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Subject: Vote to save our junior schools : a letter to the Devs.
i think one of the biggest problems about youth school is too much level drop. this is ridiculous. When the player first comes to the youth school, he will level down for 8-10 weeks, but then the coach will recognize this player and he will not level down anymore. The fact that the player is still leveling 30 weeks after coming to the junior level is not relevant. Think about it, can't a coach in real life get to know the player for such a long time? please make an edit to this.
on the contrary, it's better to have worse youths and better training than better youths and worse training.
+1.000.001
+1.000.001
on the contrary, it's better to have worse youths and better training than better youths and worse training.
It's not on contrary, if you reduce training for higher skills in club for sure it will reduce multi-divine ! It's just a solution you prefer not to see.
It's not on contrary, if you reduce training for higher skills in club for sure it will reduce multi-divine ! It's just a solution you prefer not to see.
i think one of the biggest problems about youth school is too much level drop.
that's not even close to the biggest problem
the whole thing about talent and whether youth is brilliant or incredible is not a problem
what difference does it make? the skills are what matters, it makes absolutely no difference whether the coach was correct by saying youth is brilliant or wrong and it was an incredible. And you can check the talent easily after youth school.
a real problem is the fact that 90%+ of youths are worthless and there is no point in keeping them.
a real problem is the difference between lucky draw worth 15m euro and unlucky draw where player of same age/level is worth 20 times less.
a real problem is the fact that two teams with same coaches and investments in YS can have completely different experience and while one users will get 3 unearthly and 6 magical youths over a period of time, the other one will get just 1 magical.
and so on. these are the real problems, not coach making slight mistakes.
at the moment I have 13 youths in my YS. and honestly I should delete at least half of them anyway cause they probably won't even be good enough to be sold.
Jan Manuszak 18 solid [8] outfield 4
Amadeusz Kalinowski 16 good [7] outfield 5
Jeremi Ostoja 18 solid [8] outfield 7
Mścigniew Kaclerowicz 16 average [5] outfield 14
Zbigniew Ociepka 17 adequate [6] outfield 17
Bartosz Mackiewicz 16 weak [4] outfield 18
Anatol Świerblewski 16 poor [3] GK 20
Ignacy Jakubczyk 17 average [5] outfield 21
Tomasz Marcyjański 17 weak [4] outfield 23
Ryszard Czysty 18 good [7] outfield 26
Cyprian Famowski 17 poor [3] outfield 27
Lew Grzywocz 17 poor [3] outfield 27
Ziemowit Papciak 17 weak [4] outfield 32
that's not even close to the biggest problem
the whole thing about talent and whether youth is brilliant or incredible is not a problem
what difference does it make? the skills are what matters, it makes absolutely no difference whether the coach was correct by saying youth is brilliant or wrong and it was an incredible. And you can check the talent easily after youth school.
a real problem is the fact that 90%+ of youths are worthless and there is no point in keeping them.
a real problem is the difference between lucky draw worth 15m euro and unlucky draw where player of same age/level is worth 20 times less.
a real problem is the fact that two teams with same coaches and investments in YS can have completely different experience and while one users will get 3 unearthly and 6 magical youths over a period of time, the other one will get just 1 magical.
and so on. these are the real problems, not coach making slight mistakes.
at the moment I have 13 youths in my YS. and honestly I should delete at least half of them anyway cause they probably won't even be good enough to be sold.
Jan Manuszak 18 solid [8] outfield 4
Amadeusz Kalinowski 16 good [7] outfield 5
Jeremi Ostoja 18 solid [8] outfield 7
Mścigniew Kaclerowicz 16 average [5] outfield 14
Zbigniew Ociepka 17 adequate [6] outfield 17
Bartosz Mackiewicz 16 weak [4] outfield 18
Anatol Świerblewski 16 poor [3] GK 20
Ignacy Jakubczyk 17 average [5] outfield 21
Tomasz Marcyjański 17 weak [4] outfield 23
Ryszard Czysty 18 good [7] outfield 26
Cyprian Famowski 17 poor [3] outfield 27
Lew Grzywocz 17 poor [3] outfield 27
Ziemowit Papciak 17 weak [4] outfield 32
It's not on contrary, if you reduce training for higher skills in club for sure it will reduce multi-divine ! It's just a solution you prefer not to see.
that's what I wrote, for me better training with worse youths > better youths with worse training.
that's much more fair, smaller element of luck, bigger element of improving players by yourself.
ps. reducing only for higher skills will not only reduce multi-divine, it will also make players look similar again, just at lower levels, because people won't waste time on training above the "it's still worth it" line.
that's what I wrote, for me better training with worse youths > better youths with worse training.
that's much more fair, smaller element of luck, bigger element of improving players by yourself.
ps. reducing only for higher skills will not only reduce multi-divine, it will also make players look similar again, just at lower levels, because people won't waste time on training above the "it's still worth it" line.
better training with worse youths > better youths with worse training.
Did not catch your point honestly ^^
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Did not catch your point honestly ^^
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no problem
What I mean is that if lowering skills for end-game players is necessary (and I think it's a good idea but they are doing it VERY wrong...) then I'd prefer worse players from youth school with "normal" training like before than starting with better youths and then slower progress in their training
The reason for me is that training is equal for everyone and it's up to the user to train properly, make good decisions etc.
