Subpage under development, new version coming soon!
Subject: Scotland Newbie Guide v2
- 1
Donaldo to
All
6. Training
PRINCIPLES
TRAINING:
To develop the skills of your players, you can take advantage of the several training options available. The optimal choice of training settings and the correct assignment of players to the right rosters will be key to achieving success and training your own star players.
Remember that the ultimate success is greatly influenced by a player's talent, which is an individual and secret skill. Its value can only be estimated by observing training progress.
ADVANCED TRAINING:
The most effective training to rapidly develop selected skills for selected players.
- Available for up to 10 players in a given week.
- Requires assigning a player to the advanced training list and selecting the formation with which he will train.
- The player will intensively train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed only slightly.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- If there are no minutes played in the selected position, the player will receive advanced training at 50%.
- The real increase in a player's skills depends on the coaching staff, with the value of the coached skill with the head coach having the greatest influence, followed by the sum of the overall level of the assistant coaches.
* additional information under the "?" sign next to the list of advanced training players
FORMATION TRAINING:
In order to ensure the development of players who did not catch the advanced training, formation training is available, which is much less effective, but still allows some progress to be made and, very importantly for older players, prevents a decline of skills.
- Training is available to all players who have not been selected for advanced training and who have played at least one match in the week prior to training (any range of minutes).
- Requires the player to be assigned a formation to train with.
- The player will moderately train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed to a minor effect.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- In case of a shortage of minutes in the selected position, the player will not train.
* additional information under the "?" sign next to the list of formation training players
TYPE OF TRAINING VERSUS FORMATIONS:
Player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
what to keep in mind when setting up the "PLAN YOUR PLAYERS' TRAINING" table.
Complementary skills, i.e. Stamina, Pace, Technique, Passing, can be assigned to any formation and will be trained with the same effect for each formation.*
* additional information under the "?" sign next to the "plan training" table
EFFECTIVENESS:
In order to manage the training of your players more easily, you can use the information about the projected training effectiveness.
For this purpose, there are two additional columns in the training menu:
- Games (matches)-which indicates how many minutes on the formation selected for training and in which type of matches the player has played since the previous training. The higher the total minutes, the higher the training efficiency will be.
- Eff. (Efficiency) - indicates the projected training efficiency with the chosen formation. The higher the value, the higher the skill gain.
If the Eff. column shows "!", try to better adjust the position assignment or field the player in an extra match.
Remember that ultimately the speed of player development is also determined by talent and the quality of the coaching staff.
-------------------------------------------------------------------------------
GUIDE
The following information will be in the relevant sections of the training settings page - they will provide a quick hint.
Plan the training of your formations
- Indicate the skill to be trained for each formation.
- Skill types can be repeated for different formations.
- The skill selected for a formation will be trained more effectively for players with assigned training for that formation.
- Remember, however, that player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
The complementary skills i.e. Stamina, Pace, Technique, Passing, can be assigned for any formation and will be trained for each formation with the same effect.
Formation training
- For each player in this list, specify the formation with which he will train.
- The player will receive an average effectiveness training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The condition to receive training is to play any number of minutes in the week before training. However, the higher the number of minutes, the more effective the training.
- If there is an exclamation mark in the Eff. (Effectiveness) shows an exclamation mark "!", this means that the player in question will not be trained. Try changing his formation or fielding him in an extra match to reduce the risk of his skills dropping.
- The + button on this list, takes the player to the list of advanced training players
Advanced Training
- You can add players to the advanced training list from the formation training list by pressing "+".
- You can add a maximum of 10 players
- For each player on this list, specify the formation with which he will train.
- The player will receive an intensive training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The efficiency is related to the number of minutes played in the assigned formation in all matches in the week before training. Keep this in mind!
Tactical Discipline increases/decreases independantly from training of other skills. Experience is gained or lost based on matches played, activity in the matches, and type of match. Players at lower levels of experience increase the skill faster than players with higher levels. Team-work represents how well a coach can teach tactics and how much the player has learned with that club and depends primarily on head coach's general appraisal. Team-work depends on time played in weekly matches with that team. Older players' team-work increases and decreases in slower (they are more "change resistant"). After every transfer, team-work of the transferred player drops down to the lowest value.
