Subpage under development, new version coming soon!
Topic closed!!!
Subject: [info] Archive
Dev. Diary 30: Welcome Page (Overview)
Some time ago, we presented you with the overview tab. It's a completely new tab that is supposed to collect all the key information related to running your club and to be a kind of team control panel. You will find it immediately after logging in to your account. Ultimately, the page will probably be configurable for your own preferences (you will be able to choose which elements you want to have at hand, and which ones to hide or move down the list). However, in the first approach, it will have the same appearance that it had in one of the previous Dev. Diaries:
https://xd.adobe.com/view/cd353768-7ee6-4813-b032-a68f0b5d0772-9866/?fullscreen
This week we would like to ask for your help in developing this page. We are especially interested in the first section that you can see on the website - notifications. Its goal is to create a place that will remind you of the key actions that you should take. The game will remind you of them, along with a link pointing to the right place.
Below are some examples of notifications:
1. The need to choose the line-up for the next match;
2. Training setting;
3. Hire of a coach;
4. Planning a friendly match;
5. Signing the contract with the selected coach;
6. Contracting a player from an auction.
These are only preliminary suggestions, and this is where our request for help comes in. We would like you to propose us some other possible notifications to make the game easier for you. Please comment on the Sokker Development forum.
Published on October 30, 2020
Some time ago, we presented you with the overview tab. It's a completely new tab that is supposed to collect all the key information related to running your club and to be a kind of team control panel. You will find it immediately after logging in to your account. Ultimately, the page will probably be configurable for your own preferences (you will be able to choose which elements you want to have at hand, and which ones to hide or move down the list). However, in the first approach, it will have the same appearance that it had in one of the previous Dev. Diaries:
https://xd.adobe.com/view/cd353768-7ee6-4813-b032-a68f0b5d0772-9866/?fullscreen
This week we would like to ask for your help in developing this page. We are especially interested in the first section that you can see on the website - notifications. Its goal is to create a place that will remind you of the key actions that you should take. The game will remind you of them, along with a link pointing to the right place.
Below are some examples of notifications:
1. The need to choose the line-up for the next match;
2. Training setting;
3. Hire of a coach;
4. Planning a friendly match;
5. Signing the contract with the selected coach;
6. Contracting a player from an auction.
These are only preliminary suggestions, and this is where our request for help comes in. We would like you to propose us some other possible notifications to make the game easier for you. Please comment on the Sokker Development forum.
Published on October 30, 2020
Dev Diary 31: Short workload update
This week we would like to share only a short note about our current work progress with you. We are extremely involved in the most important part of Flash replacement, and it's our main focus now. The most difficult part of this job is to implement tactic editor and match viewer. Our Flash replacement deadline with the end of the year is still safe, but because of the news that Flash starts to be blocked on some browsers or devices even before the end of the year, we feel responsible to give this task priority. So, we ask for some patience – we believe that in the next Developers Diary we will share some good news about this part of our job.
Published on November 06, 2020
This week we would like to share only a short note about our current work progress with you. We are extremely involved in the most important part of Flash replacement, and it's our main focus now. The most difficult part of this job is to implement tactic editor and match viewer. Our Flash replacement deadline with the end of the year is still safe, but because of the news that Flash starts to be blocked on some browsers or devices even before the end of the year, we feel responsible to give this task priority. So, we ask for some patience – we believe that in the next Developers Diary we will share some good news about this part of our job.
Published on November 06, 2020
Dev. Diary 32: New Match Viewer – Preview
Today we would like to share with you a work update on the new 2D/3D visualization. As we have described in previous episodes of Dev. Diaries, the new visualization is meant to be the main way of watching matches and it has been designed to support both 2D and 3D view modes simultaneously. You will be able to clearly see it in the preview graphics presented today.
Currently, work is under way to optimize the way the match is displaying in the new visualization (to make it efficient even on weaker computers), as well as work related to the animation quality of players and their play.
At the same time, we are developing the entire graphic design of the visualization and we can present these elements to you today.
Check out the link below and use the arrows to see all 7 views we have prepared:
https://xd.adobe.com/view/9c019e7e-0ac2-48c6-b3a8-95e021b303ee-c952/?fullscreen
The views are displayed in the following order:
1. Match loading screen - the view that is displayed at the very beginning of the match loading. You can see the video advertising option here - this element will only apply to players without a PLUS subscription - but it can be omitted using tokens - i.e. additional in-game purchase.
2. Then there is a series of views of the match intro that are displayed as the players run onto the pitch (that is, before the match starts). Here we have one by one - a presentation of the kits of both teams, a potential advertiser, the line-up of both teams and the tactics.
3. In the fifth view you can see how the match is displayed - at the bottom you can additionally see a time bar, which allows you to scroll to selected situations. These situations are also marked on the bar with the colours of the teams and icons.
