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Subject: »[info]DevDiary 80: “Price is what you pay, value is what
@StefNihon
now if you set GK training to DEF order, the system will ignore , the DEF order and will give training to him with GK order
so and at new probably when you set goalkiping only the 2 that will allow to have GK order will take personal training points
(edited)
now if you set GK training to DEF order, the system will ignore , the DEF order and will give training to him with GK order
so and at new probably when you set goalkiping only the 2 that will allow to have GK order will take personal training points
(edited)
I really don't get the relation between order and training for the 10 players to choose...
manumanyes to
achmid
If you need 11 rules to explain only the training system I think there is a big problem. For new users all the rules should be easy, simple. Current rules are actually long and not so easy and that is one of the main problems when you join Sokker. If all the changes are going to complicate them these changes would be a bad decision. If you want to make changes, please keep or make sokker easier. I think that complicated rules could be fine only if you are an advanced user.
I do not like what I read at all. Changes should be an evolution, minor changes, do not make big revolutions. I hope time makes me wrong.
(edited)
I do not like what I read at all. Changes should be an evolution, minor changes, do not make big revolutions. I hope time makes me wrong.
(edited)
Thanks, that helps with the translation :)
For the second part, I think both ways could work.
I do think the 2nd statement "or does the 80 player get slightly less, and the 20 player get slightly more?" may do more for encouraging people to put trainees in their main matches, trying to get the win, but trying to get max training too. It will be a risk reward.
If they have to get their whole team rating average under the other team, this is also risk and reward, but it may be difficult for strong teams to train juniors. Or we may see teams buying the lowest rated person they can, to lower their overall average, whilst have 10 strong players on the park (you can drop your rating about 7-8% this way).
I'm happy with either, they would just be the pros and cons
For the second part, I think both ways could work.
I do think the 2nd statement "or does the 80 player get slightly less, and the 20 player get slightly more?" may do more for encouraging people to put trainees in their main matches, trying to get the win, but trying to get max training too. It will be a risk reward.
If they have to get their whole team rating average under the other team, this is also risk and reward, but it may be difficult for strong teams to train juniors. Or we may see teams buying the lowest rated person they can, to lower their overall average, whilst have 10 strong players on the park (you can drop your rating about 7-8% this way).
I'm happy with either, they would just be the pros and cons
Peruga to
manumanyes
This is a new game, the only thing that will keep is the name ..
Well what ı didn't understand is which option is better ;
Option A : Train 10 players who played in League
Option B : Train 5 players who played in League , Train 5 players who played in friendly .
Based on the rules ı guess option A will give the best results. Does it mean that instead of train DEF , P.M and ATT combining it will make the best results for primary trainings ?
(edited)
Option A : Train 10 players who played in League
Option B : Train 5 players who played in League , Train 5 players who played in friendly .
Based on the rules ı guess option A will give the best results. Does it mean that instead of train DEF , P.M and ATT combining it will make the best results for primary trainings ?
(edited)
@Raul:
if we can auto-build every kind (role) of players, we will not need market anymore, except for new trainees...
Plus there will not be any need for programmation in training, you can just give your player what they need!
There are other similar games with this dynamic, and they simply suck!
Making the game too simple to play means killing the fun (IMHO).
My first reaction is: I'm disappointed!
if we can auto-build every kind (role) of players, we will not need market anymore, except for new trainees...
Plus there will not be any need for programmation in training, you can just give your player what they need!
There are other similar games with this dynamic, and they simply suck!
Making the game too simple to play means killing the fun (IMHO).
My first reaction is: I'm disappointed!
OK.. how much will the receive if they don't play in % of current max training?
Can't tell - tests are needed for final numbers.
-----
It's about direct coach staff efficiency - you will see direct % of bonuses they generate.
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Well, it's a bit more complicated - with 10 slots powerfull pace training will be stoped. so it will reduce number of top players too. All training changes need to be tested a lot with test server, and we will make sure to regulate all elements that way, to prevent to many stars in sokker.
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These already mentioned are important stuff, old rules were not precise related difference player playing friendly or playing official match, both matches etc. If i know these factors then i can easy adjust to system and organize myself.
Pace training was always important, and i think more linked to player age then other types of training. So if this still remain more linked let us know.
Keep in mind that we all used friendlies for young players and wanted to prepare them ASAP for big matches. Now we are facing to lose this approach and no matter how good youth is, he cant do anything with starting skills.
Whats also important is that we have managers which dont train at all. Im not sure how game looks from their perspective, but you guys can try :)
Also im curious about difference of training staff all magicals and let say current training stuff of some new users, like main coach 16 in skill thats trained, total skill 10, and 3 coaches helping him with each total 10.
As mentor i have seen that many of new users want to train various position through the season. So that was first to explain, one day is training update and you chose your training and follow it atleast 2-3 seasons, dont mix...
Can't tell - tests are needed for final numbers.
-----
It's about direct coach staff efficiency - you will see direct % of bonuses they generate.