12. League system
League competitions
The league system in each country is divided into divisions, comprising of a number of leagues dependent on the level of the division. At the top level, there is always one league - the most important and prestigious for the given country. Each lower division consists of 3 times more leagues than the division directly above it, and so:
Division 1: 1 league,
Division 2: 3 leagues,
Division 3: 9 leagues,
Division 4: 27 leagues,
etc. (the lowest division might be an exception of that rule)
Each league has 12 teams playing each other team twice during single season, giving 22 matches over the course of the season.
The season lasts 13 weeks, where first week is for warm-up matches, the league matches are played twice a week from second to twelfth week of the season and the last, thirteenth week is intended for play-off matches.
The points are assigned as they are in real life leagues; so for a win, the team gets 3 points and for a draw, the team gets 1 point. The order in the league table is determined based on the following (from the most important downwards):
- points
- goal difference
- number of goals for
- the number of victories
- position in the league at the beginning of the season (before first round)
At the end of the season, the winner of the league from the top division becomes the champion of the country.
Promotion & Relegation
After all league matches are played, the league standings are set as explained above. The best team in every league except the top one will be promoted one league up (e.g. 1st team from every league from division 3 will be promoted to division 2) without having to play qualifying match. This also means that the 3 worst teams in every league except the lowest ones will be relegated automatically.
Second placed teams from lower leagues will have to fight theirs way up with teams placed on 7th to 9th from higher leagues during play-off matches which take place on Sunday after last league matches (last league match take place on Wednesday and later, on Sunday play-off matches are played).
Play-off pairs are determined on the point and goal difference basis with the weakest teams from the higher leagues playing against the strongest contender. In the event of a draw, the teams play extra time or eventually penalties. The match is played on the stadium of the team from the higher league.
13. The week in Sokker
Each season has 13 weeks numbered from 0 to 12. Depending on the day of a week, various events take place. Some events occur only on specific weeks. This is a list of the main events:
Every day
- Medical check-ups of the injured players.
- Revision of building works on stadiums.
- Value of players are updated.
- The weather forecast for the given day is published.
Saturday
- Pay day for salaries and stadium costs.
- New youths may join the junior school.
- Weekly money transfers from sponsors are received on club’s account.
- Senior/U21 NT matches take place.
- Draw of the next cup round (if the cup has not finished yet).
- Table and friendly league status update .
- (Week 0) The draw of rounds of WC qualifyings.
- (Week 1) The draw of rounds of WC finals.
Sunday
- (Week 1) - NT elections end.
- (Weeks 1 - 11) League matches take place.
- (Week 12) Qualification and friendly matches (see Chapter 12. League system)
- Note: on week 0 there are friendly matches on Sundays.
Monday
- The draw of rounds for approved friendly leagues.
- Supporters’ clubs update number of subscribers.
- Players’ form update.
- League tables update (press in newsagents’).
- (Week 0) after season payments (supporter renewal and sponsor bonus)
- (Week 12) NT elections start.
Tuesday
- (Weeks 1-12) Junior league matches.
Wednesday
- The draw of rounds for junior leagues.
- (Weeks 1 - 11) League matches take place.
- Note: on weeks 0 and 12 there are friendly matches on Wednesdays.
Thursday
- Sokker Champions Cup matches. The Champions Cup starts on week 12.
- Junior training progress update, including pulls from the junior squad.
- Updating of players’ training progress and their form.
- Skill update for older players.
- League tables update (press in newsagents’).
Friday
- Draw of the next Champions Cup round (if the cup has not finished yet).
- Information on proposed friendly matches is deleted
- Note: the friendlies cannot be arranged on Friday.
- Friendly/Cup matches take place. Cup starts on week 0.
- (Week 12) players get older and their wages are updated.
(edited)
PRINCIPLES
TRAINING:
To develop the skills of your players, you can take advantage of the several training options available. The optimal choice of training settings and the correct assignment of players to the right rosters will be key to achieving success and training your own star players.
