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Subject: »NEWS

2020-08-19 19:42:04
Message deleted

2020-08-28 10:47:49
Guys, remember that if you don't have a qualifying playoff match on Sunday you can now book a friendly match instead. This will allow full training for the week and some extra income.

This also applies to next Sunday when usually we would have a free week.
2020-08-29 18:55:15
Yeah, this is the latest diary entry:

Dev. Diary 21: Changes To The Season Break

Today we are presenting to you the status of work related to the off-season.

Introducing the possibility of playing friendly matches on Sunday (if we do not play an official match). This change therefore applies to the next Sunday, when some teams play the playoffs, and the next Sunday, which until now was a week off the any matches. We could only introduce the change after the Wednesday matches were played, hence its late addition. We encourage you to use Friday and Saturday to arrange friendly matches.

Merging the last divisions in individual countries - at the beginning of next week (after promotions and relegations), we will be merging the last divisions in terms of the number of leagues for countries where the occupancy rate at the given level is low. Depending on the number of users at a given level, the number of leagues will be reduced by half, or even four times in some cases. Of course, we will make sure that a certain amount of space for new users remains after all.

The junior’s league bug - the simple possibility of staying in the junior league by exploiting the game bug has now been fixed - but the problem with teams that had cheated in this way and returned to the league despite being placed in relegation has still not been resolved. We have several junior leagues this season with an additional team, or even with 2 more. We decided to move the teams manually according to the table order - so places 9 and 10 in the junior league will be moved to lower levels and the numbers of leagues will return to the correct value.

Published on August 28, 2020
2020-09-12 17:41:51
Dev. Diary 23: Club Facilities – Youth’s Academy

This week we have an announcement of a more comprehensive change - we want to expand the management of the junior team and introduce youth facilities in Sokker - infrastructures that can be expanded, and give various additional bonuses to our academies with higher levels. Still, it is "this for that" - larger facilities and an expanded football academy will raise the cost of maintaining the youth school.

We anticipate 4 different facilities that can be expanded as part of youth facilities:

Scouting department - responsible for the weekly number of juniors recruited, and can also unlock the option of acquiring foreign juniors. With higher levels, we will have a chance to have more juniors joining the academy in a given week (this will not affect the level of junior skills), but at the cost of increasing the price of maintaining one spot in the academy.

Levels are as follows:

1. Basic Scouting Network - Weekly Junior Growth 1-5
2. Local Scouting Network - Weekly Junior Growth 1-6
3. Regional Scouting Network - Weekly Junior Growth 2-6
4. The National Scouting Network - Weekly Youth Growth 3-6
5. International Scouting Network - Chance of Getting a Foreigner - 5%

Campus - determines the maximum number of juniors that we can have in our academy. Also, larger facilities increase the cost of maintaining a junior. The levels will be defined as follows:

1. Maximum number of juniors - 15
2. Maximum number of juniors - 20
3. Maximum number of juniors - 25
4. Maximum number of juniors - 30
5. Maximum number of juniors – 35

Analytics - allows you to effectively measure the progress of juniors and assess their level. This parameter will allow you to decide how carefully you want to track the progress of your juniors, where the basic level corresponds to the current rating system. The next levels will allow us to get closer to the previous system (the oldest users probably remember) which measured the progress of juniors with full accuracy. Of course, every next levels will increase the cost of maintaining a junior:

1. Basic level of junior evaluation
2. More effective measuring +1 jumps
3. More effective measuring +1 jumps
4. Suggested position for new juniors
5. Accurately measuring pops

Training facilities - depending on its level, we can employ a better training staff. Here, higher levels of facilities do not affect the maintenance of junior slots - greater cost will be incurred by employing a better coach. The expansion will allow us to hire a specialist with the maximum level - but it will of course be possible to use a weaker specialist or not have a coach:

1. Maximum Coach’s Level - incredible
2. Maximum Coach’s Level - brilliant
3. Maximum Coach’s Level - magical
4. Maximum Coach’s Level - unearthly
5. Maximum Coach’s Level - divine

Yes, trained eye of the users must have noticed the mention of divine trainers - this level of skill in trainers will also be introduced.

