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Subject: WC - Azerbaijan

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2020-06-27 13:32:33
Stevie to All
Scotland 2-2 Azerbaijan

5-2-3 wc Tactics Talış Nuri

51% Possession 49%
49% Play in the half 51%
9 Shots 13
2 Fouls 3
0 Yellow cards 0
0 Red cards 0
0 Offsides 4

75.7 average mark 74.2

formidable Shooting formidable
incredible Passing outstanding
brilliant Defending incredible


Well , that wasn't a bad first performance from the team today . Considering we had so little time to get things sorted i have to say i am happy at the result . The tactic seemed to perform pretty well and overall the draw was probably the fair result

in the 34th minute a player from Azerbaijan kicked the ball out for what should've been a goal kick to us , but for some reason a corner was awarded . We cleared that for another corner and sods law , they scored from it

we also only scored from 1 out of 4 1v1 situations against the keeper today . I also noticed a few times that a couple of our players who have Superdivine pace were outrun . Can anyone shed any light on how a Superdivine Pace player can be outrun ?

That is us eliminated from the WC now , so we will move onto friendlies

Any questions or comments , please feel free to post
(edited)
2020-06-27 14:57:41
Decent result Stevie, well done. On the pace question...

I've read that the more technique a player has then the quicker they get up to their maximum speed.

So for example a superdivine pace player with incredible tech could be outrun by a superdivine pace player with divine tech.

No proof or anything to back that up, just what i've read on the forum.



2020-06-27 20:21:19
Thanks Camilla !!!

I didn't know that info about pace , and it makes perfect sense :)

Thanks for that :)
2020-06-27 20:34:27
I'm not convinced on that. I'm going for height / weight / form to be a factor.
2020-06-27 20:36:21
Another interesting idea mate

i watched the game live earlier and in some plays the difference in speed was unbelieable
2020-06-28 09:27:22
From the rules...

Technique

Many of the game aspects depend on technical skills.
- skill of controlling a pass; a player with a low level of technique may fail to control even the simplest balls.
- pace of dribbling; players with poor technical skills significantly lose pace whilst moving with the ball
- skill of passing a defender with a one on one duel and controlling the ball during a feint
- chance of mis-kicking while trying to make a one-touch pass.

2020-06-28 10:23:39
Also from the rules...

Form

Determines whether the player can take advantage of his skills in full. Players that are out of form will perform worse than they would if they were in a higher level of form.

Height

Taller players will have better chances to win aerial duels when heading the ball. However, shorter players will be quicker in speeding up from a standing start (maximum speed will still be the same for players of all heights and is dependent on actual pace skill).

Weight

Player weight is visible in the 3d match viewer along with height, with taller players appearing taller and heavier players being bigger than lighter ones.

If a player is too light, they will speed up slower, as they have a lower muscle mass. In addition a player with a high weight will speed up slower, as they are too heavy. Heavy players will tire more quickly, compared to lighter players. The weight of a player will change depending on training, matches played and injury, although this has not been implemented yet.

Weight is calculated using Body Mass Index (BMI), which takes weight and height into consideration, where;
BMI = weight / (height*height)

The ideal BMI for a Sokker player is set to 23.75.

Stamina

During the match, the players get tired. When this occurs they become less accurate as they lose some of their skills. Only playmaking remains unchanged throughout the match. The degree of fatigue is not directly dependent on length of play but on the activity of the given player. The more he runs and participates in the game the more he gets tired. Players with higher stamina will suffer less fatigue than others. Also be aware that untrained stamina goes down in time.
2020-06-28 10:26:26
I have seen Superdivine pace / Superdivine tech strikers get caught many times by defenders.

So I will believe the other factors of Form/Height/Weight/Stamina also have an impact.
2020-06-28 10:49:14
Thanks Camilla and JMPunk !

you have both opened my eyes about pace
2020-06-28 12:21:03
I like this exchange of ideas. I would like to add randomness and that the result is probably decided by numbers and algorithms so the depiction of the ME is not 100%, it has its flaws. And from what Stevie said about the corner that wasn't a corner, there are bugs too.

I am more interested in the upcoming changes - rules and game engine included.

Exciting times?
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