Subpage under development, new version coming soon!
Subject: Juniors
- 1
Elsoopremo [del] to
All
Could you remind me how old Juniors can be.
I know they can start as young as 16 but what is the oldest starting age they can have?
Wellibob is starting a Junior School and I am trying to keep him right but I am not very good at explaining things so if you have a link to a good guide it would help both of us and another active Junior School will help Scotland as well.
I know they can start as young as 16 but what is the oldest starting age they can have?
Wellibob is starting a Junior School and I am trying to keep him right but I am not very good at explaining things so if you have a link to a good guide it would help both of us and another active Junior School will help Scotland as well.
Juniors
Every Saturday you will get a maximum of 6 new youths join your junior school. So it`s best to have 6 empty spaces available every Saturday if you can afford it. You have to pay for spaces so it`s silly to have more than 6.
The juniors will look like this:
Conrad Willis good 2 reject
Obviously the first bit is his name.
The second bit is his general all round skill. The higher the better. The number is the number of weeks that he has left in the junior school before he can join the full squad. The last bit sacks him if you decide he`s rubbish.
The all round skill very basically tells you how good he`ll be, but it doesn`t guarantee that he`ll actually have any worthwhile stats that level. You can have an Excellent youth come out with Excellent defending, or maybe only Excellent stamina, or maybe a couple of Goods etc. It can be quite random sometimes.
Every week on Thursday your juniors will receive training along with the rest of the squad. At this point the week number will drop by 1. If they pop you will see the skill level increase. If you keep track of how often they pop you can work out their talent. The generally accepted fastest that a player has been seen to pop in the junior school is every ~3-3.5 weeks (so 3 weeks then 4 then 3 etc), even with the best junior coach (highest general appraisal). A player that pops like that will be very talented.
There doesn`t seem to be any correlation between the coaches' (any of them) general skill or individual skill, and the skills that your juniors come out with. Nor does there seem to be a way to change the quality of juniors that you get joining your junior squad. It`s all luck really.
When a junior joins your junior school they will have an age between 16 and 19 (which you can`t see). They will then age like any other player. So if you have a good 30 join your junior squad, he might join the junior squad at 18, but by the time he joins the full squad he might be 20 if he crosses 2 age updates.
I think the maximum skill a junior has when joining the junior squad is "good", and I think the maximum weeks is possibly 34. So a good 34 who pops every ~3.5 weeks might reach unearthly or even divine by the time he is promoted. He`d be quite nice! Especially if he turns out to be 18!
Every Saturday you will get a maximum of 6 new youths join your junior school. So it`s best to have 6 empty spaces available every Saturday if you can afford it. You have to pay for spaces so it`s silly to have more than 6.
The juniors will look like this:
Conrad Willis good 2 reject
Obviously the first bit is his name.
The second bit is his general all round skill. The higher the better. The number is the number of weeks that he has left in the junior school before he can join the full squad. The last bit sacks him if you decide he`s rubbish.
The all round skill very basically tells you how good he`ll be, but it doesn`t guarantee that he`ll actually have any worthwhile stats that level. You can have an Excellent youth come out with Excellent defending, or maybe only Excellent stamina, or maybe a couple of Goods etc. It can be quite random sometimes.
Every week on Thursday your juniors will receive training along with the rest of the squad. At this point the week number will drop by 1. If they pop you will see the skill level increase. If you keep track of how often they pop you can work out their talent. The generally accepted fastest that a player has been seen to pop in the junior school is every ~3-3.5 weeks (so 3 weeks then 4 then 3 etc), even with the best junior coach (highest general appraisal). A player that pops like that will be very talented.
There doesn`t seem to be any correlation between the coaches' (any of them) general skill or individual skill, and the skills that your juniors come out with. Nor does there seem to be a way to change the quality of juniors that you get joining your junior squad. It`s all luck really.
When a junior joins your junior school they will have an age between 16 and 19 (which you can`t see). They will then age like any other player. So if you have a good 30 join your junior squad, he might join the junior squad at 18, but by the time he joins the full squad he might be 20 if he crosses 2 age updates.
I think the maximum skill a junior has when joining the junior squad is "good", and I think the maximum weeks is possibly 34. So a good 34 who pops every ~3.5 weeks might reach unearthly or even divine by the time he is promoted. He`d be quite nice! Especially if he turns out to be 18!
Is that Robnobs? I already posted that one for him but I think I just confused him more. I have bumped Suttie's thread which is maybe set out easier step by step.
He has sent me his intake for this week and he got 6 in of which I told him to keep 3 for now. One of the 3 is only a poor 22 which he probably should reject as well but I have said to keep to see if he pops in the first couple of weeks.
I have told him around formidable is good for a coach but does anyone have any experience of lower level coaches when first setting up until they have more juniors to train?
He has sent me his intake for this week and he got 6 in of which I told him to keep 3 for now. One of the 3 is only a poor 22 which he probably should reject as well but I have said to keep to see if he pops in the first couple of weeks.
I have told him around formidable is good for a coach but does anyone have any experience of lower level coaches when first setting up until they have more juniors to train?
formidable is fine to start with mate - they really couldnt afford a better coach for the juniors to begin with
think Im getting hang of it now. cheers lads for all the help. Hopefully I can bring some good youths to the scottish NT's.
definitely not mine.
for a start it has mistakes in it, eg:
"When a junior joins your junior school they will have an age between 16 and 19 (which you can`t see). "
juniors only join the youth academy aged between 16 and 18 :P
for a start it has mistakes in it, eg:
"When a junior joins your junior school they will have an age between 16 and 19 (which you can`t see). "
juniors only join the youth academy aged between 16 and 18 :P
- 1