4. The last two screens are the menu view with view options and camera modes. These are two propositions for this view, the content is exactly the same, the only difference is the shape of the drop-down menu.
We hope you like the new proposals.
Published on November 13, 2020
Today we would like to share with you a work update on the new 2D/3D visualization. As we have described in previous episodes of Dev. Diaries, the new visualization is meant to be the main way of watching matches and it has been designed to support both 2D and 3D view modes simultaneously. You will be able to clearly see it in the preview graphics presented today.
Currently, work is under way to optimize the way the match is displaying in the new visualization (to make it efficient even on weaker computers), as well as work related to the animation quality of players and their play.
At the same time, we are developing the entire graphic design of the visualization and we can present these elements to you today.
Check out the link below and use the arrows to see all 7 views we have prepared:
https://xd.adobe.com/view/9c019e7e-0ac2-48c6-b3a8-95e021b303ee-c952/?fullscreen
The views are displayed in the following order:
1. Match loading screen - the view that is displayed at the very beginning of the match loading. You can see the video advertising option here - this element will only apply to players without a PLUS subscription - but it can be omitted using tokens - i.e. additional in-game purchase.
2. Then there is a series of views of the match intro that are displayed as the players run onto the pitch (that is, before the match starts). Here we have one by one - a presentation of the kits of both teams, a potential advertiser, the line-up of both teams and the tactics.
3. In the fifth view you can see how the match is displayed - at the bottom you can additionally see a time bar, which allows you to scroll to selected situations. These situations are also marked on the bar with the colours of the teams and icons.
4. The last two screens are the menu view with view options and camera modes. These are two propositions for this view, the content is exactly the same, the only difference is the shape of the drop-down menu.
We hope you like the new proposals.
Published on November 13, 2020
Dev. Diary 33: New Match Viewer – Work update
This week please discover more graphics and work in progress screenshots from our current main challenge - new match viewer. We are working simultaneously with few elements, like stadium visualization, player animations, or field textures. As we are getting closer to the final results, we will, from time to time, reduce the length of our Developer Diaries, and instead of text, present more screens or graphics.
New 3D / 2D viewer:
https://ibb.co/0mJmMRq
https://ibb.co/2YHK8tG
https://ibb.co/tCS9jcz
https://ibb.co/kJQq92J
https://ibb.co/QmKd1S7
Old viewer conversion:
We are also working on translation of old viewer (2D) from Flash to HTML. Here we are also moving forward, and this week we can share a set of animations with you, prepared in HTML - as you see, we have all player animations almost ready, and we can move into final part - configuration between graphics/animations and match engine data.
https://skaldy.com/mv/
Published on November 20, 2020
This week please discover more graphics and work in progress screenshots from our current main challenge - new match viewer. We are working simultaneously with few elements, like stadium visualization, player animations, or field textures. As we are getting closer to the final results, we will, from time to time, reduce the length of our Developer Diaries, and instead of text, present more screens or graphics.
New 3D / 2D viewer:
https://ibb.co/0mJmMRq
https://ibb.co/2YHK8tG
https://ibb.co/tCS9jcz
https://ibb.co/kJQq92J
https://ibb.co/QmKd1S7
Old viewer conversion:
We are also working on translation of old viewer (2D) from Flash to HTML. Here we are also moving forward, and this week we can share a set of animations with you, prepared in HTML - as you see, we have all player animations almost ready, and we can move into final part - configuration between graphics/animations and match engine data.
https://skaldy.com/mv/
Published on November 20, 2020
Dev. Diary 34: New editor – Work update
Short note today - last week we were finishing a new tactic editor, and it's finally done. Currently, a new editor (without flash), is uploaded and linked on the test server. We can start tests (all admins are involved), as there are still bugs that need to be tracked down before we upload the editor to sokker.org. Anyway, it's one of the most complicated flash elements, so we perceive that step as one of the most important in current stage of the project.
Flash is still our key focus right now, but next week we will also share with you a few more graphics from the new interface!
Published on November 27, 2020
Short note today - last week we were finishing a new tactic editor, and it's finally done. Currently, a new editor (without flash), is uploaded and linked on the test server. We can start tests (all admins are involved), as there are still bugs that need to be tracked down before we upload the editor to sokker.org. Anyway, it's one of the most complicated flash elements, so we perceive that step as one of the most important in current stage of the project.
Flash is still our key focus right now, but next week we will also share with you a few more graphics from the new interface!
Published on November 27, 2020
Dev. Diary 35: More Graphics Projects - Desktop and Mobile
We continue to work on the new look. You saw our approach to the new layout in previous Dev. Diaries, with dark and light versions. This time, we focused on transforming one of them (dark) into other views. We are also sharing with you how the graphics display on smartphones (there will be two page layouts - vertical and horizontal).
