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Subject: »[info]DevDiary 80: “Price is what you pay, value is what
only these with impatient owners and that might even be a good thing as the game is not dedicated for impatient people
Any idiot can have good results in sokker if they have a good mentor, time for trading and patience for training. .
and yet you play this game for 18 years and you never had good results, interesting
and yet you play this game for 18 years and you never had good results, interesting
This also applies to the "It'll upset the big clubs". It's another excuse. Adapt or die.
medium and big clubs are those that are actually active
I don't think that giving the middle finger to those that still want to play and sucking up to those that don't give a f about this game is a great idea
medium and big clubs are those that are actually active
I don't think that giving the middle finger to those that still want to play and sucking up to those that don't give a f about this game is a great idea
only these with impatient owners and that might even be a good thing as the game is not dedicated for impatient people
people already don't want to join&stay in this game
I doubt that the answer to this problem is making the game more complicated and changing the "basic growing time" from 1 year to 3 years
people already don't want to join&stay in this game
I doubt that the answer to this problem is making the game more complicated and changing the "basic growing time" from 1 year to 3 years
What do you think about increase percent of training formation (secundary) to accompany what you say about increasing the percentage of training in friendlies.
I also think that it is necessary to find a way to prevent teams from being in cycles of 1-2 years competing and 3 years training, giving importance to the second line of players should also help equalize the conditions for everyone.
I mean, there should be alternation of winners based on merit (tactics) and not because you force them to stop competing to go through this cycle.
I also think that it is necessary to find a way to prevent teams from being in cycles of 1-2 years competing and 3 years training, giving importance to the second line of players should also help equalize the conditions for everyone.
I mean, there should be alternation of winners based on merit (tactics) and not because you force them to stop competing to go through this cycle.
I don't really understand what you mean
You would want a better formation training? I don't see how that could have an impact on the problem...
You would want a better formation training? I don't see how that could have an impact on the problem...
Well, the way the injury issue was handled doesn't give much hope for the future XD
We end up downplaying the total importance of a call to the national team
We end up downplaying the total importance of a call to the national team
- reduce waiting time to compete.
- offer the opportunity to build better teams.
- Help reduce the inconvenience of injuries.
- better teams, the difference would be in tactical knowledge.
- offer the opportunity to build better teams.
- Help reduce the inconvenience of injuries.
- better teams, the difference would be in tactical knowledge.
I don't see how better formation training would have that impact in any way
Youths/first team 20+ trainees receive advanced training, not formation training
good players are trained up till 26-28yo... doesn't matter if after they get better or worse formation training... if anything their skills will go down slower, that's the only difference
Youths/first team 20+ trainees receive advanced training, not formation training
good players are trained up till 26-28yo... doesn't matter if after they get better or worse formation training... if anything their skills will go down slower, that's the only difference
My opinion for a stable and balanced solution about training and youth is the following:
- U21 team / A Team. This corresponds the best with the U21 / NT teams. 2 linked databases who are not linked to each other. The only link is the birthday from 21 to 22, where a U21 team player gets ''transferred'' to the A-team.
- U21 training = 85% base training from U21 advanced training spot without playing and 15% bonus for playing at least 90 minutes in a U21 match
- U21 players can be injured during a match, but only ''lose'' the 15% training from the match AND they are not injured after the match ( Same as youth teams now ), So with 2 youth league matches each week, you can still play a player who got injured in the first match and allow him to get another chance for the extra 15%
- U21 matches have their own competition, so all teams can play competitive on ''their'' level.
- Give U21 22 advanced training spots in order to give all players the chance to train decently on this level! The game doesn't benefit from having +50% of all players not being trained.
Now, for the A-team:
- Also 22 advanced training spots, but 0% base training. 1 full match gives 90% training ( the equivalent of 1% for each minute played )
- Players can get injured on normal basis, like it is now. However...each played minute should be calculated into the training, even if the player gets injured after those minutes and is unable to play till after the training.
My view to this game is that it needs to be challenging, but mainly on tactical level (on the pitch ).
If the training is to be expanded like this, you give all teams equal chances to play for the same goals, without jeopardising training for results or the other way around. Also, it gives much more green to all teams which makes it much more fun to play. It removes corner tactics and makes the pointless friendlies unnecessary.
The youth matches ( U21 ) would finally get their importance, as it deserves.
No more frustration about young trainees getting injured and losing training!