-----
Well, it's a bit more complicated - with 10 slots powerfull pace training will be stoped. so it will reduce number of top players too. All training changes need to be tested a lot with test server, and we will make sure to regulate all elements that way, to prevent to many stars in sokker.
----
These already mentioned are important stuff, old rules were not precise related difference player playing friendly or playing official match, both matches etc. If i know these factors then i can easy adjust to system and organize myself.
Pace training was always important, and i think more linked to player age then other types of training. So if this still remain more linked let us know.
Keep in mind that we all used friendlies for young players and wanted to prepare them ASAP for big matches. Now we are facing to lose this approach and no matter how good youth is, he cant do anything with starting skills.
Whats also important is that we have managers which dont train at all. Im not sure how game looks from their perspective, but you guys can try :)
Also im curious about difference of training staff all magicals and let say current training stuff of some new users, like main coach 16 in skill thats trained, total skill 10, and 3 coaches helping him with each total 10.
As mentor i have seen that many of new users want to train various position through the season. So that was first to explain, one day is training update and you chose your training and follow it atleast 2-3 seasons, dont mix...
+1
why the hell we change something that worked quite well and game is super as it is we just need few adjustments here and there is there a way to vote if we want to proceed why very friday you killing us softly :(
why the hell we change something that worked quite well and game is super as it is we just need few adjustments here and there is there a way to vote if we want to proceed why very friday you killing us softly :(
they look like the current system but i think and more flexible
if i am not wrong instead of putting 11 every match of the week in order to taining only the 2 GK
you will set one time 10 player every week in order to take personal training only the 2 GK
(edited)
if i am not wrong instead of putting 11 every match of the week in order to taining only the 2 GK
you will set one time 10 player every week in order to take personal training only the 2 GK
(edited)
manumanyes to
Peruga
Yep, that is what it seems. And it is a sad approach for me...
(edited)
(edited)
Is the example is good ?
In red/bold are trained players
GK / DEF / MID / ATT are orders given in matchs
Official game :
GK : player 1
DEF : player 2
DEF : player 3
DEF : player 4
DEF : player 5
MID : player 6
MID : player 7
MID : player 8
MID : player 9
ATT : player 10
ATT : player 11
Friendly game :
GK : player 12
DEF : player 13
DEF : player 14
DEF : player 15
DEF : player 16
MID : player 17
MID : player 18
MID : player 19
MID : player 20
ATT : player 21
ATT : player 22
10 players choosen to be trained with for each one a training :
player 1 : goalkeeper training
player 2 : technique training
player 3 : defending training
player 4 : passing training
player 6 : passing training
player 7 : playmaking training
player 8 : defending training
player 9 : passing traiining
player 10 : striker training
player 11: pace training
All those 10 players will receive 100% bonus training as they play official game and... what about other players ?
(edited)
In red/bold are trained players
GK / DEF / MID / ATT are orders given in matchs
Official game :
GK : player 1
DEF : player 2
DEF : player 3
DEF : player 4
DEF : player 5
MID : player 6
MID : player 7
MID : player 8
MID : player 9
ATT : player 10
ATT : player 11
Friendly game :
GK : player 12
DEF : player 13
DEF : player 14
DEF : player 15
DEF : player 16
MID : player 17
MID : player 18
MID : player 19
MID : player 20
ATT : player 21
ATT : player 22
10 players choosen to be trained with for each one a training :
player 1 : goalkeeper training
player 2 : technique training
player 3 : defending training
player 4 : passing training
player 6 : passing training
player 7 : playmaking training
player 8 : defending training
player 9 : passing traiining
player 10 : striker training
player 11: pace training
All those 10 players will receive 100% bonus training as they play official game and... what about other players ?
(edited)
This is what I mean about issues with translation. This is not a Yes or No question. It is one or the other lol.
Sorry I read only 1st question XD
Sorry I read only 1st question XD
other will get general training
but I dont think you can change training for every single player, just for formation: all mid will train pass, def pace etc
but I dont think you can change training for every single player, just for formation: all mid will train pass, def pace etc
You should look at it the following way:
MatzeG:
So the training page roughly looks like this:
trainings schedule:
ATT - striker
MID - passing
DEF - pace
GK - keeper
------
players in training:
slot 1: Denis Anfang DEF
slot 2: Georg Schröder DEF
slot 3: Nico Kielhorn GK
slot 4: ....
slot 5: ....
And in that case the first two players receive pace training, while the third players gets keeper?
Raul:
exactly:)
MatzeG:
So the training page roughly looks like this:
trainings schedule:
ATT - striker
MID - passing
DEF - pace
GK - keeper
------
players in training:
slot 1: Denis Anfang DEF
slot 2: Georg Schröder DEF
slot 3: Nico Kielhorn GK
slot 4: ....
slot 5: ....
And in that case the first two players receive pace training, while the third players gets keeper?
Raul:
exactly:)
Thx for this but i alreday read it and I don't understand this.