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Subject: »[info]DevDiary 80: “Price is what you pay, value is what

2020-05-09 20:59:51
Raul to Dtox9
It wont be significant. It will be a madness, to lose games to get it.
Rather an small additional motivation, when you have squad strong enough to get promoted, but you are worried about losing in higher division.
2020-05-09 21:04:38
I do not think that to many teams do it, but that could be an interesing challenge. I do not think is an invalid way to play, maybe it is not desirable but it is allowed...
But if that case could be detected maybe it should be avoided.
(edited)
2020-05-09 21:23:13
5% difference? My understanding was that official games are 90% of max train and friendlies just 75%, am I wrong?
2020-05-09 21:27:06
so being relegated on purpose is a crazy thing. But maybe it could be detected...


Another team will be happy for being able to promote.
2020-05-09 21:37:36
Yes, It's less...

(edited)
2020-05-10 00:31:39
I don’t agree. in some forums it was stated (and my experience too)

2 complete matches during the week (one of them can be NT) 100 % eficience
1 oficial match 90%
1 friendly match 75%

And I always thinking this was so and my training has shown it to me
2020-05-10 01:31:41
I think once we start doing that, we are getting way too close to individualised training, and that is when you get a whole bunch of players looking exactly the same.

It is good that sokker plans on keeping some form of sacrifice, but also giving more flexibility than before
2020-05-10 01:42:05
Up until recently, I always thought the accept numbers were:

2 matches = 100%
1 official = 95%
1 friendly = 90%

But I did see in sokker asistente, they (the creator) used what you said as the numbers

I'm not sure if that became a consensus in the years I was away, or if it's a country or region that believes it, but it certainly makes for some good debate
2020-05-10 12:02:28
I think something like this should be done.

Two types of training at the same time.
It would give us more flexibility, but we wouldn't be able to keep all the youngsters. So, the economy of the game wouldn't be doomed.

2020-05-10 12:16:53
So putting an example with numbers to understand better (I know that still need to prove everything):

1-basic training (without playing any minute) 70% efficiency

2-basic training + 1 friendly match 80%

3- basic training + 1 friendly match + 30 minutes of official match 90%

4- basic training +1 official match 100%

5- basic training +1 official match + match against strong team 105%

Would this be more or less like this Raul o Mekene?

and what about NT matches, give some extra? or then players needs less minutes in official matches with his club to reach 100% eficienci?

And what about if players play 2 oficial matches in a week. same 100% eficience o more?

(edited)
(edited)
2020-05-10 12:35:56
Yep, thats the idea (ofc i cant confirm direct numbers, it need to be tested before introducing) as general rules you example works quite good.

NT team probably will also work as small additional bonus (like playing against stronger team), but we dont know jet for sure.
2 official games per week - it will be a bit more training then just one match, but it won't be siginificant difference (as it is today, playing two games is a bit better than just one).
2020-05-10 12:38:45
and thats our idea.
Still you need use formations for training, we dont want individual traning for single player.
You will be just able to use more than one formation.
2020-05-10 13:05:27
But I would limit it to 2 groups, orders, or as you call it formations :)

My main concern is the effect on the market, and that is not easy to test.
2020-05-10 13:18:01
If percentages are too low for friendlies then it would be a punishment to weaker teams which are out of the cup earlier, increasing the differences between them and the better teams. There is already an economic punishment with the tickets, so it would be a double punishment.
2020-05-10 14:05:38
Raul, can you reveal to us a 'secret'?

Currently, NT matches has some influence on training?

In the rules only appear 50% of training when the player doesn't play in other games

If, as you said, "NT team probably will also work as small additional bonus" will this be new?
2020-05-10 14:08:34
market is market - it's self-regulatory, and will adopt, effects will be also rather spread out in time. Finally number of players will be similar.
It will be your decision how many formations you want to focus - it's always about investment - focusing on 4 incl GK will be quite expensive. I think lot of users will decide to train 2-3 orders only.