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Subject: »[info]DevDiary 80: “Price is what you pay, value is what
Hah, we just waited as someone will call for it, wanted to know that anyone is reading it ;)
Of course we read it this one would be most important so im not sure if i want to read it but lets see :)
Well, training for today only, so i think you need to wait for calendar a bit longer ;) - still some work with schedule, and it would be also much to long news (league system & training combined) - so we need to split them for two.
Are you aware that these changes will make all players look almost identical? :S
The concept is similar to what I expected and I really like it! Good job!
I have only a few comments.
6. If someone (even young player) gets injured and thus cannot play the matches, he will lose skills?
7. Would not this motivate the users to play at the bottom of the league so they play only against stronger teams and receive the bonus training?
9, Not sure if I understand. Does anything change with coaches or it stays the same?
More efficient inidividualized training of players will result in better trained players. This will partialy negate the impact of shortening the season on the players training.
Does the introduction of final version of calendar season mean that it is unchangeable if users would not like it?
I have only a few comments.
6. If someone (even young player) gets injured and thus cannot play the matches, he will lose skills?
7. Would not this motivate the users to play at the bottom of the league so they play only against stronger teams and receive the bonus training?
9, Not sure if I understand. Does anything change with coaches or it stays the same?
More efficient inidividualized training of players will result in better trained players. This will partialy negate the impact of shortening the season on the players training.
Does the introduction of final version of calendar season mean that it is unchangeable if users would not like it?
very good point, the current meta is balanced players. They all dont look the same because of the current training system limitation. The limitations would fall away with proposed system and the individualized training would lead to all players looking the same at the end.
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
Does this mean stronger as in stronger than your team or stronger in general? Because if it's the second option, this would give greater advantage to teams in top divisions.
Does this mean stronger as in stronger than your team or stronger in general? Because if it's the second option, this would give greater advantage to teams in top divisions.
To me, this proposal seems like a great foundation for a final solution.
7. Would not this motivate the users to play at the bottom of the league so they play only against stronger teams and receive the bonus training?
exactly my thought too.
I think answer to point 9 is that now you will have a visible information of what is the impact / efficiency of your training staff. I don't think anything else will change.
exactly my thought too.
I think answer to point 9 is that now you will have a visible information of what is the impact / efficiency of your training staff. I don't think anything else will change.
Does this mean stronger as in stronger than your team or stronger in general? Because if it's the second option, this would give greater advantage to teams in top divisions.
Stronger than you, not in general:)
it's a motivation to promote and not to stay just for training at lower division.
Stronger than you, not in general:)
it's a motivation to promote and not to stay just for training at lower division.
majti_orion to
Raul
Thank you for propositions.
I have few questions.
Training changes
The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.
The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously there will be some limit which is 10 slots per week to allocate.
Nice addition.
Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
OK.. how much will the receive if they don't play in % of current max training?
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
How does this differ from current system?
Does last played position/slot in the week count or do you simply add minutes per slot regardless of day of the week?
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
Even young and injured players?
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
How much is that in comparison with poor teams. How do you measure someone's strength?
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
OK
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
This is very nice. So we can decide if we want to change current coaches.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.
OK
I have few questions.
Training changes
The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.
The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously there will be some limit which is 10 slots per week to allocate.
Nice addition.
Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
OK.. how much will the receive if they don't play in % of current max training?
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
How does this differ from current system?
Does last played position/slot in the week count or do you simply add minutes per slot regardless of day of the week?
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
Even young and injured players?
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
How much is that in comparison with poor teams. How do you measure someone's strength?
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
OK
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
This is very nice. So we can decide if we want to change current coaches.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.
OK