Remember that the ultimate success is greatly influenced by a player's talent, which is an individual and secret skill. Its value can only be estimated by observing training progress.
ADVANCED TRAINING:
The most effective training to rapidly develop selected skills for selected players.
- Available for up to 10 players in a given week.
- Requires assigning a player to the advanced training list and selecting the formation with which he will train.
- The player will intensively train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed only slightly.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- If there are no minutes played in the selected position, the player will receive advanced training at 50%.
- The real increase in a player's skills depends on the coaching staff, with the value of the coached skill with the head coach having the greatest influence, followed by the sum of the overall level of the assistant coaches.
* additional information under the "?" sign next to the list of advanced training players
FORMATION TRAINING:
In order to ensure the development of players who did not catch the advanced training, formation training is available, which is much less effective, but still allows some progress to be made and, very importantly for older players, prevents a decline of skills.
- Training is available to all players who have not been selected for advanced training and who have played at least one match in the week prior to training (any range of minutes).
- Requires the player to be assigned a formation to train with.
- The player will moderately train the skill indicated for the selected formation in the "PLAN YOUR PLAYERS' TRAINING" table. Other skills will be developed to a minor effect.
- The effectiveness depends on the number of minutes played in the week before training (the preceding Friday to Wednesday) in official, friendly and national team matches.
- In case of a shortage of minutes in the selected position, the player will not train.
* additional information under the "?" sign next to the list of formation training players
TYPE OF TRAINING VERSUS FORMATIONS:
Player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
what to keep in mind when setting up the "PLAN YOUR PLAYERS' TRAINING" table.
Complementary skills, i.e. Stamina, Pace, Technique, Passing, can be assigned to any formation and will be trained with the same effect for each formation.*
* additional information under the "?" sign next to the "plan training" table
EFFECTIVENESS:
In order to manage the training of your players more easily, you can use the information about the projected training effectiveness.
For this purpose, there are two additional columns in the training menu:
- Games (matches)-which indicates how many minutes on the formation selected for training and in which type of matches the player has played since the previous training. The higher the total minutes, the higher the training efficiency will be.
- Eff. (Efficiency) - indicates the projected training efficiency with the chosen formation. The higher the value, the higher the skill gain.
If the Eff. column shows "!", try to better adjust the position assignment or field the player in an extra match.
Remember that ultimately the speed of player development is also determined by talent and the quality of the coaching staff.
-------------------------------------------------------------------------------
GUIDE
The following information will be in the relevant sections of the training settings page - they will provide a quick hint.
Plan the training of your formations
- Indicate the skill to be trained for each formation.
- Skill types can be repeated for different formations.
- The skill selected for a formation will be trained more effectively for players with assigned training for that formation.
- Remember, however, that player skills are divided into two categories, positional and complementary.
Positional skills can only be trained for the formations corresponding to them, namely:
- Keeper - GK (goalkeeper)
- Defending - DEF (defender)
- Playmaking - MID (midfielder)
- Striker - ATT (striker)
The complementary skills i.e. Stamina, Pace, Technique, Passing, can be assigned for any formation and will be trained for each formation with the same effect.
Formation training
- For each player in this list, specify the formation with which he will train.
- The player will receive an average effectiveness training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The condition to receive training is to play any number of minutes in the week before training. However, the higher the number of minutes, the more effective the training.
- If there is an exclamation mark in the Eff. (Effectiveness) shows an exclamation mark "!", this means that the player in question will not be trained. Try changing his formation or fielding him in an extra match to reduce the risk of his skills dropping.
- The + button on this list, takes the player to the list of advanced training players
Advanced Training
- You can add players to the advanced training list from the formation training list by pressing "+".
- You can add a maximum of 10 players
- For each player on this list, specify the formation with which he will train.
- The player will receive an intensive training of the skill assigned to this formation in the training plan and a slight training of the other skills.
- The efficiency is related to the number of minutes played in the assigned formation in all matches in the week before training. Keep this in mind!
