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Point proven, no more words needed really
Nothing more than a knuckledragger
Nothing more than a knuckledragger
Dev. Diary 9: Test server and code upgrade
This week, we want to briefly summarize the status of work that is taking place in the background of the game. It can be invisible to users, but it is absolutely crucial so that more substantial implementations can be done as soon as possible. On the occasion of the last small corrections (mainly the replacement of some Flash elements - like stadiums, shirts), the server crashed several times (we had interruptions in access to the game), which shows that even small changes can affect Sokker's stability. In order to minimize the number of such situations, we intend to further use the test environment before implementing improvements to the official version of the game.
Purchase of a new server and setting up a testing environment
In recent weeks we have bought a new server with a stronger configuration, which will be used in the first step to test our implementations. The test environment is being set up this week and in the coming weeks we will be able to work in it - this will improve our work and allow us to quickly share its effects on the game.
Game code upgrade
Over the last months, work on the Sokker code has been ongoing - obsolete elements of the code from PHP 5.3 (not already supported) have been rewritten to a newer version (PHP 7.4), while the code of the morning game update mechanism has been updated (waiting for test stage). These changes were necessary to allow any more advanced changes to be implemented.
A team of programmers
Meanwhile, we plan to expand the programming team with another two people - to work on frontend and backend. Recruitment for these two positions is ongoing and we hope that the final interviews will take place soon.
Works on the new game interface (UX)
At the same time, work on the new interface has been underway for over a month, general assumptions for the new navigation have already been made, as well as the first views of a few selected pages (club page, club news, match view, home page). At the moment we are talking about mockups - black and white sketches of elements of the page. They are the starting point for new graphics. Work on the graphic design has also been contracted.
Next steps
After improving the code and preparing the test environment, we will be able to accelerate with changes that will be "visible" to players. On the top of the list will be repairing several errors (such as the impact of arcade matches on the ranking or the desire to place a player on TL), and some minor improvements in the page view (such as the ability to remove the observed bidding from the secretary's office).
Published on June 05, 2020
This week, we want to briefly summarize the status of work that is taking place in the background of the game. It can be invisible to users, but it is absolutely crucial so that more substantial implementations can be done as soon as possible. On the occasion of the last small corrections (mainly the replacement of some Flash elements - like stadiums, shirts), the server crashed several times (we had interruptions in access to the game), which shows that even small changes can affect Sokker's stability. In order to minimize the number of such situations, we intend to further use the test environment before implementing improvements to the official version of the game.
Purchase of a new server and setting up a testing environment
In recent weeks we have bought a new server with a stronger configuration, which will be used in the first step to test our implementations. The test environment is being set up this week and in the coming weeks we will be able to work in it - this will improve our work and allow us to quickly share its effects on the game.
Game code upgrade
Over the last months, work on the Sokker code has been ongoing - obsolete elements of the code from PHP 5.3 (not already supported) have been rewritten to a newer version (PHP 7.4), while the code of the morning game update mechanism has been updated (waiting for test stage). These changes were necessary to allow any more advanced changes to be implemented.
A team of programmers
Meanwhile, we plan to expand the programming team with another two people - to work on frontend and backend. Recruitment for these two positions is ongoing and we hope that the final interviews will take place soon.
Works on the new game interface (UX)
At the same time, work on the new interface has been underway for over a month, general assumptions for the new navigation have already been made, as well as the first views of a few selected pages (club page, club news, match view, home page). At the moment we are talking about mockups - black and white sketches of elements of the page. They are the starting point for new graphics. Work on the graphic design has also been contracted.
Next steps
After improving the code and preparing the test environment, we will be able to accelerate with changes that will be "visible" to players. On the top of the list will be repairing several errors (such as the impact of arcade matches on the ranking or the desire to place a player on TL), and some minor improvements in the page view (such as the ability to remove the observed bidding from the secretary's office).
Published on June 05, 2020
Dev. Diary 10: Further planned implementations
Today we would like to share with you a list of several changes and improvements that we have planned for further work. They are planned and probably will be introduced prior to the general game update planned for a later period, but of course they require time and testing so we ask for some patience in this case.
The system of removing bots from leagues after the end of each season
We want the game to concern primarily real players, therefore we want to remove bots from higher leagues so that real users can replace them. Bots will be deleted from the league tables at the end of the season (and their points will be zeroed), which will be followed by direct promotions of the teams from the lower leagues. This rule applies to the higher leagues - on the lowest levels bots are obviously needed so that leagues are full and that there is room for new users.