Youth school is very luck-based
Another factor is that waiting and receiving those green skill improvements every Thursday is simply fun and a thing that people wait for every week :-)
(edited)
What I mean is that if lowering skills for end-game players is necessary (and I think it's a good idea but they are doing it VERY wrong...) then I'd prefer worse players from youth school with "normal" training like before than starting with better youths and then slower progress in their training
The reason for me is that training is equal for everyone and it's up to the user to train properly, make good decisions etc.
Youth school is very luck-based
Another factor is that waiting and receiving those green skill improvements every Thursday is simply fun and a thing that people wait for every week :-)
(edited)
I think that the best change of young school would be to make it international.
The current slowdown in training is in my opinion the worst choice, as had been announced, levels 19 and 20 had to be entered.
For this reason the game is getting boring.
Please limit the frequency and duration of these damn injuries, this is making many users tired.
But above all please keep the dialogue alive, if you can't, give someone the task to inform us periodically, as before, because making changes to the game and not saying anything makes the user feel abandoned ...
If, on the other hand, the goal is to get older users to leave the game, forget everything I told you before and follow it so that it is the right way...
The current slowdown in training is in my opinion the worst choice, as had been announced, levels 19 and 20 had to be entered.
For this reason the game is getting boring.
Please limit the frequency and duration of these damn injuries, this is making many users tired.
But above all please keep the dialogue alive, if you can't, give someone the task to inform us periodically, as before, because making changes to the game and not saying anything makes the user feel abandoned ...
If, on the other hand, the goal is to get older users to leave the game, forget everything I told you before and follow it so that it is the right way...
After 3 seasons first gk coming this week. Thats incredible system ..!
I am 100% sure, the last 11 new workouts had too much slower training
It certainly did not work as Raul wrote that at levels 12-13 training should be the same, and at levels 15-16 only 1 training session should be released.
Even on low skills there is a strong slowdown, and it was not supposed to be
example of Geston
a jump in the old system of 4 out of 10
jump in the new system after 7 by 11
I don't even want to know how long I would have to wait for my 25-29 year old players to jump
if they only got training in the new system.
even young players on low skils slow down by at least 2 workouts
in middle-aged players the slowdown is about 3-4 training sessions per jump,
in older players of +28 years, the training became pointless and worthless.
It certainly did not work as Raul wrote that at levels 12-13 training should be the same, and at levels 15-16 only 1 training session should be released.
Even on low skills there is a strong slowdown, and it was not supposed to be
example of Geston
a jump in the old system of 4 out of 10
jump in the new system after 7 by 11
I don't even want to know how long I would have to wait for my 25-29 year old players to jump
if they only got training in the new system.
even young players on low skils slow down by at least 2 workouts
in middle-aged players the slowdown is about 3-4 training sessions per jump,
in older players of +28 years, the training became pointless and worthless.
If it was the goal was (reducing multi divine) the Devs move is bad : they just basically reduce globally all players even multiple tragic, all juniors …
They just can decrease the training progression for high skills, let’s say, after 14 or 15 (magique) and done. And yes, it will be useless to train multi 15 players after that. Period.
Borkos
The reason for me is that training is equal for everyone and it's up to the user to train properly, make good decisions etc.
Youth school is very luck-based
It’s not true, Training is not equal for everyone, not everyone can buy just one top player in the market, not every one can pay a high level training staff. On the contrary, YS is more fair, everyone can get a top player, it’s just luck. But i understand that for some users, already on top level it’s just something they dont care. We don’t discuss about the same thing, I can understand that you are off topic (compare to initial post) since day one.
Globally the obsession of top juniors draw or mechanically top players it’s just a top teams obsession. Most of the teams never seen just one single multiple 15 in their own team. The gap between top teams and others or new comers is huge, very huge. For most of the teams it was just a better move to increase lower skills (juniors and young’s) and stop the high skills progression : less gap= more challenge and possibilities for eveyone.
(edited)
They just can decrease the training progression for high skills, let’s say, after 14 or 15 (magique) and done. And yes, it will be useless to train multi 15 players after that. Period.
Borkos
The reason for me is that training is equal for everyone and it's up to the user to train properly, make good decisions etc.
Youth school is very luck-based
It’s not true, Training is not equal for everyone, not everyone can buy just one top player in the market, not every one can pay a high level training staff. On the contrary, YS is more fair, everyone can get a top player, it’s just luck. But i understand that for some users, already on top level it’s just something they dont care. We don’t discuss about the same thing, I can understand that you are off topic (compare to initial post) since day one.
Globally the obsession of top juniors draw or mechanically top players it’s just a top teams obsession. Most of the teams never seen just one single multiple 15 in their own team. The gap between top teams and others or new comers is huge, very huge. For most of the teams it was just a better move to increase lower skills (juniors and young’s) and stop the high skills progression : less gap= more challenge and possibilities for eveyone.
