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Subject: »[info]DevDiary 80: “Price is what you pay, value is what
If all those ppl who keep worthless youngs in their Academy stops,then the transfer market will be empty!!
The game started losing users years ago, what you mentioned is not the reason for lower number of users joining. The main reason for lower number of users joining is that the game isn't being advertised/promoted since many years.
As for keeping stable amount of new users, young people don't want to play such games anymore. At the same time old people already got bored or don't have time for such games, most just keep their teams but aren't really actively playing, just training or staying in lower leagues without purpose.
Obviously if the game was better/finished it could bump to stable 10k users, maybe 15k with good promo... but years ago it had potential to go easily over 100k. What you are talking about is at most responsible for why OLD users left the game after years of playing, they saw that this game will never improve. New owners brought some hope, I believed that the game will improve and get fun to play so I started playing again after many years of doing nothing. I think that hope is long gone among all users and I think that the owners might've already lost it as well.
Sad :(
As for keeping stable amount of new users, young people don't want to play such games anymore. At the same time old people already got bored or don't have time for such games, most just keep their teams but aren't really actively playing, just training or staying in lower leagues without purpose.
Obviously if the game was better/finished it could bump to stable 10k users, maybe 15k with good promo... but years ago it had potential to go easily over 100k. What you are talking about is at most responsible for why OLD users left the game after years of playing, they saw that this game will never improve. New owners brought some hope, I believed that the game will improve and get fun to play so I started playing again after many years of doing nothing. I think that hope is long gone among all users and I think that the owners might've already lost it as well.
Sad :(
I have always said it and I maintain it, the problem of this new stage of Sokker was the roadmap, the effort without proper planning is diluted and that was the case. In my opinion, they did not adequately analyze and synthesize the community's opinion, although sometimes I doubt if they really took the opinions into account.
There are some examples...
1. Applying 2 games per week and increasing the number of teams per league is incongruous, the idea is supposed to speed up the seasons.
People withdraw faster than ever every day when they feel stagnant and frustrated, this is one of the fundamental problems of this style of play. I raised it here, in HT, in Trophy, etc. Tegno 3 real years in HT and 1 year in Sokker without competing because I have to wait an absurd amount of time to form my team.
The idea was to reduce the time of a team's life cycles, to make participation more dynamic, along with the 2 games per week the only thing that was needed was to increase the training percentages and try a simulation to check without performance.
2. The change in the timing of injuries, this is a clear example that they did not get advice and if they did, those who told them that this change would be good acted in bad faith.
There are so many ways to adapt these styles of games to the dynamics of current games, I am not saying that they will become identical but that they will imitate some dynamics to attract users.
1. Applying 2 games per week and increasing the number of teams per league is incongruous, the idea is supposed to speed up the seasons.
People withdraw faster than ever every day when they feel stagnant and frustrated, this is one of the fundamental problems of this style of play. I raised it here, in HT, in Trophy, etc. Tegno 3 real years in HT and 1 year in Sokker without competing because I have to wait an absurd amount of time to form my team.
The idea was to reduce the time of a team's life cycles, to make participation more dynamic, along with the 2 games per week the only thing that was needed was to increase the training percentages and try a simulation to check without performance.
2. The change in the timing of injuries, this is a clear example that they did not get advice and if they did, those who told them that this change would be good acted in bad faith.
There are so many ways to adapt these styles of games to the dynamics of current games, I am not saying that they will become identical but that they will imitate some dynamics to attract users.
I think their main problem was that they were too optimistic and thought that their budget for improvements will be enough to finish the game changes, but they run out of money in the middle of planned changes.
Another important problem was that they lack vision/testing for long-term impact of their changes (vide crashing the economy with inflation after adding 2nd Weekly league game)
Another important problem was that they lack vision/testing for long-term impact of their changes (vide crashing the economy with inflation after adding 2nd Weekly league game)
I realize this is days late, but I play Trophymanager also.
I honestly don't get the appeal of that game at all, compared to here.
The match engine is lame. Player building is about the same. Transfer market is okay. Tactics are basic as hell. As a new team, you're non-competitive for much longer.
I just don't understand why it has so many more players. It's very basic compared to sokker.
I honestly don't get the appeal of that game at all, compared to here.
The match engine is lame. Player building is about the same. Transfer market is okay. Tactics are basic as hell. As a new team, you're non-competitive for much longer.
I just don't understand why it has so many more players. It's very basic compared to sokker.
Maybe the simplicity is more accessable than Sokker. How is the interface compared to Sokker?
The only difficulty of sokker is the tactical part.
Everything else is simple.
I believe the success of those games like trophy is,we can do everything fast..
so is the same with the market,is fast,players any time you want!
Plenty of players to buy and sell,an important part of games like sokker.
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Everything else is simple.
I believe the success of those games like trophy is,we can do everything fast..
so is the same with the market,is fast,players any time you want!
Plenty of players to buy and sell,an important part of games like sokker.
(edited)
I don't know, player supply is fine here. I don't really see a difference. Trophymanager has major restrictions on foreign player use - I think that game is far more restrictive on the market.
I would quit trophymanager in a minute if I had a time crunch. I'm sorta just doing it because I have the time. There's literally nothing fun about that game but pulling youth. Youth system is better.
Dtox9: Just as dated as this one. In fact, I think its worse. It took me far longer to figure things out there.
Also, in TM you are non-competitive forever. When I mentioned on their USA forum that in this other online manager I played I could be competitive within my starting league within weeks, they said well that's not how it is here, here you grind for nothing for like a year just like everyone else before you.
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I would quit trophymanager in a minute if I had a time crunch. I'm sorta just doing it because I have the time. There's literally nothing fun about that game but pulling youth. Youth system is better.
Dtox9: Just as dated as this one. In fact, I think its worse. It took me far longer to figure things out there.
Also, in TM you are non-competitive forever. When I mentioned on their USA forum that in this other online manager I played I could be competitive within my starting league within weeks, they said well that's not how it is here, here you grind for nothing for like a year just like everyone else before you.
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Hi!
Does anybody knows when expectations for next season are gonna be calculated?
Does anybody knows when expectations for next season are gonna be calculated?
There is a bug on NT page with injuries one of players in Scotland has 1 day injury but on listing page is displayed as ok..
Isn't poor,just dont having viewer like sokker.
There are players in DC-DMC-OMC for example and we can set our team as we like!
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There are players in DC-DMC-OMC for example and we can set our team as we like!
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