Thus, we are happy that we can present you a new view, already fully coloured (the overview tab - a new tab where you will be directed straight after logging in). And both finished views: club website and overview - we also present you on mobile. We are still slightly tweaking the designs so the watchful eye may notice some minor changes (slightly polished colors, better contrast, new icons).
Desktop view - overview view (welcome page after logging in, player view):
https://xd.adobe.com/view/caedb853-28a5-4e4b-8166-e0ba38b5eea6-9fbe/?fullscreen
Desktop view - club view (any club in the game):
https://xd.adobe.com/view/5ee9debe-be81-4533-80f5-ab0805ddf2f5-0bba/screen/9b64c8c0-8af7-4368-a02d-d48b1d324036?fullscreen
Mobile views (use the side arrows to see individual views vertically and horizontally):
https://xd.adobe.com/view/41b6bb04-265b-4533-bc77-1b4cbf8ba24c-14e5/?fullscreen
Published on December 04, 2020
We continue to work on the new look. You saw our approach to the new layout in previous Dev. Diaries, with dark and light versions. This time, we focused on transforming one of them (dark) into other views. We are also sharing with you how the graphics display on smartphones (there will be two page layouts - vertical and horizontal).
Thus, we are happy that we can present you a new view, already fully coloured (the overview tab - a new tab where you will be directed straight after logging in). And both finished views: club website and overview - we also present you on mobile. We are still slightly tweaking the designs so the watchful eye may notice some minor changes (slightly polished colors, better contrast, new icons).
Desktop view - overview view (welcome page after logging in, player view):
https://xd.adobe.com/view/caedb853-28a5-4e4b-8166-e0ba38b5eea6-9fbe/?fullscreen
Desktop view - club view (any club in the game):
https://xd.adobe.com/view/5ee9debe-be81-4533-80f5-ab0805ddf2f5-0bba/screen/9b64c8c0-8af7-4368-a02d-d48b1d324036?fullscreen
Mobile views (use the side arrows to see individual views vertically and horizontally):
https://xd.adobe.com/view/41b6bb04-265b-4533-bc77-1b4cbf8ba24c-14e5/?fullscreen
Published on December 04, 2020
Dev. Diary 36: Final update on Flash replacement
New Year is almost here, and we are also close to the end of the Flash replacement process. Today, please read a few final pieces of information about the next steps and deadlines that we are planning for the next two weeks of December.
Match viewers
We are happy to inform, that our work with match viewers is close to the end. The old 2D viewer is almost done, you can check the final view here:
https://sokker-viewer-2d.netlify.app/
There are still minor issues to fix (ball size, or game result information, for example) but there are no serious problems that could stop us from implementing that viewer at the end of the year.
New viewer (that will combine new 2D and 3D views together) is also at a quite advanced stage, and close to the testing stage. There is a huge chance that this viewer will also be available at the end of this year, probably as "early access" for plus users. But you need to remember, that it will be a beta version, dedicated for public tests - we believe, that the Sokker community can help us with detailed feedback about the new viewers.
Other flash elements
The rest of the flash elements are also prepared and waiting on the test server - they are combined with Sokker backend code upgrade, so from developer's perspective, it's quite a huge replacement to be made. It's possible that some new bugs and issues may appear after implementation, that was unnoticed during testing - that's why we decided to introduce that update close after Christmas (like 28-29.12), to avoid technical problems during that unique time.
We are totally aware, that flash problems are getting more and more serious last days - but we hope that New Year will be a fresh start for Sokker without any flash technology elements, and we will proceed to our next task - general Sokker update.
Published on December 18, 2020
New Year is almost here, and we are also close to the end of the Flash replacement process. Today, please read a few final pieces of information about the next steps and deadlines that we are planning for the next two weeks of December.
Match viewers
We are happy to inform, that our work with match viewers is close to the end. The old 2D viewer is almost done, you can check the final view here:
https://sokker-viewer-2d.netlify.app/
There are still minor issues to fix (ball size, or game result information, for example) but there are no serious problems that could stop us from implementing that viewer at the end of the year.
New viewer (that will combine new 2D and 3D views together) is also at a quite advanced stage, and close to the testing stage. There is a huge chance that this viewer will also be available at the end of this year, probably as "early access" for plus users. But you need to remember, that it will be a beta version, dedicated for public tests - we believe, that the Sokker community can help us with detailed feedback about the new viewers.
Other flash elements
The rest of the flash elements are also prepared and waiting on the test server - they are combined with Sokker backend code upgrade, so from developer's perspective, it's quite a huge replacement to be made. It's possible that some new bugs and issues may appear after implementation, that was unnoticed during testing - that's why we decided to introduce that update close after Christmas (like 28-29.12), to avoid technical problems during that unique time.