(edited)
They just can decrease the training progression for high skills, let’s say, after 14 or 15 (magique) and done. And yes, it will be useless to train multi 15 players after that. Period.
lol
so instead of 3x superdivine and 5x divine you will have ~3x magical/unearthly and 5x magical.
what does this solve, how does that make what the owners wanted, more player diversity? Your way solves and helps nothing.
On the contrary, YS is more fair, everyone can get a top player, it’s just luck.
ok, so you prefer a game with luck and not work and thinking, I prefer if the game is based on work and thinking as much as possible.
It’s not true, Training is not equal for everyone, not everyone can buy just one top player in the market, not every one can pay a high level training staff.
Of course it's equal. It works the same way for everyone, doesn't have element of luck.
Everyone started at the bottom with bad coaches. Everyone had to improve their team to reach higher levels.
That's the purpose of the game - to improve the team, to get better coaches, to get better trainees, to make a better team.
It's a fair process for everyone. Youth school is VERY unfair because with same amount of time and money invested one team will get 25m euro, and the other one will get 2.5m euro.
I can understand that you are off topic (compare to initial post) since day one
I'm not off topic
you just don't seem to understand that all those things we write about are connected and you can't change just one element while leaving other elements intact
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lol
so instead of 3x superdivine and 5x divine you will have ~3x magical/unearthly and 5x magical.
what does this solve, how does that make what the owners wanted, more player diversity? Your way solves and helps nothing.
On the contrary, YS is more fair, everyone can get a top player, it’s just luck.
ok, so you prefer a game with luck and not work and thinking, I prefer if the game is based on work and thinking as much as possible.
It’s not true, Training is not equal for everyone, not everyone can buy just one top player in the market, not every one can pay a high level training staff.
Of course it's equal. It works the same way for everyone, doesn't have element of luck.
Everyone started at the bottom with bad coaches. Everyone had to improve their team to reach higher levels.
That's the purpose of the game - to improve the team, to get better coaches, to get better trainees, to make a better team.
It's a fair process for everyone. Youth school is VERY unfair because with same amount of time and money invested one team will get 25m euro, and the other one will get 2.5m euro.
I can understand that you are off topic (compare to initial post) since day one
I'm not off topic
you just don't seem to understand that all those things we write about are connected and you can't change just one element while leaving other elements intact
(edited)
There should be no significant changes in training speed - indeed, we decided to increase parameter responsible for training speed of high skills, but change is not significant, and for skills bellow 12/13 there should be same as it was previously.
For higher skills training would be a bit slower, but the visible difference should be like +1 training to pop for magical or unearthly skill - not more.
There are changes in training speed at all levels, players change talents and train more slowly after switching to the new training.
Why did you increase the parameter responsible for the speed of training high skills when you did not test it and it isn't working?
And so the season is shortened by 3 weeks, which gives 42 trainings less in 14 seasons (16-29y).
11 trainings was wrong, you will not fix all the players who lost these wrongly introduced trainings.
You took the joy of training for most users.
The only reasonable solution is to go back to the previous training
For higher skills training would be a bit slower, but the visible difference should be like +1 training to pop for magical or unearthly skill - not more.
There are changes in training speed at all levels, players change talents and train more slowly after switching to the new training.
Why did you increase the parameter responsible for the speed of training high skills when you did not test it and it isn't working?
And so the season is shortened by 3 weeks, which gives 42 trainings less in 14 seasons (16-29y).
11 trainings was wrong, you will not fix all the players who lost these wrongly introduced trainings.
You took the joy of training for most users.
The only reasonable solution is to go back to the previous training
what does this solve, how does that make what the owners wanted, more player diversity? Your way solves and helps nothing.
It s solve multiple divine. Period. I don’t know if owners want more diversity but for sure Devs want less top skilled players. So.
After that we are agree that we are not agree. You prefer the same (training) as it was, before. it’s up to you and it’s ok, fine. I don’t want the old or even the new one, it’s is basically new things (good or not) over the same system... But if we think in term of « most of users want » there is a reality : users left the game before, and users leaving the game now. So…
To be clear, first i don’t blame u to be off topic. Everything is related so we can speak of everything (injuries, nt players..) But the initial post is 1) Mainly about the YS « poor » user gaming xp, itself, and nothing else 2) all this proposals are not about more top draws (which is relate to top players I know) but much less poor draws. Just a question of distribution of probabilities and globally better young’s. But I can understand that you don’t care of this 2 points.
(edited)
It s solve multiple divine. Period. I don’t know if owners want more diversity but for sure Devs want less top skilled players. So.
After that we are agree that we are not agree. You prefer the same (training) as it was, before. it’s up to you and it’s ok, fine. I don’t want the old or even the new one, it’s is basically new things (good or not) over the same system... But if we think in term of « most of users want » there is a reality : users left the game before, and users leaving the game now. So…
To be clear, first i don’t blame u to be off topic. Everything is related so we can speak of everything (injuries, nt players..) But the initial post is 1) Mainly about the YS « poor » user gaming xp, itself, and nothing else 2) all this proposals are not about more top draws (which is relate to top players I know) but much less poor draws. Just a question of distribution of probabilities and globally better young’s. But I can understand that you don’t care of this 2 points.
(edited)