Subpage under development, new version coming soon!
Subject: »[info]DevDiary 80: “Price is what you pay, value is what
majti_orion to
Raul
Thank you for propositions.
I have few questions.
Training changes
The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.
The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously there will be some limit which is 10 slots per week to allocate.
Nice addition.
Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
OK.. how much will the receive if they don't play in % of current max training?
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
How does this differ from current system?
Does last played position/slot in the week count or do you simply add minutes per slot regardless of day of the week?
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
Even young and injured players?
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
How much is that in comparison with poor teams. How do you measure someone's strength?
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
OK
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
This is very nice. So we can decide if we want to change current coaches.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.
OK
I have few questions.
Training changes
The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.
The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously there will be some limit which is 10 slots per week to allocate.
Nice addition.
Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
OK.. how much will the receive if they don't play in % of current max training?
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
How does this differ from current system?
Does last played position/slot in the week count or do you simply add minutes per slot regardless of day of the week?
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
Even young and injured players?
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
How much is that in comparison with poor teams. How do you measure someone's strength?
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
OK
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
This is very nice. So we can decide if we want to change current coaches.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.
OK
How is that motivating? You can sit at the bottom of the lower division and still receive extra bonus trainig from playing agaunst better teams :)
Are you aware that these changes will make all players look almost identical? :S
Why is that, if it is completly opposite?
Idea is, to make training max flexible. You will be able to train mid, and split them on two groups later, to train some of them with def skills, other group with technique. You can have much more control of your training. Ofc, if you want every player looks the same - you can go for it, but why you should do it?
That change is also combined with general ideas how to reduce number of top player - for now it's real problem - every top ATT are the same - 3x divine. With new system and some others changes - it will be extreamly hard to train 3x divine player, you will rather need to choose your own priorities for ATT.
Why is that, if it is completly opposite?
Idea is, to make training max flexible. You will be able to train mid, and split them on two groups later, to train some of them with def skills, other group with technique. You can have much more control of your training. Ofc, if you want every player looks the same - you can go for it, but why you should do it?
That change is also combined with general ideas how to reduce number of top player - for now it's real problem - every top ATT are the same - 3x divine. With new system and some others changes - it will be extreamly hard to train 3x divine player, you will rather need to choose your own priorities for ATT.
majti_orion to
D@ni
How is that motivating? You can sit at the bottom of the lower division and still receive extra bonus trainig from playing agaunst better teams :)
Exactly.
Exactly.
With new system and some others changes - it will be extreamly hard to train 3x divine player
Am I missing something or it wasn't announced yet? :)
Am I missing something or it wasn't announced yet? :)
U Can for 1 season. Then you will most likely relegate to lower League...
majti_orion to
D@ni
They have announced that they want to slow training because of too many top players.
6. If someone (even young player) gets injured and thus cannot play the matches, he will lose skills?
probably it will be also linked with player age - young players will rather not lose skills, even injuried. About older players - we need to make some tests, no matter what we will decide - it will be rather slight, very slight lose.
7. Would not this motivate the users to play at the bottom of the league so they play only against stronger teams and receive the bonus training?
That idea is to motivate strong teams, to get promoted. But here is the same - its a additional bonus, some extra prize for good team performance, not a main training factor.
9, Not sure if I understand. Does anything change with coaches or it stays the same?
Rather stays the same, but you will be able to check their efficiency - you will see training bonuses they give you.
More efficient inidividualized training of players will result in better trained players. This will partialy negate the impact of shortening the season on the players training.
Well, it's a bit more complicated - with 10 slots powerfull pace training will be stoped. so it will reduce number of top players too. All training changes need to be tested a lot with test server, and we will make sure to regulate all elements that way, to prevent to many stars in sokker.
Does the introduction of final version of calendar season mean that it is unchangeable if users would not like it?
Well, we have quite direct feedback from the polls, we belive that proposal will be quite popular. If not - sure, thare is always place for discussion - but we also need to remember, that with calendar changes there will be also group of users against. We will give two options of season lenght for sure.
probably it will be also linked with player age - young players will rather not lose skills, even injuried. About older players - we need to make some tests, no matter what we will decide - it will be rather slight, very slight lose.
7. Would not this motivate the users to play at the bottom of the league so they play only against stronger teams and receive the bonus training?