We are totally aware, that flash problems are getting more and more serious last days - but we hope that New Year will be a fresh start for Sokker without any flash technology elements, and we will proceed to our next task - general Sokker update.
Published on December 18, 2020
Dev Diary 37: Final flash replacement
Today we are introducing Flash replacement. It is possible that you will encounter temporary issues with game access today and tomorrow (but have hope to avoid such serious complications). It's also possible that new game bugs will occur – together with flash replacement, we are also introducing huge game code actualization that will be the foundation for future game development. There will be no new options this time, but the game code was rewritten in many places – so possible bugs can be connected to different parts of the game, not only to Flash replacements.
What will change today?
• 2D Match viewer (retro version) – existing 2D viewer rewritten to HTML technology (from Flash). What is important, this viewer should also work with mobile devices;
• Tactic editor (basic version, without copy/paste button – we will add this function soon);
• Player faces (with current faces design, not the new one);
• Default left side menu – we are changing the menu location to left side navigation. It’s coherent with the upcoming new layout, and we believe it’s a good time for current users to start using the left menu, to make the switch to the new layout smoother when it finally gets introduced.
The question mark about charts replacement – we still have some technical issues, it's possible to introduce them a bit later.
At the same time, there is an important information – Flash blockade for browsers is planned globally for January 12th, not today. So in case of any problems – we still have a few days for additional work.
About the new 3D viewer – it's almost ready, but there are still some elements that need to be improved. We decided to introduce it a bit later, we hope, in 2-3 weeks’ time.
Published on December 31 2020
Today we are introducing Flash replacement. It is possible that you will encounter temporary issues with game access today and tomorrow (but have hope to avoid such serious complications). It's also possible that new game bugs will occur – together with flash replacement, we are also introducing huge game code actualization that will be the foundation for future game development. There will be no new options this time, but the game code was rewritten in many places – so possible bugs can be connected to different parts of the game, not only to Flash replacements.
What will change today?
• 2D Match viewer (retro version) – existing 2D viewer rewritten to HTML technology (from Flash). What is important, this viewer should also work with mobile devices;
• Tactic editor (basic version, without copy/paste button – we will add this function soon);
• Player faces (with current faces design, not the new one);
• Default left side menu – we are changing the menu location to left side navigation. It’s coherent with the upcoming new layout, and we believe it’s a good time for current users to start using the left menu, to make the switch to the new layout smoother when it finally gets introduced.
The question mark about charts replacement – we still have some technical issues, it's possible to introduce them a bit later.
At the same time, there is an important information – Flash blockade for browsers is planned globally for January 12th, not today. So in case of any problems – we still have a few days for additional work.
About the new 3D viewer – it's almost ready, but there are still some elements that need to be improved. We decided to introduce it a bit later, we hope, in 2-3 weeks’ time.
Published on December 31 2020
Dev. Diary 38: Last Changes – Summary
As most of you know, we made a number of changes last week. It was not only the replacement of key Flash elements (such as the implementation of a new tactic editor and 2D match visualization), but also a significant update of the Sokker code. Thanks to these changes it will be possible to significantly accelerate the game's development.
Of course, we did not avoid errors, but we tried to respond to the most important ones on an ongoing basis. Nevertheless, we managed to escape major failures, which should be considered a moderate success given the scale of these changes.
The changes also moved us to a new server - much newer and more efficient than the previous one.
We are at the very end of the first stage of our Sokker development project: eliminating all Flash elements and preparing the game for further development.
Until this stage is closed, we have to:
1. Convert the match view to HTML;
2. Change the tactic view in the match settings to HTML;
3. Convert junior charts to HTML;
4. Introduce the 3D match visualization.
Elimination of remaining bugs that are still to be repaired:
1. Scheduling friendly leagues (priority);
2. Fixing bugs in the tactic editor (priority);
3. Correcting the charts (so that they correctly indicate trained and untrained weeks);
4. And any other less serious reports (remember that you can report bugs - preferably directly on the Bugs Forum).
We are aware of the forum comments related to the transition to the newer Sokker theme. We are very sorry, but we couldn't keep developing two themes any further. We have to focus on one now, because it will save us a lot of resources and time. It will significantly speed up the work on the planned change of the Sokker interface along with the new look (presented in previous Dev Diaries). However, it is important to mention that, as part of the introduction of the new interface, we are planning to prepare a few skins. Apart from the default ones based on new graphics, we are also planning a retro skin in order not to forget about the rich and long history of our game.
