will be the third or fourth week.
We have decided that it is better to do more work before the changes are implemented in order to minimise the number of adjustments on the main server once they are available, which could affect the stability of the game.
The changes will be preceded by an announcement and will take place after a full training cycle, after one of Thursday's updates.
After that, we will work on adapting the training reports to the new rules. This may take another couple of weeks but will not cause any further delay.
Regarding the questions asked during the season. The rules described in Dev Diary #63 will still apply, but after listening to your feedback and reconsidering, we have removed the training bonus for playing against a stronger opponent.
Clarifying the situation in the U-21 Championship qualifiers.
According to the information I provided, 17 teams from the first places of the qualifying groups and 15 teams from the second places were to advance to the U-21 World Cup Finals.
In addition, the ranking of the second places was to be calculated excluding matches against the weakest teams of the 6-team groups.
While the first assumption has not changed, the ranking of the second places itself has not been modified as originally announced.
I realise that this is hurtful, specifically to the young Dutch team, but such a decision has already been made and will not be corrected, it remains for me to apologise on behalf of the development team.
At the same time, I would like to inform you that the qualification for the senior World Cup will have identical rules and the ranking of the second places will also take into account all matches regardless of the group size.
We are aware that this favours teams playing in 6-team groups, so in the future we plan to introduce play-offs for the last 4 teams in the second-place ranking.
According to the information I provided, 17 teams from the first places of the qualifying groups and 15 teams from the second places were to advance to the U-21 World Cup Finals.
In addition, the ranking of the second places was to be calculated excluding matches against the weakest teams of the 6-team groups.
While the first assumption has not changed, the ranking of the second places itself has not been modified as originally announced.
I realise that this is hurtful, specifically to the young Dutch team, but such a decision has already been made and will not be corrected, it remains for me to apologise on behalf of the development team.
At the same time, I would like to inform you that the qualification for the senior World Cup will have identical rules and the ranking of the second places will also take into account all matches regardless of the group size.
We are aware that this favours teams playing in 6-team groups, so in the future we plan to introduce play-offs for the last 4 teams in the second-place ranking.
Dev Diary 65: Training reform - we're taking off!
With great joy and satisfaction,
I am pleased to announce that
the programming work and tests
for the implementation of the new training rules
have been completed !!!!
Next to last season's competition reform, this is certainly the biggest change and the biggest challenge our team has had to face. It is safe to say that with these changes in place, we will finally welcome the new Sokker that the development team has been talking about since the beginning of the work.
This does not mean that we will stop there, but the most important milestones have been reached!
CALENDAR OF TRAINING RULE CHANGES:
- [14.07.2022] this was the second-to-last training under the old rules.
- [15.07.2022 - 21.07.2022] the whole week from tomorrow until next Thursday is the last week in which the old training rules apply, remember to position your players accordingly.
- [21.07.2022] on this day will be the last training under the old rules
- [22.07.2022] on this date the new rules will take effect, this will also be the first match day to count towards the new training algorithm.
- [22.07.2022] the old training settings page will be replaced by a new one with the interface shown below.
- [28.07.2022] on this day your players will train under the new rules for the first time.
WHAT IT WILL LOOK LIKE:
At this link you can get a little familiar with the look and mechanics of the settings. The link is already working, you will see your players there, but until 22.07.2022 the settings made there will not have any influence on the game. This is just an exercise.
https://sokker.org/pl/app/training/training-setup/
RULES OF THE NEW TRAINING:
We wrote in detail about the rules in Dev Diary #63 - it was a while ago, you might want to remind yourself before the changes take effect.
-------------------------------------------------------------------------------------------
We have done our best to render the best possible version for you. Remember, however, that training is always the essence of our game and, as well as being attractive, it is also very complicated and difficult for developers.
We have to reckon with the fact that with such a major change interfering so deeply into the structures of the game, bugs may appear and there is no other way than to correct them during the current season.
Let's hope there are as few of them as possible!
I wish you all a GREEN THURSDAY.
(edited)
With great joy and satisfaction,
I am pleased to announce that
the programming work and tests
for the implementation of the new training rules
have been completed !!!!
Next to last season's competition reform, this is certainly the biggest change and the biggest challenge our team has had to face. It is safe to say that with these changes in place, we will finally welcome the new Sokker that the development team has been talking about since the beginning of the work.
This does not mean that we will stop there, but the most important milestones have been reached!
