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Subject: »[info]DevDiary 80: “Price is what you pay, value is what
Raul to
Riga [del]
Yes, they will. More you play, better training, same rule as it is now.
Raul to
Charles Hill
Love it;) anyway, hope we will a bit more modern at the end ;)
I hope this will be read because i believe if very important.
All examples how training page should look like, have connection to GK, DEF,MID, ATT
Why that, when we can just make it simple. Instead of selecting GK, DEF, MID, ATT you select player and skill you want to train. If we dont use GK, DEF,MID, ATT i think its also easier for calculating training, it will not be important what position you player was playing. Also it will be more simple for new users, also more simple for old users, because if its linked to settings in match and i change it there i need to change it also in training page, if i forget it i end up with no (less) training.
DEF, MID, ATT in match can still be in match, so its active how much player will pass or shoot or defend. As training of player skills you can always make that passing develops faster then defending or equal or what ever.
And somewhere note about how many players can train goalkeeping (2) defending (10) playmaking(10)...
All examples how training page should look like, have connection to GK, DEF,MID, ATT
Why that, when we can just make it simple. Instead of selecting GK, DEF, MID, ATT you select player and skill you want to train. If we dont use GK, DEF,MID, ATT i think its also easier for calculating training, it will not be important what position you player was playing. Also it will be more simple for new users, also more simple for old users, because if its linked to settings in match and i change it there i need to change it also in training page, if i forget it i end up with no (less) training.
DEF, MID, ATT in match can still be in match, so its active how much player will pass or shoot or defend. As training of player skills you can always make that passing develops faster then defending or equal or what ever.
And somewhere note about how many players can train goalkeeping (2) defending (10) playmaking(10)...
because that would mean personalised training for each player which would kill the spirit of the game
Personalised training for each player will make the game too bland, as everyone will look basically the same. It's simple, but it's not good for variety of players, or tactical decisions
Looks like Bundesliga Manger Professional or Hattrick by Software 2000.
Yes but the concept was great, the game made fun. From tiem to time I still throw in a season on an Amiga Emulator;)
So example
You want to player plays in attack with MID setting, and you set MID in training passing
You want to player plays in middle with DEF setting, and you set DEF in training defending
Or please give me example that you like?
You want to player plays in attack with MID setting, and you set MID in training passing
You want to player plays in middle with DEF setting, and you set DEF in training defending
Or please give me example that you like?
I still remember the best players to buy from CM93:
Mark Robins
Tommy Johnson
Don Hutchison
Mark Robins
Tommy Johnson
Don Hutchison
Don Hutchinson, I remember him
and Robbie Fowler obviously was great too
and Robbie Fowler obviously was great too
Q : with the future system, does the fact of having 2 different orders in 2 games will affect the choice done for a choosen (amongst 10) player with an order ?
Will the player have an order for training or by putting order during match will involve the training he will receive ?
Will the player have an order for training or by putting order during match will involve the training he will receive ?
Yeh, The Manager also had a few players you had to buy :P
Charles Hill to
Raul
Love it;) anyway, hope we will a bit more modern at the end ;)
I hope so ;)
But it was to show how easy a good layout can be made. In Sokker we need to scroll up and down, while a lot of info can be put on 1 page, so no more scrolling is needed.
And a game like The Manager, that was less then 1.4MB, had so many options already :)
About the stadium part, money needs to get out of the game to prevent even more inflation. So something like stadium improvements could be an option. New improvements could help the mood of supporters to go up (not extra supporters for the club as this add more money in the game).
Anyway, too much offtopic.
I hope so ;)
But it was to show how easy a good layout can be made. In Sokker we need to scroll up and down, while a lot of info can be put on 1 page, so no more scrolling is needed.
And a game like The Manager, that was less then 1.4MB, had so many options already :)
About the stadium part, money needs to get out of the game to prevent even more inflation. So something like stadium improvements could be an option. New improvements could help the mood of supporters to go up (not extra supporters for the club as this add more money in the game).
Anyway, too much offtopic.