Although there are still a few tasks to be worked out, along with the above-mentioned works, proper programming works on subsequent changes have already started. The order of implementation of individual elements that we announced in Dev. Diaries last year will be announced in a week. The important information is, however, that you will not have to wait for those updates as long as for Flash elimination - we hope that you will see some changes in the current season.
Keep your fingers crossed, we strongly believe that 2021 will be a turning point for the future of Sokker!
Published on January 08, 2021
As most of you know, we made a number of changes last week. It was not only the replacement of key Flash elements (such as the implementation of a new tactic editor and 2D match visualization), but also a significant update of the Sokker code. Thanks to these changes it will be possible to significantly accelerate the game's development.
Of course, we did not avoid errors, but we tried to respond to the most important ones on an ongoing basis. Nevertheless, we managed to escape major failures, which should be considered a moderate success given the scale of these changes.
The changes also moved us to a new server - much newer and more efficient than the previous one.
We are at the very end of the first stage of our Sokker development project: eliminating all Flash elements and preparing the game for further development.
Until this stage is closed, we have to:
1. Convert the match view to HTML;
2. Change the tactic view in the match settings to HTML;
3. Convert junior charts to HTML;
4. Introduce the 3D match visualization.
Elimination of remaining bugs that are still to be repaired:
1. Scheduling friendly leagues (priority);
2. Fixing bugs in the tactic editor (priority);
3. Correcting the charts (so that they correctly indicate trained and untrained weeks);
4. And any other less serious reports (remember that you can report bugs - preferably directly on the Bugs Forum).
We are aware of the forum comments related to the transition to the newer Sokker theme. We are very sorry, but we couldn't keep developing two themes any further. We have to focus on one now, because it will save us a lot of resources and time. It will significantly speed up the work on the planned change of the Sokker interface along with the new look (presented in previous Dev Diaries). However, it is important to mention that, as part of the introduction of the new interface, we are planning to prepare a few skins. Apart from the default ones based on new graphics, we are also planning a retro skin in order not to forget about the rich and long history of our game.
Although there are still a few tasks to be worked out, along with the above-mentioned works, proper programming works on subsequent changes have already started. The order of implementation of individual elements that we announced in Dev. Diaries last year will be announced in a week. The important information is, however, that you will not have to wait for those updates as long as for Flash elimination - we hope that you will see some changes in the current season.
Keep your fingers crossed, we strongly believe that 2021 will be a turning point for the future of Sokker!
Published on January 08, 2021
Dev. Diary 39: Next upcoming changes: new layout, graphics and overview page!
Goodbye Flash, welcome new year! After Flash replacement, we can now focus on our main goal - general Sokker update.
And here are the most important news - we decided to introduce changes one by one, starting from the new interface. Instead of preparing one great Sokker update, you will be able to see changes much faster, one after another. We believe that it is a much better solution, helping us to avoid too many technical issues or new bugs.
From the user's perspective, it seems like really good news. The new interface will be introduced page after page, starting with the already presented OVERVIEW.
The overview will be our starting page, each of us will find that page just after login, and it will work as our commanding center - with all major informations, linked to the most crucial game elements.
Here you can find the actual look:
Desktop: https://xd.adobe.com/view/7cb4195d-54e8-49fe-b5d1-f77fafc2ca2d-29e7/screen/637a11bf-361c-4623-bf89-9fd6f3fc043b?fullscreen
Mobile vertical: https://xd.adobe.com/view/dd87c6d5-113c-4cee-a05d-7a8cb625c951-88d4/screen/2e6b0f52-3047-41f7-b0bb-5be0b460b8f5?fullscreen
Mobile horizontal: https://xd.adobe.com/view/dd87c6d5-113c-4cee-a05d-7a8cb625c951-88d4/screen/2f6fc0eb-c8ba-4d98-9055-9ebfa2662f91?fullscreen
First new page will be introduced in two steps:
1. In next 2-3 weeks we hope to develop a new menu system (left bar and top bar, as it's presented on links above), and adjust the current Sokker motive to new colors & fonts.
2. After another few weeks, we will introduce an overview with all options you can see on project.
It means, that even in the current season we will enjoy new graphics and the first new page made 100% from the scratch. After that, we will replace the next subpages one by one, starting from the most popular (as calendar, training, or finances). New pages are not only about new graphics - in many cases, you will find lots of new elements - as on overview page.
Overview, short summary of upcoming innovations:
1. Alert center - you will be informed if any crucial action for your club is needed - as trainer appointment, squad selection, friendly setting).
2. Easy access for the last 3 games and upcoming one (with hidden results)
3. Week summary, with all important information
4. Pressroom - that will help us to inform all users about the most important news (in the future it will also contain news about our own club, generated by the game)
5. Club summary (with one new feature - seasonal fans expectations)
6. Transfers shortlist - it's probably the most advanced element, with a lot of new features - bidding in real time (no need to refresh site), list view with key information, bidding from list level, option to skip player if we are no longer interested, or even option to roll out players skills.