CALENDAR OF TRAINING RULE CHANGES:
- [14.07.2022] this was the second-to-last training under the old rules.
- [15.07.2022 - 21.07.2022] the whole week from tomorrow until next Thursday is the last week in which the old training rules apply, remember to position your players accordingly.
- [21.07.2022] on this day will be the last training under the old rules
- [22.07.2022] on this date the new rules will take effect, this will also be the first match day to count towards the new training algorithm.
- [22.07.2022] the old training settings page will be replaced by a new one with the interface shown below.
- [28.07.2022] on this day your players will train under the new rules for the first time.
WHAT IT WILL LOOK LIKE:
At this link you can get a little familiar with the look and mechanics of the settings. The link is already working, you will see your players there, but until 22.07.2022 the settings made there will not have any influence on the game. This is just an exercise.
https://sokker.org/pl/app/training/training-setup/
RULES OF THE NEW TRAINING:
We wrote in detail about the rules in Dev Diary #63 - it was a while ago, you might want to remind yourself before the changes take effect.
-------------------------------------------------------------------------------------------
We have done our best to render the best possible version for you. Remember, however, that training is always the essence of our game and, as well as being attractive, it is also very complicated and difficult for developers.
We have to reckon with the fact that with such a major change interfering so deeply into the structures of the game, bugs may appear and there is no other way than to correct them during the current season.
Let's hope there are as few of them as possible!
I wish you all a GREEN THURSDAY.
(edited)
Dev Diary #66: Training - principles and guidance
A new training mechanism will be launched today.
Below is a description of the assumptions and a short guide, worth reading to avoid surprises next Thursday :)
In the following days, the below texts will be additionally inserted into the rules of the game and into the hints on the training page.
This process will take a while, translations into further languages and proper attribution of the content are necessary.
PRINCIPLES
TRAINING:
To develop the skills of your players, you can take advantage of the several training options available. The optimal choice of training settings and the correct assignment of players to the right rosters will be key to achieving success and training your own star players.
Remember that the ultimate success is greatly influenced by a player's talent, which is an individual and secret skill. Its value can only be estimated by observing training progress.
ADVANCED TRAINING:
The most effective training to rapidly develop selected skills for selected players.
- Available for up to 10 players in a given week.
- Requires assigning a player to the advanced training list and selecting the formation with which he will train.
- The player will intensively train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed only slightly.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- If there are no minutes played in the selected position, the player will receive advanced training at 50%.
- The real increase in a player's skills depends on the coaching staff, with the value of the coached skill with the head coach having the greatest influence, followed by the sum of the overall level of the assistant coaches.
* additional information under the "?" sign next to the list of advanced training players
FORMATION TRAINING:
In order to ensure the development of players who did not catch the advanced training, formation training is available, which is much less effective, but still allows some progress to be made and, very importantly for older players, prevents a decline of skills.
- Training is available to all players who have not been selected for advanced training and who have played at least one match in the week prior to training (any range of minutes).
- Requires the player to be assigned a formation to train with.
- The player will moderately train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed to a minor effect.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- In case of a shortage of minutes in the selected position, the player will not train.
* additional information under the "?" sign next to the list of formation training players
TYPE OF TRAINING VERSUS FORMATIONS:
Player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
what to keep in mind when setting up the "PLAN YOUR PLAYERS' TRAINING" table.
Complementary skills, i.e. Stamina, Pace, Technique, Passing, can be assigned to any formation and will be trained with the same effect for each formation.*
* additional information under the "?" sign next to the "plan training" table
EFFECTIVENESS:
In order to manage the training of your players more easily, you can use the information about the projected training effectiveness.
For this purpose, there are two additional columns in the training menu:
- Games (matches)-which indicates how many minutes on the formation selected for training and in which type of matches the player has played since the previous training. The higher the total minutes, the higher the training efficiency will be.
- Eff. (Efficiency) - indicates the projected training efficiency with the chosen formation. The higher the value, the higher the skill gain.
If the Eff. column shows "!", try to better adjust the position assignment or field the player in an extra match.
Remember that ultimately the speed of player development is also determined by talent and the quality of the coaching staff.
-------------------------------------------------------------------------------
GUIDE
The following information will be in the relevant sections of the training settings page - they will provide a quick hint.
Plan the training of your formations
- Indicate the skill to be trained for each formation.
- Skill types can be repeated for different formations.