This system will push all users to play for results, no matter what.
Training older players must prevent them from dropping on the skill they train, no matter the age. You then can ''choose'' to maintain a player's skills or to replace him with a younger player.
BUT, imo the most important change should be the rewarding for playing for the best possible place.
Teams who play on top level should more ''invest'' in maintaining skills for their top tier players, but they also must receive much much more rewards for obtaining the best position. It needs to be rewarding for a manager to invest to play for top tier level. If you become champion of your country, you should be rewarded with bonusses, more to approaching the 10M than for the peanuts you get now.
You need to get the feeling your efforts are not in vain! But the challenge to play for that position should be encouraged more.
(edited)
- U21 team / A Team. This corresponds the best with the U21 / NT teams. 2 linked databases who are not linked to each other. The only link is the birthday from 21 to 22, where a U21 team player gets ''transferred'' to the A-team.
- U21 training = 85% base training from U21 advanced training spot without playing and 15% bonus for playing at least 90 minutes in a U21 match
- U21 players can be injured during a match, but only ''lose'' the 15% training from the match AND they are not injured after the match ( Same as youth teams now ), So with 2 youth league matches each week, you can still play a player who got injured in the first match and allow him to get another chance for the extra 15%
- U21 matches have their own competition, so all teams can play competitive on ''their'' level.
- Give U21 22 advanced training spots in order to give all players the chance to train decently on this level! The game doesn't benefit from having +50% of all players not being trained.
Now, for the A-team:
- Also 22 advanced training spots, but 0% base training. 1 full match gives 90% training ( the equivalent of 1% for each minute played )
- Players can get injured on normal basis, like it is now. However...each played minute should be calculated into the training, even if the player gets injured after those minutes and is unable to play till after the training.
My view to this game is that it needs to be challenging, but mainly on tactical level (on the pitch ).
If the training is to be expanded like this, you give all teams equal chances to play for the same goals, without jeopardising training for results or the other way around. Also, it gives much more green to all teams which makes it much more fun to play. It removes corner tactics and makes the pointless friendlies unnecessary.
The youth matches ( U21 ) would finally get their importance, as it deserves.
No more frustration about young trainees getting injured and losing training!
This system will push all users to play for results, no matter what.
Training older players must prevent them from dropping on the skill they train, no matter the age. You then can ''choose'' to maintain a player's skills or to replace him with a younger player.
BUT, imo the most important change should be the rewarding for playing for the best possible place.
Teams who play on top level should more ''invest'' in maintaining skills for their top tier players, but they also must receive much much more rewards for obtaining the best position. It needs to be rewarding for a manager to invest to play for top tier level. If you become champion of your country, you should be rewarded with bonusses, more to approaching the 10M than for the peanuts you get now.
You need to get the feeling your efforts are not in vain! But the challenge to play for that position should be encouraged more.
(edited)
- Give U21 22 advanced training spots in order to give all players the chance to train decently on this level! The game doesn't benefit from having +50% of all players not being trained.
- Also 22 advanced training spots, but 0% base training. 1 full match gives 90% training ( the equivalent of 1% for each minute played )
sorry but this is crazy, that's an idea for trainer/trader heaven
you could easily train 44 players at top level every week - the 10 training spots is the ONLY limit that traders have right now to limit their moneymaking and you want to quadruple their possible profit
just staying in low league, making hundreds of millions every season, there's no way you can match that in any way with "rewards for ambitious users"
what is more if you allow the rich to train 34 players more every week then imagine what impact that will have on the prices and how much harder it will be for normal and small teams to buy anyone half-decent. Now they're buying b-league youths, this idea would degrade them to d-league youths.
in fact all that changes is - you don't have to train that 16yo between age 16 and 18 because he will be trained for you;)
(edited)
- Also 22 advanced training spots, but 0% base training. 1 full match gives 90% training ( the equivalent of 1% for each minute played )
sorry but this is crazy, that's an idea for trainer/trader heaven
you could easily train 44 players at top level every week - the 10 training spots is the ONLY limit that traders have right now to limit their moneymaking and you want to quadruple their possible profit
just staying in low league, making hundreds of millions every season, there's no way you can match that in any way with "rewards for ambitious users"
what is more if you allow the rich to train 34 players more every week then imagine what impact that will have on the prices and how much harder it will be for normal and small teams to buy anyone half-decent. Now they're buying b-league youths, this idea would degrade them to d-league youths.
in fact all that changes is - you don't have to train that 16yo between age 16 and 18 because he will be trained for you;)
(edited)
sorry but this is crazy, that's an idea for trainer/trader heaven
You really think there'll be so much trainees for sale with this system? I think most teams would be self sufficient. So then the bigger money pit is in the achievement for best position.