We are really excited about upcoming changes, and we strongly believe that even this first page of our development will bring quite lots of new functionalities and features.
Published on January 15, 2021
Goodbye Flash, welcome new year! After Flash replacement, we can now focus on our main goal - general Sokker update.
And here are the most important news - we decided to introduce changes one by one, starting from the new interface. Instead of preparing one great Sokker update, you will be able to see changes much faster, one after another. We believe that it is a much better solution, helping us to avoid too many technical issues or new bugs.
From the user's perspective, it seems like really good news. The new interface will be introduced page after page, starting with the already presented OVERVIEW.
The overview will be our starting page, each of us will find that page just after login, and it will work as our commanding center - with all major informations, linked to the most crucial game elements.
Here you can find the actual look:
Desktop: https://xd.adobe.com/view/7cb4195d-54e8-49fe-b5d1-f77fafc2ca2d-29e7/screen/637a11bf-361c-4623-bf89-9fd6f3fc043b?fullscreen
Mobile vertical: https://xd.adobe.com/view/dd87c6d5-113c-4cee-a05d-7a8cb625c951-88d4/screen/2e6b0f52-3047-41f7-b0bb-5be0b460b8f5?fullscreen
Mobile horizontal: https://xd.adobe.com/view/dd87c6d5-113c-4cee-a05d-7a8cb625c951-88d4/screen/2f6fc0eb-c8ba-4d98-9055-9ebfa2662f91?fullscreen
First new page will be introduced in two steps:
1. In next 2-3 weeks we hope to develop a new menu system (left bar and top bar, as it's presented on links above), and adjust the current Sokker motive to new colors & fonts.
2. After another few weeks, we will introduce an overview with all options you can see on project.
It means, that even in the current season we will enjoy new graphics and the first new page made 100% from the scratch. After that, we will replace the next subpages one by one, starting from the most popular (as calendar, training, or finances). New pages are not only about new graphics - in many cases, you will find lots of new elements - as on overview page.
Overview, short summary of upcoming innovations:
1. Alert center - you will be informed if any crucial action for your club is needed - as trainer appointment, squad selection, friendly setting).
2. Easy access for the last 3 games and upcoming one (with hidden results)
3. Week summary, with all important information
4. Pressroom - that will help us to inform all users about the most important news (in the future it will also contain news about our own club, generated by the game)
5. Club summary (with one new feature - seasonal fans expectations)
6. Transfers shortlist - it's probably the most advanced element, with a lot of new features - bidding in real time (no need to refresh site), list view with key information, bidding from list level, option to skip player if we are no longer interested, or even option to roll out players skills.
We are really excited about upcoming changes, and we strongly believe that even this first page of our development will bring quite lots of new functionalities and features.
Published on January 15, 2021
Dev. Diary 40: More interface pages
As our programmers are working on the new interface and the Overview page, which will be introduced as the first one, we are developing few more pages with UX and graphics designers.
Please check out the new look of the following subpages:
Calendar (list view): https://xd.adobe.com/view/6776ad00-0299-4a3f-b5de-5ccbe8a18d91-3225/?fullscreen
Calendar (monthly view): https://xd.adobe.com/view/6776ad00-0299-4a3f-b5de-5ccbe8a18d91-3225/screen/ad7df139-83a3-43fc-9466-a714711e7063?fullscreen
Training, team overview: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/1fac8341-e2a9-4e64-b9d3-25d4eb7cabcb?fullscreen
Training, player history: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/cb4ceac6-1f7f-490e-a352-6952ca375a9d?fullscreen
Training - weekly report: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/f8ee5e0e-37f9-4817-a884-1671fec4556d?fullscreen
New training system interface (10 slots to fill): https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/?fullscreen
Trainers list: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/695c5415-a4dc-43d5-b88e-1357a8f42f3a?fullscreen
We are open to all comments and ideas. Please remember that the presented views are still a work in progress.
Published on January 22, 2021
As our programmers are working on the new interface and the Overview page, which will be introduced as the first one, we are developing few more pages with UX and graphics designers.
Please check out the new look of the following subpages:
Calendar (list view): https://xd.adobe.com/view/6776ad00-0299-4a3f-b5de-5ccbe8a18d91-3225/?fullscreen
Calendar (monthly view): https://xd.adobe.com/view/6776ad00-0299-4a3f-b5de-5ccbe8a18d91-3225/screen/ad7df139-83a3-43fc-9466-a714711e7063?fullscreen
Training, team overview: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/1fac8341-e2a9-4e64-b9d3-25d4eb7cabcb?fullscreen
Training, player history: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/cb4ceac6-1f7f-490e-a352-6952ca375a9d?fullscreen
Training - weekly report: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/f8ee5e0e-37f9-4817-a884-1671fec4556d?fullscreen
New training system interface (10 slots to fill): https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/?fullscreen
Trainers list: https://xd.adobe.com/view/f5c67c60-4ccc-4885-9834-6313e5de91e1-a095/screen/695c5415-a4dc-43d5-b88e-1357a8f42f3a?fullscreen
We are open to all comments and ideas. Please remember that the presented views are still a work in progress.