- The skill selected for a formation will be trained more effectively for players with assigned training for that formation.
- Remember, however, that player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
The complementary skills i.e. Stamina, Pace, Technique, Passing, can be assigned for any formation and will be trained for each formation with the same effect.
Formation training
- For each player in this list, specify the formation with which he will train.
- The player will receive an average effectiveness training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The condition to receive training is to play any number of minutes in the week before training. However, the higher the number of minutes, the more effective the training.
- If there is an exclamation mark in the Eff. (Effectiveness) shows an exclamation mark "!", this means that the player in question will not be trained. Try changing his formation or fielding him in an extra match to reduce the risk of his skills dropping.
- The + button on this list, takes the player to the list of advanced training players
Advanced Training
- You can add players to the advanced training list from the formation training list by pressing "+".
- You can add a maximum of 10 players
- For each player on this list, specify the formation with which he will train.
- The player will receive an intensive training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The efficiency is related to the number of minutes played in the assigned formation in all matches in the week before training. Keep this in mind!
Important note: We do not intend to give all the information directly. As with the old mechanism, you will have to discover and estimate some of it yourself. Therefore, do not ask for exact calculations on efficiency, impact of trainers, etc. We will not answer these questions.
A new training mechanism will be launched today.
Below is a description of the assumptions and a short guide, worth reading to avoid surprises next Thursday :)
In the following days, the below texts will be additionally inserted into the rules of the game and into the hints on the training page.
This process will take a while, translations into further languages and proper attribution of the content are necessary.
PRINCIPLES
TRAINING:
To develop the skills of your players, you can take advantage of the several training options available. The optimal choice of training settings and the correct assignment of players to the right rosters will be key to achieving success and training your own star players.
Remember that the ultimate success is greatly influenced by a player's talent, which is an individual and secret skill. Its value can only be estimated by observing training progress.
ADVANCED TRAINING:
The most effective training to rapidly develop selected skills for selected players.
- Available for up to 10 players in a given week.
- Requires assigning a player to the advanced training list and selecting the formation with which he will train.
- The player will intensively train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed only slightly.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- If there are no minutes played in the selected position, the player will receive advanced training at 50%.
- The real increase in a player's skills depends on the coaching staff, with the value of the coached skill with the head coach having the greatest influence, followed by the sum of the overall level of the assistant coaches.
* additional information under the "?" sign next to the list of advanced training players
FORMATION TRAINING:
In order to ensure the development of players who did not catch the advanced training, formation training is available, which is much less effective, but still allows some progress to be made and, very importantly for older players, prevents a decline of skills.
- Training is available to all players who have not been selected for advanced training and who have played at least one match in the week prior to training (any range of minutes).
- Requires the player to be assigned a formation to train with.
- The player will moderately train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed to a minor effect.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- In case of a shortage of minutes in the selected position, the player will not train.
* additional information under the "?" sign next to the list of formation training players
TYPE OF TRAINING VERSUS FORMATIONS:
Player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
what to keep in mind when setting up the "PLAN YOUR PLAYERS' TRAINING" table.
Complementary skills, i.e. Stamina, Pace, Technique, Passing, can be assigned to any formation and will be trained with the same effect for each formation.*
* additional information under the "?" sign next to the "plan training" table
EFFECTIVENESS:
In order to manage the training of your players more easily, you can use the information about the projected training effectiveness.
For this purpose, there are two additional columns in the training menu:
- Games (matches)-which indicates how many minutes on the formation selected for training and in which type of matches the player has played since the previous training. The higher the total minutes, the higher the training efficiency will be.
- Eff. (Efficiency) - indicates the projected training efficiency with the chosen formation. The higher the value, the higher the skill gain.
If the Eff. column shows "!", try to better adjust the position assignment or field the player in an extra match.
Remember that ultimately the speed of player development is also determined by talent and the quality of the coaching staff.
-------------------------------------------------------------------------------
GUIDE
The following information will be in the relevant sections of the training settings page - they will provide a quick hint.
Plan the training of your formations
- Indicate the skill to be trained for each formation.
- Skill types can be repeated for different formations.
- The skill selected for a formation will be trained more effectively for players with assigned training for that formation.
- Remember, however, that player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
The complementary skills i.e. Stamina, Pace, Technique, Passing, can be assigned for any formation and will be trained for each formation with the same effect.
Formation training
- For each player in this list, specify the formation with which he will train.
