Subpage under development, new version coming soon!
Subject: »[info]DevDiary 80: “Price is what you pay, value is what
That is hilarious indeed.
Makes not any sense now.
Happy to see new changes, but please introduce complete changes.
Makes not any sense now.
Happy to see new changes, but please introduce complete changes.
I believe it is just first step. Should be easy to change it later from 3 to 5 if 7-seats bench will work correct. It was working on test server.
The thing is it doesn't really make sense to have a 7-men bench while there are max 3 subs possible, so what is the point?
At this point in can only be useful in some way in the National Teams where you already have an abundance of good players for every position, so you can be covered better for injuries with 7-men bench... for clubs it's quite pointless, you'd need a strong bench [7 players, 6 outfielders] but it doesn't make sense to have 7 good bench players if only 3 can enter the pitch during a game
(edited)
At this point in can only be useful in some way in the National Teams where you already have an abundance of good players for every position, so you can be covered better for injuries with 7-men bench... for clubs it's quite pointless, you'd need a strong bench [7 players, 6 outfielders] but it doesn't make sense to have 7 good bench players if only 3 can enter the pitch during a game
(edited)
Exactly.
It is the same as putting a brake in a car but you will not be able to use it...
It is the same as putting a brake in a car but you will not be able to use it...
The thing is it doesn't really make sense to have a 7-men bench while there are max 3 subs possible, so what is the point?
you will be able to protect someone to enter in the game if you do not say so due to injuries ...
so there is use of it especially in safe friendlies ...
you will be able to protect someone to enter in the game if you do not say so due to injuries ...
so there is use of it especially in safe friendlies ...
In safe friendlies you can simply not use any substitutes, or set one old/weak one in case one of „screening players” gets injured.
Only instance where it would be useful is od you wanted to use 3 subs in a friendly and protect them from going on too early… but its not a good idea anyway because if another players gets in, then there is no more sub slot for the one you wanted = he doesnt enter the field = doesnt get the training you wanted to give him
So pretty much a useless change without 5 subs, waste of time in this form
Only instance where it would be useful is od you wanted to use 3 subs in a friendly and protect them from going on too early… but its not a good idea anyway because if another players gets in, then there is no more sub slot for the one you wanted = he doesnt enter the field = doesnt get the training you wanted to give him
So pretty much a useless change without 5 subs, waste of time in this form
It is mostly usless, but maybe it is required to do it such way. Firstly 7-men bench, than 5 subs.
there are a lot of good use cases i can show that this is useful ... having extra def or mid to disallow striker to play def or mid especially if you train him with def order so i say it is a very good thing
nobody will have 7 top level subs "just in case" when you can't make more than 3 subs, because they cost too much
so as I've said - yes, useful for NT, not at club level - and even at NT level it's not very useful
even look at your team - now you can have 5 subs, but you're using only 2 places out of 5 and both subs are much weaker than your 1st eleven
so you need 7 slots to use 2 out of 7 instead of 2 out of 5? :-)
@Geston
Come on... they can easily implement both things at the same time, they just don't know where/how to change the code or they don't care about it at the moment
(edited)
so as I've said - yes, useful for NT, not at club level - and even at NT level it's not very useful
even look at your team - now you can have 5 subs, but you're using only 2 places out of 5 and both subs are much weaker than your 1st eleven
so you need 7 slots to use 2 out of 7 instead of 2 out of 5? :-)
@Geston
Come on... they can easily implement both things at the same time, they just don't know where/how to change the code or they don't care about it at the moment
(edited)
with so many injuries i do believe is useful to have old defender that worth nothing on market and cover this
but of course borkos007 knows it all and he is always right ...
but of course borkos007 knows it all and he is always right ...
so why do you have only 2 reserve players if you can have 5?
cause i had pretty bad sales and i lost a lot of money but that is another story ...
7 subs is good for this reason
if your winning by say 1 or 2 goals you would like to bring on a young trainee say 18yo or 3
if your loosing you could maybe bring on a better player or 3 you were otherwise saving for another more important match
in 3 positions that's 6 different subs needed.
I do agree we might as well have the 5 subs, although I think it's silly for the history of the game stats etc in real life.
(edited)
if your winning by say 1 or 2 goals you would like to bring on a young trainee say 18yo or 3
if your loosing you could maybe bring on a better player or 3 you were otherwise saving for another more important match
in 3 positions that's 6 different subs needed.
I do agree we might as well have the 5 subs, although I think it's silly for the history of the game stats etc in real life.
(edited)
Hi all :-)
I thought having read somewhere that giving 90' in offical game + 30' in another official game = 100% training. But in my case, it only gives 97% (one official game gives me 96%).
What is the right % to get 100% (obviously 2 official games give it but not less ?)
I thought having read somewhere that giving 90' in offical game + 30' in another official game = 100% training. But in my case, it only gives 97% (one official game gives me 96%).
What is the right % to get 100% (obviously 2 official games give it but not less ?)
You need 180 minutes of official games.
It's first 90 minutes to go (linearly) from 50% to 96.5%, and then another 90 minutes to go from 96.5% to 100%.
Here is calculator
It's first 90 minutes to go (linearly) from 50% to 96.5%, and then another 90 minutes to go from 96.5% to 100%.
Here is calculator