Published on January 22, 2021
Dev. Diary 41: Bug Fixes
This week we bring a quick update on the bugs that we have recently fixed.
1. 2D matches HD quality (displaying a match in the full screen does not downgrade its quality).
2. Charts - we have both improved the senior’s talent charts and implemented the junior player’s chart.
3. There were also some missing elements that were not originally transferred from Flash, such as the mood and the fan club charts or the account balance chart. New charts have been implemented there.
Simultaneously, we are working on:
1. 3D matches - we have another delay in implementing this option, but it looks like we are getting closer. We will probably release it without fans (currently this element generates the most errors), other elements of the player look good;
2. Automated transfer deadline delays in the event of a server crash (currently, we can only intervene manually which for various reasons does not allow us to react on time in most cases);
3. Fixing a bug with a transfer being canceled by an admin - now, after canceling a transfer by an admin, the rule of 4 weeks from purchasing a player applies again;
4. Availability of the 2D viewer for iPhone users (the problem has not been solved yet, but we are close to eliminate the causes, unfortunately, it turned out to be quite complex and time-consuming).
The rest of the work is in progress, as reported in previous Dev. Diaries.
Published on January 29, 2021
This week we bring a quick update on the bugs that we have recently fixed.
1. 2D matches HD quality (displaying a match in the full screen does not downgrade its quality).
2. Charts - we have both improved the senior’s talent charts and implemented the junior player’s chart.
3. There were also some missing elements that were not originally transferred from Flash, such as the mood and the fan club charts or the account balance chart. New charts have been implemented there.
Simultaneously, we are working on:
1. 3D matches - we have another delay in implementing this option, but it looks like we are getting closer. We will probably release it without fans (currently this element generates the most errors), other elements of the player look good;
2. Automated transfer deadline delays in the event of a server crash (currently, we can only intervene manually which for various reasons does not allow us to react on time in most cases);
3. Fixing a bug with a transfer being canceled by an admin - now, after canceling a transfer by an admin, the rule of 4 weeks from purchasing a player applies again;
4. Availability of the 2D viewer for iPhone users (the problem has not been solved yet, but we are close to eliminate the causes, unfortunately, it turned out to be quite complex and time-consuming).
The rest of the work is in progress, as reported in previous Dev. Diaries.
Published on January 29, 2021
Dev. Diary 42: Bugs fixes - status
We are delighted to announce few pieces of positive information:
1. The decision was made, two skin options will be deployed at once - light and dark, so everyone could find something for themself;
2. Light skin project is ready, you can check it out here: https://xd.adobe.com/view/6cca5199-4603-4d79-a720-3296347dd569-3999/?fullscreen (you need to press arrows to check all graphics);
3. Work on the new GUI is at a quite advanced stage now, the new menu and both skins will surely be deployed in February;
4. Soon, we'll start working on the retro skin - we need to make it clear with you, the users, what do you mean by "retro" - and on which skin should we base it. For that purpose, we'll take a short survey in the coming days;
5. A fix for the match visualization, the player names are displayed now! Some users found it already - it was possible to enable this option with the "Home" button on your keyboard. Unfortunately, not everyone has that button so it was changed to the "N" button. What is more, displaying names was defined for enabled by default;
6. There was one more fix for match visualization, which for many was really crucial during watching - the player name is now displayed after hovering the mouse cursor over a player.
A short brief about fixes/enhancements we've been working on lately:
1. 3D matches - we're working on fixing some smaller bugs;
2. Automatically postponing transfer deadlines during serves problems - we're about to define technical conditions which must be fulfilled to make it, we have invented a "mechanism" checking whether the server is working;
3. Fixing a 4-week grace period for transfer after canceling a transfer by admin - our backend developer started working on that task, but he has to find the best solution. The work is in progress but it's hard to predict if it can be finished this week;
4. 2D match viewer for iPhone users - The new test environment was bought to check different web browsers - the problem is being verified there. The thing is that HTML animation is too "heavy" on iOS and the web browser doesn't run it. We're working on making it lighter so it could meet the limits.