- The player will receive an average effectiveness training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The condition to receive training is to play any number of minutes in the week before training. However, the higher the number of minutes, the more effective the training.
- If there is an exclamation mark in the Eff. (Effectiveness) shows an exclamation mark "!", this means that the player in question will not be trained. Try changing his formation or fielding him in an extra match to reduce the risk of his skills dropping.
- The + button on this list, takes the player to the list of advanced training players
Advanced Training
- You can add players to the advanced training list from the formation training list by pressing "+".
- You can add a maximum of 10 players
- For each player on this list, specify the formation with which he will train.
- The player will receive an intensive training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The efficiency is related to the number of minutes played in the assigned formation in all matches in the week before training. Keep this in mind!
Important note: We do not intend to give all the information directly. As with the old mechanism, you will have to discover and estimate some of it yourself. Therefore, do not ask for exact calculations on efficiency, impact of trainers, etc. We will not answer these questions.
URGENT INFORMATION!
As you have rightly noticed, the direct promotions and relegations have not worked correctly. The teams should have been sorted according to their results in the season (summary table) before being allocated to the new leagues, but were instead sorted by ID number.
This is a significant error, which is why we have decided to correct it later this season for the current promotions.
Expect a correction soon.
I hope that this mistake and its correction will not affect your preparations for the new season!
At the same time, I would like to take this opportunity to congratulate all those who have been promoted and wish all those who have been relegated a quick return!
A longer update on current work and progress will follow shortly.
As you have rightly noticed, the direct promotions and relegations have not worked correctly. The teams should have been sorted according to their results in the season (summary table) before being allocated to the new leagues, but were instead sorted by ID number.
This is a significant error, which is why we have decided to correct it later this season for the current promotions.
Expect a correction soon.
I hope that this mistake and its correction will not affect your preparations for the new season!
At the same time, I would like to take this opportunity to congratulate all those who have been promoted and wish all those who have been relegated a quick return!
A longer update on current work and progress will follow shortly.
Dev Diary #67 - Significant and minor fixes.
The intensive work on the two big reforms, which were undoubtedly the reform of the league system and the reform of training, resulted in a lack of time for minor adjustments and generated additional errors and problems.
Now is the time in which we focus on detecting and correcting them.
Incorrect assignment to new leagues.
The biggest and most impactful problem for users was the incorrectly working algorithm for assigning new leagues for direct relegation and promotion.
It turned out that when assigning teams to new leagues, the system incorrectly ranked the teams - instead of creating an aggregate ranking table from the whole season and assigning teams to the respective leagues according to this, the system ranked the teams by ID ignoring the actual results.
The error has been located, the algorithm corrected and, most importantly, it will be applied back, which will mean a reshuffling of the league line-ups for the directly promoted and relegated teams. The error did not affect teams playing in the play-offs.
Minor, recently resolved issues:
- corrected training reports (previously displayed incorrect information)
- corrected Thursday form update - for some time all changes were limited to +/-1
- added possibility to open a player's profile from the training settings view
- added ability to delete coaches in the new transfers view (previously only players could be deleted)
Translations:
The fast pace of the reforms did not allow the content to be made available immediately with local languages. These backlogs are being made up and for languages that have already been developed by our Linguists are being introduced. If there are gaps or inaccuracies, please contact the Linguists appropriate for your language directly.
Warm-up matches:
We have come to the conclusion that with the changes to the league structure and training, there is no need to artificially maintain another type of match which were warm-up matches during the inter-season break.
The current season was the last one in which warm-up matches played on a play-off Sunday gave the effectiveness of training as official matches. With the current possibility of playing three matches a week, the opportunity to optimise training is so great that it no longer requires such strengthening.
That's it for today, and we're back from working on further fixes and improvements.
(edited)
The intensive work on the two big reforms, which were undoubtedly the reform of the league system and the reform of training, resulted in a lack of time for minor adjustments and generated additional errors and problems.
Now is the time in which we focus on detecting and correcting them.
Incorrect assignment to new leagues.
The biggest and most impactful problem for users was the incorrectly working algorithm for assigning new leagues for direct relegation and promotion.
It turned out that when assigning teams to new leagues, the system incorrectly ranked the teams - instead of creating an aggregate ranking table from the whole season and assigning teams to the respective leagues according to this, the system ranked the teams by ID ignoring the actual results.