In addition to affecting the cost of maintaining one spot in the academy, the facilities will also require a one-time fee for their expansion. The fees will increase significantly with successive levels - on the one hand, to enable running of the academies even among beginners (the basic infrastructure will be within reach practically from the beginning of the game), on the other hand, the most advanced levels will come with a significant cost. We do not provide exact amounts due to the fact that it will need to be adjusted during tests.

Published on September 11, 2020
(edited)



It will be a different game if they manage to successfully implement all the announced changes.
2020-09-14 17:25:32
I'm very intrigued by the youths now :)

I do hope it isn't like Gokickoff, there it costs about 20m to progressively get to the top level . After getting there , there's virtually no improvement in player skill levels

Fingers crossed this is quicker , cheaper and more rewarding
2020-09-14 20:31:33
actually is more expensive slower and rewarding is the same :)
2020-09-14 20:51:16
good news lol

This part really makes me happy - I havent had a great youth in so many years
2020-09-14 22:05:00
Ive had over 70 m eu in youth sales :P (i trained some of them though)
2020-09-14 23:21:51
I've been extremely unlucky lol

I keep hoping that I get lucky and have a few gems appear , maybe one day
2020-09-15 08:59:48
Nah, training them is different and rewarding. You cannot lose money if you train your pulls and run the academy properly, long-term always.

Straight out of the academy, some people sell players for 3-5 millions, and this is extremely random and unfair. But at the same time it gives all the small teams something to wait for.
2020-09-15 13:16:37
Well the thing is, if you know that he is talented, just give him 4-6 weeks of training, make some graphs, and the price is different
2020-09-25 18:21:58
Dev Diary 25: Work summary
Repost by user _james 2020-09-25
This week we are asking you to read some information about few areas of the work that are currently in our focus.

Flash technology
We almost have all the elements prepared for Flash replacement. Match visualization is still in progress, but even that part is 60-70% completed (as it’s the most complex and difficult part). Hopefully, in upcoming few weeks we will introduce them online, after some tests. We hope to successfully replace Flash until the end of November, so it’s even faster than our first deadline, set to the end of the year.

Also, new tests for UI

Finally, the new devs are now legally the owners of sokker.
2020-10-02 14:28:45


Sounds promising
2020-10-02 17:49:05
Fingers crossed.

I am 50% optimistic and 50% disappointed so far.

2020-10-02 18:01:03
Dev. Diary 26: Organizational Matters


Problems with payments for Plus

In recent weeks, we have received a large number of complaints regarding the dates of Plus activations - we are very sorry for the numerous delays, they resulted from the fact that we changed our legal status ( new company), changed bank accounts, and granted access to payment processing. We have now completed this process. Plus should already be accepted on a regular basis. On this occasion, we want to briefly recall our recommendations for purchasing subscriptions in the game:

1. We encourage you to use automatic transfers by external suppliers (DotPay, Skrill, PayPal) - for these purchases Plus is activated automatically, it does not require manual confirmations from Developers.
2. In case of traditional transfers from the local bank - Plus will be activated within 48 hours from the moment the funds are credited to the game account. Please remember that transfers can arrive after some time (eg due to the weekend).
3. If after 3-4 days from sending the transfer Plus is not activated, please report such complications in the thread "Plus problem" in Sokker International forum - or directly to Developers - Mekene and Raul. From the beginning of this month, they will be responsible for allocating Pluses paid in the traditional way.

We hope that payment problems will no longer arise and at the same time, we thank you for all the donations which will largely finance the further development of the game.

