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Subject: Ultimate Manager

2012-05-13 14:16:20
The game engine still looks average at most...and the game itself is quite boring

it's improved a lot since the beginning though :)
2012-05-13 16:02:17
Well thats your opinion. I like UM engine more. Been playing Sokker since 2006 (even reached the Venezuelan first division), I just came back from retirement with this new account.

Sokker match engine in high levels became just a ping pong game.

The training system and the youth school in UM is also better (in my opinion) than Sokker´s.
(edited)
2012-05-16 07:56:54


every league game has lots of injury . that is why I hate UM .
2012-05-16 08:39:27
sorry, but that's nonsens. If you manage the players form, there are hardly any injuries.
So it's not the game, it's the way you manage the team...;-)
(edited)
2012-05-16 09:01:05

how you manage the players form ? with adjust shape , adjust stamina or week off ?


or which is so important for players ?
2012-05-16 10:46:35
with adjust shape. I rotate the players adjusting shape to make sure I always have enough good players with high enough shape to avoid injuries
2012-05-16 10:50:15
I do not have lots of injuries. Every player need rest after 40 days....


(edited)
2012-05-16 10:59:34
jezo to jezo
I lost 3:0 yesterday. My opponent use att on wing position and he made all gols action.

He is att and i am thinking that he do not have too good pass a pm and his pass was too incredible.....

his tech is 20 and my def have tackle 16.

20 vs 16 maeby 10% winning tackle for my def. Is is too low!!!!

I am thinking that is not good balance skills....
2012-05-22 15:19:13
The Reds win 3x2 against Riestra FC, keeping for now a perfect record of 3 wins in 3 matches, leading the table in the first division of the Latinamerican league (SudAmerica) of UM. "Another great match with another great result" said the coach of the team:

2012-05-25 09:21:32
UMengine is little primitive and unbalanced,
It doesnt matter if you have 7 passing or 20 passing a most of the balls will arrive directly to the player.

As for now it seems that pace is the most important skill for the players
2012-05-29 16:41:14
It doesnt matter if you have 7 passing or 20 passing a most of the balls will arrive directly to the player.

Not true. Players with 7 passing make slow short passes (which can be easily intercepted by the opponent players) and dont make good long passes at all (either the ball goes out of bounds or the receiving player has to run A LOT just to try to catch it), instead a player with high passing will make a good long pass and faster and direct (hard to intercept) short passes. Trust me on this one.

On another note, my team has won again, 4 out of 4 in this season in the first division. Very good start indeed.

League A standings after 4 matches:


(edited)
2012-05-29 19:13:56
UMengine is little primitive and unbalanced

Ok, thats your opinion and it should be respected. Everyone has their own opinions and views and thats good.

Now, here comes my opinion and my views on the match engine subject:

You say the UM match engine is primitive and unbalanced, but I disagree. In UM I like that you can PLAY football with it, I mean with the proper tactic and players you can play well and beautiful. I cant say the same about Sokker. I know most of you like Sokker and I respect that, but I find uncomfortable that when I watch national team games, the players (who are supposed to be the best of the best with the highest levels) play dumb. They cant make good passes, they cant even make good short passes well. And when they try to make long passes, they usually drop the ball out of the pitch (and we are talking about elite players with almost perfect skills). I have seen plenty of times here in Sokker, strikers running alone against the goalkeeper, they instead of shooting, they move the ball foward (to run faster) and end up giving the ball to the opponent goalkeeper. I mean what the hell is that?, and same thing has happened to mid-wingers trying to run faster and end up dropping the ball out of bounds because of some sort of miscalculation when moving the ball foward to run faster.

Dont get me wrong, I like Sokker and in my opinion is the second best (out of like 50 games out there) football manager game online (after UM). But here is the thing. Everyone started playing Sokker and got used to its errors and dumb mistakes in the match engine. So they see those dumb mistakes as something "normal", ie: dumb passes, unable to make many sucessful passes, dropping the ball out of the pitch in a dumb way, sokker match engine has problems with short passing, I mean, it doesnt work well, etc etc. So, these things are accepted as "normal" because you got used to this from playing this for so many years (I play sokker since 2006). But im sure if you had played UM first and then moved to Sokker, you would realize how many mistakes the sokker engine has. See, each little small mistakes the UM has you point it out like an "attrocity", but those REAL BIG attrocious mistakes in the sokker engine are accepted as normal and ignored. So, its a matter of getting used to something.

I play both games, (I recently came back to sokker, but I reached the first division in Venezuela years ago) and I have been playing this game forever and I look both games in a neutral point of view.

Take a look at the sokker engine when you start a new team, its horrible, players play like 5 year old kids. Take a look at the UM engine with a new team, its not THAT BAD.

Now take a look at both engines with good teams/players. Watch the national team matches in sokker and you will see some dumb mistakes (considering these are using the best of the best players), and take a look at a UM match of the italian first division or even my own team´s matches. Not perfect but in my opinion, way better than Sokker. Why? Because the UM engine and its tactical options let you choose to be more specific in your style and lets you play that style. When you are creating your tactics you have many options to position your players (more than sokker) and when you are going to play the game, you can manipulate the parameters to tell your players if you want to play short passes, long passes, etc etc. Im not gonna enter into specifics because I dont like giving away too much info, but this game gives you all those options and if you build a good tactic with the proper players with the proper parameters and you know what you are doing, then you will know this match engine has already (IN MY OPINION) surpassed sokker´s ME. But most people just dont want to try a new game, most people are lazy to start a new game, and most people are lazy with their tactics, hence the reason why they dont use the match engine at its full potential. A lot of UM top teams know this and they use the ME at its full potential.

Theres more stuff like controlling the form, training the main team, the youths, etc but im not gonna talk about that.

Like I said before, if you dont like it, thats fine. I like both sokker and UM, but I like UM a bit more for being more tactical and more strategic, and this whole post is my opinion and if you disagree thats fine.
(edited)
2012-05-29 22:36:18
Is this guy any good?

Age 20 and 38 days

DEFENDER Evaluation 7.37

Club Black Ninjas
Value 173,458 Salary 22,072
Federation Value 173,458

Tackle 10 ____________________
Pace 15 ____________________
Head 18 ____________________
2012-05-30 16:52:56
Well, good enough, depending on the opponents you have in your league. IMO, given the current UM levels, he has too much heading and too low tackle but, on the other hand, he's quick enough, so as long as you can train him in tackle, he is an excellent prospect. Besides, attackers trainers usually focus on pace and scoring, so usually attackers don't have a too high level of technique (but I am saying "usually": there are some good "talented" strikers out there). So, again, 10 in tackle is not "optimal", but is certainly good enough for "usual" strikers and by all means an excellent starting point.
2012-05-30 16:58:25
I will get his pace to ~18, then change to tackle

is there a big difference when a coach has a 20 skill in training and let's say 15?
2012-05-30 17:04:17
There is, but honestly, I haven't had the chance to compare how big that difference is. I had a coach who was 20 at pace and 15 at tackle. So, like you, I trained a guy until he got 16 or 17 in pace, and switched to tackle.

While I was training him on pace, he was popping a level like every 4 training sessions or so, when I switched him to tackle, it took him like 5 sessions or so. But it is my understanding that there is a talent for each SKILL (at least it is so with youth players, I don't know if that goes on once they are promoted), so I am not sure if the pop frequency was influenced by that too, or only by the trainer's skill level.

Edit: SKILL instead of "level".

(edited)