The error has been located, the algorithm corrected and, most importantly, it will be applied back, which will mean a reshuffling of the league line-ups for the directly promoted and relegated teams. The error did not affect teams playing in the play-offs.
Minor, recently resolved issues:
- corrected training reports (previously displayed incorrect information)
- corrected Thursday form update - for some time all changes were limited to +/-1
- added possibility to open a player's profile from the training settings view
- added ability to delete coaches in the new transfers view (previously only players could be deleted)
Translations:
The fast pace of the reforms did not allow the content to be made available immediately with local languages. These backlogs are being made up and for languages that have already been developed by our Linguists are being introduced. If there are gaps or inaccuracies, please contact the Linguists appropriate for your language directly.
Warm-up matches:
We have come to the conclusion that with the changes to the league structure and training, there is no need to artificially maintain another type of match which were warm-up matches during the inter-season break.
The current season was the last one in which warm-up matches played on a play-off Sunday gave the effectiveness of training as official matches. With the current possibility of playing three matches a week, the opportunity to optimise training is so great that it no longer requires such strengthening.
That's it for today, and we're back from working on further fixes and improvements.
(edited)
Dev Diary 69- Changes, fixes, plans.
Welcome back after some break. In today's material, I'll talk a bit about the current changes and improvements, reveal some future plans share the new look of the club's homepage. I kindly invite you to read the article below.
CHANGES AND RECENT IMPROVEMENTS:
Declines in the skills of senior players.
For a number of seasons you have raised objections to Sunday skill adjustments for senior players, arguing that it was impossible to react and possibly replace a player in such a short period. With this in mind, we have moved the skills review to Thursday, so that all skills changes (both drops and increases) occur on the same day. There has been a bit of concern as to for sure the drops are now not happening twice a week. Let me clarify, not only do they not, but the last Sunday before the change was free of drops. With this change, the skill reports and charts should work better.
Injuries.
Finally, the player injury issues were resolved. As we know, there was a point during the implementation of the changes where players, despite being injured during a match, were not excluded from further games - as in arcade matches. We guess that this was the bug you were most pleased about, but it had to be removed. Injuries now work as planned, which means:
Injuries will remain active if players have suffered them in:
- League games,
- National cups,
- Friendly club matches,
- Champions League matches,
- National Teams official games.
Injury-free matches:.
- National Teams friendly ganes,
- Arcade matches.
Please note that appearances in injury-free games do not affect the training efficiency calculation.
Minor fixes:.
- If we're already talking about arcade matches - we've also removed the other effects of these games. They no longer affect either the club ranking or the tactical discipline of the players,
- We have improved the player stats accounting - until now, if a player came in from the bench and had no contact with the ball, the match was not counted for his stats,
- We have fixed a bug that did not allow to put some results (ex. 0-0) in the game studio Prediction(s) and comments,
- In the line-up selection menu, we have improved the functionality of the "view" button, which did not work if two tactics were set up,
- In the squad table view, we added the possibility to expand "tactical discipline" into "teamwork" and "experience".
NEW LOOK OF CLUB HOME SITE:
We are still working on the new design of the club website. It's not 100% ready yet and we're still giving ourselves some time to tweak it, but you can take a look here already:
https://sokker.org/pl/app/my-club/.
A QUICK SHOT ABOUT THE PLANS:
Financial reform.
It is easy to see that shortening the season while accumulating matches has significantly affected the economics of the game. Instead of 7 "home" games in 16 weeks, we have 11 such games in 13 weeks. In addition, pre-season bonuses fall more often. So far, we have not interfered in any way and are observing the effects. After this period of observation, we are now sure that a reaction is necessary and are considering various scenarios. The most likely ones are:
- an adjustment in the number of fans willing to come to the stadium,
- increasing the weekly salaries of top players (we note that teams in the higher leagues have benefited the most, so the adjustment should remove this advantage),
- an increase in certain fees and/or taxes.
Managing players from abandoned teams.
To date, there are no clear and standardised rules relating to the players remaining in the squads of teams whose owners have been removed from the game. The practice is to put players who are members of national teams on the transfer list in such a situation. This is possible after reporting to the administrator and his ad hoc action. This is not an optimal model - first of all because it is not equal for everyone. It happens at various points during the season, with the result that sometimes a strong team without an owner beats some of its opponents and is sold out before meeting the next ones, We want to avoid such situations, so in the perspective of a few seasons, rules will be developed to introduce automatic player listing, eliminating any participation of administrators and arbitrary decisions, And there will also be specific 'transfer window' periods during the season, when such listings will take place.