That idea is to motivate strong teams, to get promoted. But here is the same - its a additional bonus, some extra prize for good team performance, not a main training factor.
9, Not sure if I understand. Does anything change with coaches or it stays the same?
Rather stays the same, but you will be able to check their efficiency - you will see training bonuses they give you.
More efficient inidividualized training of players will result in better trained players. This will partialy negate the impact of shortening the season on the players training.
Well, it's a bit more complicated - with 10 slots powerfull pace training will be stoped. so it will reduce number of top players too. All training changes need to be tested a lot with test server, and we will make sure to regulate all elements that way, to prevent to many stars in sokker.
Does the introduction of final version of calendar season mean that it is unchangeable if users would not like it?
Well, we have quite direct feedback from the polls, we belive that proposal will be quite popular. If not - sure, thare is always place for discussion - but we also need to remember, that with calendar changes there will be also group of users against. We will give two options of season lenght for sure.
I believe your questions are really valid . And ı also think that this kind of complexity will be a barrier for the new users.
Those changes are also affecting the team structures. Will there be a time for us to adjust our teams based on the new rules ? Users can have different strategies and in order to implement them they might need to buy/sell players.
Those changes are also affecting the team structures. Will there be a time for us to adjust our teams based on the new rules ? Users can have different strategies and in order to implement them they might need to buy/sell players.
Well, it's not about your league possition, but about your real strenght:) will be rather based on ranking or average stats - if you want to loose games just to get a small extra bonus - sure, go for it, but it wont be effective at all. But will be motivation to get promoted, as long as you are best in your leage and you cant get bonus no longer.
Nope, it wasn't announced ;) dont worry, nothing significant.
About training speed from Majti_orion - with shortening season there will be no need to make it slower:)
About training speed from Majti_orion - with shortening season there will be no need to make it slower:)
Imagine you are training 6 strikers, one of them has already divine striker. Currently you have to choose whether selling that player and continue training striker or switching to technique or pace and make the other strikers don't progress on striker skill. This produces different kind of players
With the new changes you will be able to train striker to the players with less skill and other skill to the rest, making them seem all alike. Why? Because this way you don't need to replace them until you are done with them
But even if you want to make all your lines for yourself, it will happen the same. You will be able to train what everyone needs to be a perfect trained player
With the new changes you will be able to train striker to the players with less skill and other skill to the rest, making them seem all alike. Why? Because this way you don't need to replace them until you are done with them
But even if you want to make all your lines for yourself, it will happen the same. You will be able to train what everyone needs to be a perfect trained player
majti_orion to
Raul
Nope, it wasn't announced ;) dont worry, nothing significant.
About training speed from Majti_orion - with shortening season there will be no need to make it slower:)
Sure, I understand.
They won't be able to reach max as they do now, because of less training weeks.
Could you answer to my questions from previous post?
About training speed from Majti_orion - with shortening season there will be no need to make it slower:)
Sure, I understand.
They won't be able to reach max as they do now, because of less training weeks.
Could you answer to my questions from previous post?
Players having different training is gonna kill the transfer market. Which is already horrible.
Raul to
majti_orion
OK.. how much will the receive if they don't play in % of current max training?
Can't tell - tests are needed for final numbers.
How does this differ from current system?
Does last played position/slot in the week count or do you simply add minutes per slot regardless of day of the week?
It's similar, just a bit different proportions according to more official matches in week.
Even young and injured players?
Probably it will be linked to player age, if he is younger, he have less problems (and for sure will not be significant).
How much is that in comparison with poor teams. How do you measure someone's strength?
Again - tests are needed, but for the start we will work with club ranking, it works pretty good. FOr sure ranking will be seperated from arcade and friendlies too.
Can't tell - tests are needed for final numbers.
How does this differ from current system?
Does last played position/slot in the week count or do you simply add minutes per slot regardless of day of the week?
It's similar, just a bit different proportions according to more official matches in week.
Even young and injured players?
Probably it will be linked to player age, if he is younger, he have less problems (and for sure will not be significant).
How much is that in comparison with poor teams. How do you measure someone's strength?
Again - tests are needed, but for the start we will work with club ranking, it works pretty good. FOr sure ranking will be seperated from arcade and friendlies too.
Very good! Just a question, the pace training will be for everyone or just for those selected, limited to 10 players?