Formal matters

In addition to working on the next elements of the game, we are currently busy with work organization. Currently, a number of subcontractors are working on the development of Sokker, so we would like to share with you a list with the scope of tasks they carry out:

1. 2x front-end programmers - a team of two has started working on the new interface that you had the opportunity to see in mock-ups and preliminary graphic proposals.
2. 1x back-end developer - one person is currently working on the code for the game itself, which is being gradually rewritten to a newer version. This person also completes the test server setup.
3. UX developer - a dedicated person works on mock-ups that we publish regularly. Currently, after working out a few different views from the desktop level, he starts working harder on the mobile view.
4. 2x graphic designer - a two-person team of graphic designers is working on the finalization of the graphic design - you have already seen the initial proposals in previous journals.
5. 1x programmer specializing in Flash - finishes fine-tuning Flash elements that require replacement before the end of the year. Currently, most of the work is to convert the current match visualization to a newer technology.
6. Development studio - a separate subcontractor is working on a completely new match visualization which will cover the demand for 2D and 3D views in the next year.
7. Draftsman - at the same time, work on the illustrative elements is underway - the initial direction of the players' faces has already been presented, now more versions are being drawn to power the character generator.

Apart from the above team, of course, all 4 developers (Damian, Greg, Raul, and Mekene) also actively participate in the development of the game. As you can see, the scope of the work is very wide and multi-threaded, at the same time, in recent months, we have managed to complete all the necessary composition required to implement both assumed stages of development - 1. Flash replacement, 2. Game release after a general refresh.

You often ask us about deadlines, we also see signs of impatience in terms of the number of changes and the pace of the work. Please be patient and remember the original assumptions. Our goal for 2020 is a successful replacement of Flash - and here the deadline will certainly be met. At the same time, work on a general update of the game is already underway - there are still 2-3 seasons to implement this change, but taking into account the complexity of the entire project and the number of elements that require work - in our opinion, this deadline should be accepted positively. We do our best to implement the changes as soon as possible, but we also want them to be of quality and properly prepared.

Published on October 02, 2020
(edited)
2020-10-09 16:19:58
In case you missed it...

Lord Legolas to All
Dev. Diary 27: Test Server

Test server

A very important step in the development of Sokker is ahead of us - we are starting tests of the rewritten back-end code which has been updated from an archaic version from years ago to a newer one. Due to this change, it will be possible to start implementing new features in the game mechanics. The largest part of the code concerns daily updates that update the game in the morning. The new code has already been implemented on the test server and after initial tests in a narrow developer group, we will begin to expand the tester base.

Starting from next week, all admins will be invited to the tests. We assume that there will still be numerous errors related to the extensive interference from the old code, so we do not want to overload the server with too many testers at the start.

However, after fixing the first errors discovered within this group, we plan to open the test server for more users. The exact rules for setting up test teams will be announced along with the rules for using the test server, reporting bugs, etc.

The changes that have been introduced for now are primarily a refresh of the game code. There are still no new elements in there that are not included in the current version of the game (in other words, it is the same game, only the code behind it is a newer technology). But after the update is properly tested, we will implement the announced solutions to it.

New 2D and 3D match visualization

Works on the new visualization are also moving forward. It combines two view modes, 2D and 3D. The new version will only have one link to launch the match (not two, as it is now - separate for 2D and 3D). The whole visualization will be three-dimensional, but the default camera position will reflect the 2D one, which is the greatest advantage of the current 2D - a static shot of the entire pitch. To use the potential of 3D the user will have the option to change cameras during the match. It will also be possible, for example, to set highlights and watch them on cameras other than the main view of the match.

Currently, we have managed to fully translate the match visualization engine into Unity. The next step is to apply the right animations, textures, refine all elements, adjust the scale (e.g. the size of the players).

Here we are sharing with you a few screenshots of the ongoing works:

https://ibb.co/DtKNTX0
https://ibb.co/F7hQ6sg
https://ibb.co/rs8hgDM


Published on October 09, 2020