We hope that, in addition to standardising the rules, the introduction of "transfer windows" can be an interesting add-on for many users during (for example) the mid-season break.
(edited)
(edited)
Welcome back after some break. In today's material, I'll talk a bit about the current changes and improvements, reveal some future plans share the new look of the club's homepage. I kindly invite you to read the article below.
CHANGES AND RECENT IMPROVEMENTS:
Declines in the skills of senior players.
For a number of seasons you have raised objections to Sunday skill adjustments for senior players, arguing that it was impossible to react and possibly replace a player in such a short period. With this in mind, we have moved the skills review to Thursday, so that all skills changes (both drops and increases) occur on the same day. There has been a bit of concern as to for sure the drops are now not happening twice a week. Let me clarify, not only do they not, but the last Sunday before the change was free of drops. With this change, the skill reports and charts should work better.
Injuries.
Finally, the player injury issues were resolved. As we know, there was a point during the implementation of the changes where players, despite being injured during a match, were not excluded from further games - as in arcade matches. We guess that this was the bug you were most pleased about, but it had to be removed. Injuries now work as planned, which means:
Injuries will remain active if players have suffered them in:
- League games,
- National cups,
- Friendly club matches,
- Champions League matches,
- National Teams official games.
Injury-free matches:.
- National Teams friendly ganes,
- Arcade matches.
Please note that appearances in injury-free games do not affect the training efficiency calculation.
Minor fixes:.
- If we're already talking about arcade matches - we've also removed the other effects of these games. They no longer affect either the club ranking or the tactical discipline of the players,
- We have improved the player stats accounting - until now, if a player came in from the bench and had no contact with the ball, the match was not counted for his stats,
- We have fixed a bug that did not allow to put some results (ex. 0-0) in the game studio Prediction(s) and comments,
- In the line-up selection menu, we have improved the functionality of the "view" button, which did not work if two tactics were set up,
- In the squad table view, we added the possibility to expand "tactical discipline" into "teamwork" and "experience".
NEW LOOK OF CLUB HOME SITE:
We are still working on the new design of the club website. It's not 100% ready yet and we're still giving ourselves some time to tweak it, but you can take a look here already:
https://sokker.org/pl/app/my-club/.
A QUICK SHOT ABOUT THE PLANS:
Financial reform.
It is easy to see that shortening the season while accumulating matches has significantly affected the economics of the game. Instead of 7 "home" games in 16 weeks, we have 11 such games in 13 weeks. In addition, pre-season bonuses fall more often. So far, we have not interfered in any way and are observing the effects. After this period of observation, we are now sure that a reaction is necessary and are considering various scenarios. The most likely ones are:
- an adjustment in the number of fans willing to come to the stadium,
- increasing the weekly salaries of top players (we note that teams in the higher leagues have benefited the most, so the adjustment should remove this advantage),
- an increase in certain fees and/or taxes.
Managing players from abandoned teams.
To date, there are no clear and standardised rules relating to the players remaining in the squads of teams whose owners have been removed from the game. The practice is to put players who are members of national teams on the transfer list in such a situation. This is possible after reporting to the administrator and his ad hoc action. This is not an optimal model - first of all because it is not equal for everyone. It happens at various points during the season, with the result that sometimes a strong team without an owner beats some of its opponents and is sold out before meeting the next ones, We want to avoid such situations, so in the perspective of a few seasons, rules will be developed to introduce automatic player listing, eliminating any participation of administrators and arbitrary decisions, And there will also be specific 'transfer window' periods during the season, when such listings will take place.
We hope that, in addition to standardising the rules, the introduction of "transfer windows" can be an interesting add-on for many users during (for example) the mid-season break.
(edited)
(edited)
Dev Diary 70: Improvements for National Teams.
Today, a brief update on the changes related to the national teams.
One relates to the functionality already added, the other is developmental, depending on your feedback.
MAKING PLAYERS' SKILLS AVAILABLE TO NATIONAL TEAM COACHES
We have introduced the possibility for national team coaches to see the skills of their country's players.
We are aware that not all managers wish to reveal the skills of their players, which is why we have introduced the option of setting the visibility for each player separately.