You really think there'll be so much trainees for sale with this system? I think most teams would be self sufficient. So then the bigger money pit is in the achievement for best position.
Of course I think so. Now you can train 10 youths, why do you think all teams sell their best youths? Why do people sell the 16-17yo starts from their youth school instead of training them? :)
And if there wouldn't be trainees for sale - even worse! You don't have luck with random youth school = your teams are terrible because you can't buy better ones since everyone trains their own (but that wouldn't happen)
Anyway, you are creating a completely different game with your idea. In this game everyone would have to get guaranteed similar youth school with many great youths etc. It was like that in football-strategy.org, I played only using my youths both in u21 and main team. The transfer market was dead, nobody sold anyone good - and 30+ stars were worthless because they had high salaries and everyone could train such players for themselves anyway. Believe me that it wasn't an interesting game.
(edited)
And if there wouldn't be trainees for sale - even worse! You don't have luck with random youth school = your teams are terrible because you can't buy better ones since everyone trains their own (but that wouldn't happen)
Anyway, you are creating a completely different game with your idea. In this game everyone would have to get guaranteed similar youth school with many great youths etc. It was like that in football-strategy.org, I played only using my youths both in u21 and main team. The transfer market was dead, nobody sold anyone good - and 30+ stars were worthless because they had high salaries and everyone could train such players for themselves anyway. Believe me that it wasn't an interesting game.
(edited)
Certainly more interesting than playing corner tactics all the time to preserve training for players which you cannot use in official games.
There's always room for improvement, but the way things are now, it will be pointless. No one is interested in the sportive side of the game anymore.
Hell, we could remove the matches completely and make this a manager game in which you buy and sell potential currencies in the form of player charts. I completely miss the presence of football in this game.
There's always room for improvement, but the way things are now, it will be pointless. No one is interested in the sportive side of the game anymore.
Hell, we could remove the matches completely and make this a manager game in which you buy and sell potential currencies in the form of player charts. I completely miss the presence of football in this game.
@Raul
To make you understand even more how absurd the cancellation of injuries (linked to the cancellation of additional training) in NT friendlies is.
In the last friendly match a Moldavian player was sent off; rightly on the pitch he wasn't replaced; now he is disqualified and cannot play the next match. It would have been better if he had been seriously injured: he would have been replaced immediately; in the next match he would play as if nothing had happened.
Incidentally, if he had been slightly injured he would not have been replaced and would have continued the game limping the whole time.
This makes no sense: reinstate injuries and additional training in NT friendlies!!!
Please, Raul, give us a thought. My comments disregard my personal interests (in fact, I don't think I would gain from it, as I coach NTs), they are lucid and aim at the improvement and credibility of the game.
Thank you for your answer, if you'll give it to me. If you won't give it to me... thanks anyway.
;-)
To make you understand even more how absurd the cancellation of injuries (linked to the cancellation of additional training) in NT friendlies is.
In the last friendly match a Moldavian player was sent off; rightly on the pitch he wasn't replaced; now he is disqualified and cannot play the next match. It would have been better if he had been seriously injured: he would have been replaced immediately; in the next match he would play as if nothing had happened.
Incidentally, if he had been slightly injured he would not have been replaced and would have continued the game limping the whole time.
This makes no sense: reinstate injuries and additional training in NT friendlies!!!
Please, Raul, give us a thought. My comments disregard my personal interests (in fact, I don't think I would gain from it, as I coach NTs), they are lucid and aim at the improvement and credibility of the game.
Thank you for your answer, if you'll give it to me. If you won't give it to me... thanks anyway.
;-)
This issue got out of their hands a long time ago, they showed no interest in rectifying it and now even less so that they have limited resources.
Now every 2 seasons we have ghost seasons for both the NT and the U21... there is no type of relevance for the majority of the community when a World Cup is played, except for the first 3-4 weeks.
Now every 2 seasons we have ghost seasons for both the NT and the U21... there is no type of relevance for the majority of the community when a World Cup is played, except for the first 3-4 weeks.