Possibility of playing a friendly match instead of a play-off match
One of the ideas gathered on the Sokker Development forum is the possibility of playing matches on the days when play-offs are played to avoid the training disadvantage (sometimes it pays off to intentionally take part in play-offs to get additional training). We will add this option. It was already planned in the new schedule, but we hope that we will manage to implement this before the main update of the game.
Determining of the length of a light injury
We will add information showing how many days is left to heal a minor injury.
Seasonal summary of the club's finances
We will add one more financial perspective showing the status of club finances on a seasonal basis compared to the previous season.
Interface - direction of the changes
Finally, important information about the game interface (primarily the navigation system and the page template, where you can then apply a skin – graphics). Currently Sokker has two interfaces - the oldest, known from the beginning of the game and the newer. Both interfaces will be replaced with the new one, developed by experts for User Experience, which means that the website will receive a new template and navigation. It will be possible to apply different graphics to this template. A new graphic design will be developed (the job has already been contracted), but it will also be possible to use old graphics (in other words, the navigation and the page layout will change, but the old graphics will be possible in the new version as a retro option).
The new interface will be introduced along with the general game update. Until then, our work will continue only on the current interface (used by 70% of players), support for the old interface will be suspended (because it would require 2x more work and thus would generate high costs). For this reason, we recommend players who are still using the old interface to upgrade to the current version, as the older one will become less efficient with each subsequent change (some changed elements on the old interface are not working anymore - e.g. a new view of stadiums that have been rewritten from Flash to HTML).
Published on June 12, 2020
Today we would like to share with you a list of several changes and improvements that we have planned for further work. They are planned and probably will be introduced prior to the general game update planned for a later period, but of course they require time and testing so we ask for some patience in this case.
The system of removing bots from leagues after the end of each season
We want the game to concern primarily real players, therefore we want to remove bots from higher leagues so that real users can replace them. Bots will be deleted from the league tables at the end of the season (and their points will be zeroed), which will be followed by direct promotions of the teams from the lower leagues. This rule applies to the higher leagues - on the lowest levels bots are obviously needed so that leagues are full and that there is room for new users.
Possibility of playing a friendly match instead of a play-off match
One of the ideas gathered on the Sokker Development forum is the possibility of playing matches on the days when play-offs are played to avoid the training disadvantage (sometimes it pays off to intentionally take part in play-offs to get additional training). We will add this option. It was already planned in the new schedule, but we hope that we will manage to implement this before the main update of the game.
Determining of the length of a light injury
We will add information showing how many days is left to heal a minor injury.
Seasonal summary of the club's finances
We will add one more financial perspective showing the status of club finances on a seasonal basis compared to the previous season.
Interface - direction of the changes
Finally, important information about the game interface (primarily the navigation system and the page template, where you can then apply a skin – graphics). Currently Sokker has two interfaces - the oldest, known from the beginning of the game and the newer. Both interfaces will be replaced with the new one, developed by experts for User Experience, which means that the website will receive a new template and navigation. It will be possible to apply different graphics to this template. A new graphic design will be developed (the job has already been contracted), but it will also be possible to use old graphics (in other words, the navigation and the page layout will change, but the old graphics will be possible in the new version as a retro option).
The new interface will be introduced along with the general game update. Until then, our work will continue only on the current interface (used by 70% of players), support for the old interface will be suspended (because it would require 2x more work and thus would generate high costs). For this reason, we recommend players who are still using the old interface to upgrade to the current version, as the older one will become less efficient with each subsequent change (some changed elements on the old interface are not working anymore - e.g. a new view of stadiums that have been rewritten from Flash to HTML).
Published on June 12, 2020
https://sokker.org/forum_topic/ID_forum/63355/ID_topic/3438693/pg/1
Dev. Diary 11: New Interface - First Mock-ups
If you go to the link, you can see latest developers' post and some links to the interface they are working on.
It's a modern approach, I think I like what I see.
(edited)
Dev. Diary 11: New Interface - First Mock-ups
If you go to the link, you can see latest developers' post and some links to the interface they are working on.
It's a modern approach, I think I like what I see.
(edited)
Really sad to see for the Scottish sokker leagues/games. Some of the best trainers /managers i came across in my time in charge, all helped with progress and training when i was involved and i appreciated that a lot. A few have now left the game , some with fantastic players... i miss Hibees :(
i understand that keeping players active does help to the work involved to both NT and u21 but if anyone , and i hope anyone who has been wrongly accused of cheating our game can come back and be apologized to... but anyone who has wrongfully and unfairly played this game then their name and team must be removed.... im sorry
i wish you all good luck to rebuild and bring back the passion....