In the player view, there is an additional icon to turn visibility on/off and information about the current visibility status, respectively:
- Sharing skills with NT coach is enabled. - indicates the visibility of the player to the national team coach and provides an icon to disable it "disallow for this player"
- Sharing skills with NT coach is disabled. - means no visibility and provides an icon to enable it "allow for this player".
We hope this solution will satisfy both groups of users - supporters and opponents of the accessibility of national team coaches to the players skills.
!!!ATTENTION - we have set all players to visible by default!!!
National Team coaches will not be able to see the skills of the players (even enabled) until next week.
ONE MORE TIME ABOUT INJURIES IN NATIONAL TEAM
As the recent change regarding injuries suffered by players in national team matches was met with a mixed reception, we decided to ask you about your most preferred solution.
This is only a poll at the moment, but we will take a close look at the results and do not rule out further modifications if one of the options gains a significant majority.
We propose three solutions:.
1. Leaving the current compromise (friendly matches of the national team on an arcade basis, with no injuries but also no training efficiency benefits).
2. Remove injuries from the national teams completely, but also no training bonuses (i.e. all national team matches on an arcade basis).
3. Restoring injuries to all national team matches, but increasing the benefits of a player playing for the national team (e.g. more fans coming to club matches, financial compensation if a player is injured, shortening of injuries, refund of the player's salary, etc.).
The poll is available at THIS LINK and is open to all users.
We encourage you to express your opinion.
(edited)
Today, a brief update on the changes related to the national teams.
One relates to the functionality already added, the other is developmental, depending on your feedback.
MAKING PLAYERS' SKILLS AVAILABLE TO NATIONAL TEAM COACHES
We have introduced the possibility for national team coaches to see the skills of their country's players.
We are aware that not all managers wish to reveal the skills of their players, which is why we have introduced the option of setting the visibility for each player separately.
In the player view, there is an additional icon to turn visibility on/off and information about the current visibility status, respectively:
- Sharing skills with NT coach is enabled. - indicates the visibility of the player to the national team coach and provides an icon to disable it "disallow for this player"
- Sharing skills with NT coach is disabled. - means no visibility and provides an icon to enable it "allow for this player".
We hope this solution will satisfy both groups of users - supporters and opponents of the accessibility of national team coaches to the players skills.
!!!ATTENTION - we have set all players to visible by default!!!
National Team coaches will not be able to see the skills of the players (even enabled) until next week.
ONE MORE TIME ABOUT INJURIES IN NATIONAL TEAM
As the recent change regarding injuries suffered by players in national team matches was met with a mixed reception, we decided to ask you about your most preferred solution.
This is only a poll at the moment, but we will take a close look at the results and do not rule out further modifications if one of the options gains a significant majority.
We propose three solutions:.
1. Leaving the current compromise (friendly matches of the national team on an arcade basis, with no injuries but also no training efficiency benefits).
2. Remove injuries from the national teams completely, but also no training bonuses (i.e. all national team matches on an arcade basis).
3. Restoring injuries to all national team matches, but increasing the benefits of a player playing for the national team (e.g. more fans coming to club matches, financial compensation if a player is injured, shortening of injuries, refund of the player's salary, etc.).
The poll is available at THIS LINK and is open to all users.
We encourage you to express your opinion.
(edited)
Dev Diary #71 - Finance reform - the first step
Today I wanted to return to an issue that was already announced at DD#69, i.e. the reform of club finances.
At that time we were already seeing a noticeable process of steady wealth increase for clubs at every league level.
To a large extent, this is the result of a lack of cost balancing for significantly increased ticket revenues. We announced at the time that we were considering various scenarios but we want to make a final decision after a thorough analysis of the financial data - to ensure that no group of users is either harmed or privileged.
What did the analysis of club finances reveal?
- After the competition reform, at each league level average revenues significantly exceeded average costs.
- Before the competition reform, the average weekly "financial result" was better in the higher leagues - but this was a minor difference.
- After the competition reform, the gap increased significantly, which meant that clubs in the high leagues made very high profits, while those in the lower leagues also gained, but not as spectacularly.
That's why our efforts are focused on rebuilding the correct balance on two levels:
- On a club scale - to balance costs and revenues.
- On a global scale - to eliminate significant differences in profits between teams playing at different league levels.
It is easy to conclude from this that the reform will affect strong teams to a greater degree.
As you are probably used to prosperity and have forgotten that you need to keep an eye on costs, making all the changes suddenly could be painful for some of you, so we decided to divide it into two parts.