Tactical Discipline increases/decreases independantly from training of other skills. Experience is gained or lost based on matches played, activity in the matches, and type of match. Players at lower levels of experience increase the skill faster than players with higher levels. Team-work represents how well a coach can teach tactics and how much the player has learned with that club and depends primarily on head coach's general appraisal. Team-work depends on time played in weekly matches with that team. Older players' team-work increases and decreases in slower (they are more "change resistant"). After every transfer, team-work of the transferred player drops down to the lowest value.
12. League system
League competitions
The league system in each country is divided into divisions, comprising of a number of leagues dependent on the level of the division. At the top level, there is always one league - the most important and prestigious for the given country. Each lower division consists of 3 times more leagues than the division directly above it, and so:
Division 1: 1 league,
Division 2: 3 leagues,
Division 3: 9 leagues,
Division 4: 27 leagues,
etc. (the lowest division might be an exception of that rule)
Each league has 12 teams playing each other team twice during single season, giving 22 matches over the course of the season.
The season lasts 13 weeks, where first week is for warm-up matches, the league matches are played twice a week from second to twelfth week of the season and the last, thirteenth week is intended for play-off matches.
The points are assigned as they are in real life leagues; so for a win, the team gets 3 points and for a draw, the team gets 1 point. The order in the league table is determined based on the following (from the most important downwards):
- points
- goal difference
- number of goals for
- the number of victories
- position in the league at the beginning of the season (before first round)
At the end of the season, the winner of the league from the top division becomes the champion of the country.
Promotion & Relegation
After all league matches are played, the league standings are set as explained above. The best team in every league except the top one will be promoted one league up (e.g. 1st team from every league from division 3 will be promoted to division 2) without having to play qualifying match. This also means that the 3 worst teams in every league except the lowest ones will be relegated automatically.
Second placed teams from lower leagues will have to fight theirs way up with teams placed on 7th to 9th from higher leagues during play-off matches which take place on Sunday after last league matches (last league match take place on Wednesday and later, on Sunday play-off matches are played).
Play-off pairs are determined on the point and goal difference basis with the weakest teams from the higher leagues playing against the strongest contender. In the event of a draw, the teams play extra time or eventually penalties. The match is played on the stadium of the team from the higher league.
13. The week in Sokker
Each season has 13 weeks numbered from 0 to 12. Depending on the day of a week, various events take place. Some events occur only on specific weeks. This is a list of the main events:
Every day
- Medical check-ups of the injured players.
- Revision of building works on stadiums.
- Value of players are updated.
- The weather forecast for the given day is published.
Saturday
- Pay day for salaries and stadium costs.
- New youths may join the junior school.
- Weekly money transfers from sponsors are received on club’s account.
- Senior/U21 NT matches take place.
- Draw of the next cup round (if the cup has not finished yet).
- Table and friendly league status update .
- (Week 0) The draw of rounds of WC qualifyings.
- (Week 1) The draw of rounds of WC finals.
Sunday
- (Week 1) - NT elections end.
- (Weeks 1 - 11) League matches take place.
- (Week 12) Qualification and friendly matches (see Chapter 12. League system)
- Note: on week 0 there are friendly matches on Sundays.
Monday
- The draw of rounds for approved friendly leagues.
- Supporters’ clubs update number of subscribers.
- Players’ form update.
- League tables update (press in newsagents’).
- (Week 0) after season payments (supporter renewal and sponsor bonus)
- (Week 12) NT elections start.
Tuesday
- (Weeks 1-12) Junior league matches.
Wednesday
- The draw of rounds for junior leagues.
- (Weeks 1 - 11) League matches take place.
- Note: on weeks 0 and 12 there are friendly matches on Wednesdays.
Thursday
- Sokker Champions Cup matches. The Champions Cup starts on week 12.
- Junior training progress update, including pulls from the junior squad.
- Updating of players’ training progress and their form.
- Skill update for older players.
- League tables update (press in newsagents’).
Friday
- Draw of the next Champions Cup round (if the cup has not finished yet).
- Information on proposed friendly matches is deleted
- Note: the friendlies cannot be arranged on Friday.
- Friendly/Cup matches take place. Cup starts on week 0.
- (Week 12) players get older and their wages are updated.
(edited)
- 1