Nothis
i understand that keeping players active does help to the work involved to both NT and u21 but if anyone , and i hope anyone who has been wrongly accused of cheating our game can come back and be apologized to... but anyone who has wrongfully and unfairly played this game then their name and team must be removed.... im sorry
i wish you all good luck to rebuild and bring back the passion....
Nothis
Thanks mate !
Hopefully going forward we can grow the numbers and get the community talking again !
Cheats won't be tolerated , and will be punished by Admins . We found the scam , worked hard to expose it when they got lazy and the Admin team done a fantastic job to punish them
Also , no form of hatred like many users had to endure will be accepted. This is a game which we all enjoy . No place for that behaviour here
Hopefully going forward we can grow the numbers and get the community talking again !
Cheats won't be tolerated , and will be punished by Admins . We found the scam , worked hard to expose it when they got lazy and the Admin team done a fantastic job to punish them
Also , no form of hatred like many users had to endure will be accepted. This is a game which we all enjoy . No place for that behaviour here
https://sokker.org/team/teamID/4647
Simply the best is the name of the new team in Scotland.
Simply the best is the name of the new team in Scotland.
hope it works out for ALL the scottish league managers no matter what Nationality ;)
good luck guys
"all hail le tiss!! " :P
(edited)
good luck guys
"all hail le tiss!! " :P
(edited)
Dev. Diary 12: Transfer Window
One of those changes that we mentioned in the early Dev. Diary was the restriction of too intense trading. Sometimes it dominates over other elements of the game, which should be more important in a football manager game.
Therefore, another change we are making is the period preventing the player from being put on the transfer list for a specified time after purchase. To begin with, this period will be set to 4 full weeks from the date the player was brought to the club. Depending on the effects of this restriction, we will decide whether it is satisfactory or should be changed.
The need to keep the player for 4 weeks in our club will force managers to take a more prudent approach to completing their squads, will prevent them from getting players "just for one match" (we do not think that it is good for the game, a much better solution is to encourage users to maintain the appropriate team reserve, the introduced rule will indirectly affect it), but above all - it will significantly reduce the possibility of earning quickly through trade alone.
We analysed various solutions to this problem proposed in the forum. We decided to choose the simplest and working in the same way for everyone. It doesn't complicate the game, it probably changes the approach to many decisions that have to be made as part of the game (e.g. a different approach to the bench, but also a different approach to "bargains" on the market, where in addition to buying a player you will need to think about its wage, usefulness or the ability to find place in the team), but such dilemmas and decisions will be equally interesting.
At the same time, we do not think that it blocks development for business managers. The search for opportunities will continue without change, it will still be possible to earn on trade - we only eliminate transfers that were unreal (selling a player within the week of purchase).
Published on June 26, 2020
One of those changes that we mentioned in the early Dev. Diary was the restriction of too intense trading. Sometimes it dominates over other elements of the game, which should be more important in a football manager game.
Therefore, another change we are making is the period preventing the player from being put on the transfer list for a specified time after purchase. To begin with, this period will be set to 4 full weeks from the date the player was brought to the club. Depending on the effects of this restriction, we will decide whether it is satisfactory or should be changed.
The need to keep the player for 4 weeks in our club will force managers to take a more prudent approach to completing their squads, will prevent them from getting players "just for one match" (we do not think that it is good for the game, a much better solution is to encourage users to maintain the appropriate team reserve, the introduced rule will indirectly affect it), but above all - it will significantly reduce the possibility of earning quickly through trade alone.
We analysed various solutions to this problem proposed in the forum. We decided to choose the simplest and working in the same way for everyone. It doesn't complicate the game, it probably changes the approach to many decisions that have to be made as part of the game (e.g. a different approach to the bench, but also a different approach to "bargains" on the market, where in addition to buying a player you will need to think about its wage, usefulness or the ability to find place in the team), but such dilemmas and decisions will be equally interesting.
At the same time, we do not think that it blocks development for business managers. The search for opportunities will continue without change, it will still be possible to earn on trade - we only eliminate transfers that were unreal (selling a player within the week of purchase).
Published on June 26, 2020
I think that's a good thing mate
There are lots of managers wasting the TL at the moment, hopefully this equals the playing field a little
There are lots of managers wasting the TL at the moment, hopefully this equals the playing field a little
i think that will mean more sackings of players... we all can spot the ones to keep , we just need to focus that training will be as effective for the ones we have trained previously to the new ones coming through.
if it benefits perfect.... we will see
if it benefits perfect.... we will see