Part one, introduced with the upcoming season will be about COSTS.
Increase in salaries of all field players:.
- We have made a simple assumption that fits in with the results of our analysis, which pointed to the need to increase the running costs of all teams, but to the greatest extent of the top ones.
- Therefore, all field players, with the age update, will have their salaries increased, but the better the player, the higher the increase will be.
Decrease in goalkeeper salaries:.
- The salaries of these players have always been ruled by slightly different rules and this will remain the case. Goalkeepers' salaries will still be relatively high, but will be slightly reduced.
- After the changes, the best field players will be able to earn more than the top goalkeepers.
Below, to better illustrate the effect of the above changes, is the result of a simulation of the changes in player salaries for Poland after this season:
You may notice that the increase in players' salaries, depending on the league level, is in the range of 15% to 33% which should translate into an increase in overall running costs of a few to a dozen percent.
Change in player sales tax:.
- The existing player sales tax will increase from a marginal 5% to a more reasonable 10%.
- The tax on listing a player remains unchanged.
Part two, scheduled for further season will refer to REVENUE.
Over the coming season, we will evaluate the effects of the implemented cost changes and only after a thorough analysis will we introduce a second adjustment - relating to revenue.
At this point, we anticipate that the increase in costs related to players' salaries will still not offset the increase in revenue after the competition reform.
Therefore, the most likely scenario will be a reduction in match revenues.
We plan to change the behaviour of fans, who will, as a result, become more responsive to ticket prices.
Therefore, in order to maintain the current attendance, price reductions will be necessary.
How much? This we will know after the upcoming season.
(edited)
Today I wanted to return to an issue that was already announced at DD#69, i.e. the reform of club finances.
At that time we were already seeing a noticeable process of steady wealth increase for clubs at every league level.
To a large extent, this is the result of a lack of cost balancing for significantly increased ticket revenues. We announced at the time that we were considering various scenarios but we want to make a final decision after a thorough analysis of the financial data - to ensure that no group of users is either harmed or privileged.
What did the analysis of club finances reveal?
- After the competition reform, at each league level average revenues significantly exceeded average costs.
- Before the competition reform, the average weekly "financial result" was better in the higher leagues - but this was a minor difference.
- After the competition reform, the gap increased significantly, which meant that clubs in the high leagues made very high profits, while those in the lower leagues also gained, but not as spectacularly.
That's why our efforts are focused on rebuilding the correct balance on two levels:
- On a club scale - to balance costs and revenues.
- On a global scale - to eliminate significant differences in profits between teams playing at different league levels.
It is easy to conclude from this that the reform will affect strong teams to a greater degree.
As you are probably used to prosperity and have forgotten that you need to keep an eye on costs, making all the changes suddenly could be painful for some of you, so we decided to divide it into two parts.
Part one, introduced with the upcoming season will be about COSTS.
Increase in salaries of all field players:.
- We have made a simple assumption that fits in with the results of our analysis, which pointed to the need to increase the running costs of all teams, but to the greatest extent of the top ones.
- Therefore, all field players, with the age update, will have their salaries increased, but the better the player, the higher the increase will be.
Decrease in goalkeeper salaries:.
- The salaries of these players have always been ruled by slightly different rules and this will remain the case. Goalkeepers' salaries will still be relatively high, but will be slightly reduced.
- After the changes, the best field players will be able to earn more than the top goalkeepers.
Below, to better illustrate the effect of the above changes, is the result of a simulation of the changes in player salaries for Poland after this season:
You may notice that the increase in players' salaries, depending on the league level, is in the range of 15% to 33% which should translate into an increase in overall running costs of a few to a dozen percent.
Change in player sales tax:.
- The existing player sales tax will increase from a marginal 5% to a more reasonable 10%.
- The tax on listing a player remains unchanged.
Part two, scheduled for further season will refer to REVENUE.
Over the coming season, we will evaluate the effects of the implemented cost changes and only after a thorough analysis will we introduce a second adjustment - relating to revenue.
At this point, we anticipate that the increase in costs related to players' salaries will still not offset the increase in revenue after the competition reform.
Therefore, the most likely scenario will be a reduction in match revenues.
We plan to change the behaviour of fans, who will, as a result, become more responsive to ticket prices.
Therefore, in order to maintain the current attendance, price reductions will be necessary.
How much? This we will know after the upcoming season.
(edited)
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