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Subject: »NEWS
it always shows as banned even if not been on which is wrong mate
I assume that not everyone looks at the International forum so I would like to inform you about new tools that may be useful to you in planning transfers, finances, assessing the value of players, etc.
https://geston.smallhost.pl/sokker/transfers.php
description how it works and what is this you can find in this thread:
GM Project.
(edited)
(edited)
https://geston.smallhost.pl/sokker/transfers.php
description how it works and what is this you can find in this thread:
GM Project.
(edited)
(edited)
This sounded a good idea.
Did it get quashed, mothballed or drowned burned and buried by an angry sokker user mob?
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Dev. Diary 23: Club Facilities – Youth’s Academy
This week we have an announcement of a more comprehensive change - we want to expand the management of the junior team and introduce youth facilities in Sokker - infrastructures that can be expanded, and give various additional bonuses to our academies with higher levels. Still, it is "this for that" - larger facilities and an expanded football academy will raise the cost of maintaining the youth school.
We anticipate 4 different facilities that can be expanded as part of youth facilities:
Scouting department - responsible for the weekly number of juniors recruited, and can also unlock the option of acquiring foreign juniors. With higher levels, we will have a chance to have more juniors joining the academy in a given week (this will not affect the level of junior skills), but at the cost of increasing the price of maintaining one spot in the academy.
Levels are as follows:
1. Basic Scouting Network - Weekly Junior Growth 1-5
2. Local Scouting Network - Weekly Junior Growth 1-6
3. Regional Scouting Network - Weekly Junior Growth 2-6
4. The National Scouting Network - Weekly Youth Growth 3-6
5. International Scouting Network - Chance of Getting a Foreigner - 5%
Campus - determines the maximum number of juniors that we can have in our academy. Also, larger facilities increase the cost of maintaining a junior. The levels will be defined as follows:
1. Maximum number of juniors - 15
2. Maximum number of juniors - 20
3. Maximum number of juniors - 25
4. Maximum number of juniors - 30
5. Maximum number of juniors – 35
Analytics - allows you to effectively measure the progress of juniors and assess their level. This parameter will allow you to decide how carefully you want to track the progress of your juniors, where the basic level corresponds to the current rating system. The next levels will allow us to get closer to the previous system (the oldest users probably remember) which measured the progress of juniors with full accuracy. Of course, every next levels will increase the cost of maintaining a junior:
1. Basic level of junior evaluation
2. More effective measuring +1 jumps
3. More effective measuring +1 jumps
4. Suggested position for new juniors
5. Accurately measuring pops
Training facilities - depending on its level, we can employ a better training staff. Here, higher levels of facilities do not affect the maintenance of junior slots - greater cost will be incurred by employing a better coach. The expansion will allow us to hire a specialist with the maximum level - but it will of course be possible to use a weaker specialist or not have a coach:
1. Maximum Coach’s Level - incredible
2. Maximum Coach’s Level - brilliant
3. Maximum Coach’s Level - magical
4. Maximum Coach’s Level - unearthly
5. Maximum Coach’s Level - divine
Yes, trained eye of the users must have noticed the mention of divine trainers - this level of skill in trainers will also be introduced.
In addition to affecting the cost of maintaining one spot in the academy, the facilities will also require a one-time fee for their expansion. The fees will increase significantly with successive levels - on the one hand, to enable running of the academies even among beginners (the basic infrastructure will be within reach practically from the beginning of the game), on the other hand, the most advanced levels will come with a significant cost. We do not provide exact amounts due to the fact that it will need to be adjusted during tests.
Published on September 11, 2020
(edited)
It will be a different game if they manage to successfully implement all the announced changes.
Did it get quashed, mothballed or drowned burned and buried by an angry sokker user mob?
-------------------------------------------------------------------------------------------------
Dev. Diary 23: Club Facilities – Youth’s Academy
This week we have an announcement of a more comprehensive change - we want to expand the management of the junior team and introduce youth facilities in Sokker - infrastructures that can be expanded, and give various additional bonuses to our academies with higher levels. Still, it is "this for that" - larger facilities and an expanded football academy will raise the cost of maintaining the youth school.
We anticipate 4 different facilities that can be expanded as part of youth facilities:
Scouting department - responsible for the weekly number of juniors recruited, and can also unlock the option of acquiring foreign juniors. With higher levels, we will have a chance to have more juniors joining the academy in a given week (this will not affect the level of junior skills), but at the cost of increasing the price of maintaining one spot in the academy.
Levels are as follows:
1. Basic Scouting Network - Weekly Junior Growth 1-5
2. Local Scouting Network - Weekly Junior Growth 1-6
3. Regional Scouting Network - Weekly Junior Growth 2-6
4. The National Scouting Network - Weekly Youth Growth 3-6
5. International Scouting Network - Chance of Getting a Foreigner - 5%
Campus - determines the maximum number of juniors that we can have in our academy. Also, larger facilities increase the cost of maintaining a junior. The levels will be defined as follows:
1. Maximum number of juniors - 15
2. Maximum number of juniors - 20
3. Maximum number of juniors - 25
4. Maximum number of juniors - 30
5. Maximum number of juniors – 35
Analytics - allows you to effectively measure the progress of juniors and assess their level. This parameter will allow you to decide how carefully you want to track the progress of your juniors, where the basic level corresponds to the current rating system. The next levels will allow us to get closer to the previous system (the oldest users probably remember) which measured the progress of juniors with full accuracy. Of course, every next levels will increase the cost of maintaining a junior:
1. Basic level of junior evaluation
2. More effective measuring +1 jumps
3. More effective measuring +1 jumps
4. Suggested position for new juniors
5. Accurately measuring pops
Training facilities - depending on its level, we can employ a better training staff. Here, higher levels of facilities do not affect the maintenance of junior slots - greater cost will be incurred by employing a better coach. The expansion will allow us to hire a specialist with the maximum level - but it will of course be possible to use a weaker specialist or not have a coach:
1. Maximum Coach’s Level - incredible
2. Maximum Coach’s Level - brilliant
3. Maximum Coach’s Level - magical
4. Maximum Coach’s Level - unearthly
5. Maximum Coach’s Level - divine
Yes, trained eye of the users must have noticed the mention of divine trainers - this level of skill in trainers will also be introduced.
In addition to affecting the cost of maintaining one spot in the academy, the facilities will also require a one-time fee for their expansion. The fees will increase significantly with successive levels - on the one hand, to enable running of the academies even among beginners (the basic infrastructure will be within reach practically from the beginning of the game), on the other hand, the most advanced levels will come with a significant cost. We do not provide exact amounts due to the fact that it will need to be adjusted during tests.
Published on September 11, 2020
(edited)
It will be a different game if they manage to successfully implement all the announced changes.