Published on February 05, 2021
We are delighted to announce few pieces of positive information:
1. The decision was made, two skin options will be deployed at once - light and dark, so everyone could find something for themself;
2. Light skin project is ready, you can check it out here: https://xd.adobe.com/view/6cca5199-4603-4d79-a720-3296347dd569-3999/?fullscreen (you need to press arrows to check all graphics);
3. Work on the new GUI is at a quite advanced stage now, the new menu and both skins will surely be deployed in February;
4. Soon, we'll start working on the retro skin - we need to make it clear with you, the users, what do you mean by "retro" - and on which skin should we base it. For that purpose, we'll take a short survey in the coming days;
5. A fix for the match visualization, the player names are displayed now! Some users found it already - it was possible to enable this option with the "Home" button on your keyboard. Unfortunately, not everyone has that button so it was changed to the "N" button. What is more, displaying names was defined for enabled by default;
6. There was one more fix for match visualization, which for many was really crucial during watching - the player name is now displayed after hovering the mouse cursor over a player.
A short brief about fixes/enhancements we've been working on lately:
1. 3D matches - we're working on fixing some smaller bugs;
2. Automatically postponing transfer deadlines during serves problems - we're about to define technical conditions which must be fulfilled to make it, we have invented a "mechanism" checking whether the server is working;
3. Fixing a 4-week grace period for transfer after canceling a transfer by admin - our backend developer started working on that task, but he has to find the best solution. The work is in progress but it's hard to predict if it can be finished this week;
4. 2D match viewer for iPhone users - The new test environment was bought to check different web browsers - the problem is being verified there. The thing is that HTML animation is too "heavy" on iOS and the web browser doesn't run it. We're working on making it lighter so it could meet the limits.
Published on February 05, 2021
Dev. Diary 43: New navigation & 3D visualisation!
GO! As you see today we have done the first major deployment of new elements on Sokker. And there a lot of them at once!
New design – navigation & two skins:
1. There are new navigation and page layout. Side and top panels which have been designed from the scratch are the first new elements of the new Sokker layout, which in the next steps will be developed further changes (deploying new layout page by page)
2. Other elements (particular pages) have been adjusted coloristically, so it looks consistently everywhere. However it’s not the final layout yet, it’s only a temporary adjustment to the old content of the page and to new navigation elements.
3. In the first steps there are two coloristic skins – light and dark, you can change them in the settings.
4. Accordingly to the announcements, we are working on skin inspired on old sokker classic.
Navigation changes
Few elements change their place, which we’ll have to get used to. Above shortlist of those changes:
1. FINANCE tab – it’s now under the OFFICE.
2. PLAYERS tab – it’s under the CLUB tab (which currently holds TEAM name, which will better suit its new function). The club page will be available by clicking on the logo or team name. All names and descriptions are deployed in English and will be translated to the local language shortly.
3. There is a change of place for a few elements – at left will stay only those, which are directly connected to our club (and NT) management (and the FORUM tab). Whereas on the top panel there will be moved „additional” tabs, like World, Country, Searching, Rules or Setting.
4. Also on the top there will be displayed notifications and mail, which will have separate icons now. There will be also displayed info about the number of awaiting „items”
At the same time we deploy new 3D match visualization
Ultimately 3D version will be available only for PLUS users. For now, it stays open for everyone for the test phase.
2D version is not gone – it’ll be an alternative visualization, available for everyone.
IMPORTANT: it’s test version. It means that there may be (and surely will) some bugs – we kindly ask you to report them in proper forums. We haven’t managed to fix some elements, e.g. funs visualization – therefore currently they won’t be visible.
The current visualization interface (menu to manage visualization) is also temporary – currently, we’re working on the design of matches, which should be kept as live matches broadcast, with full match intro, animations, etc.
[u]In the end, some fixes, which were done as well:[ /u]
1. Rules of 4 weeks it not in effect for transfers cancelled by admins;
2. The scoreboard during 2D visualization is moved to the top (as it was sometimes hidden because of resolution setting for some browsers)
3. There will be again a ball icon over the goalscorer!
Published on February 12, 2021
GO! As you see today we have done the first major deployment of new elements on Sokker. And there a lot of them at once!
New design – navigation & two skins:
1. There are new navigation and page layout. Side and top panels which have been designed from the scratch are the first new elements of the new Sokker layout, which in the next steps will be developed further changes (deploying new layout page by page)
2. Other elements (particular pages) have been adjusted coloristically, so it looks consistently everywhere. However it’s not the final layout yet, it’s only a temporary adjustment to the old content of the page and to new navigation elements.
3. In the first steps there are two coloristic skins – light and dark, you can change them in the settings.
4. Accordingly to the announcements, we are working on skin inspired on old sokker classic.
Navigation changes
Few elements change their place, which we’ll have to get used to. Above shortlist of those changes:
1. FINANCE tab – it’s now under the OFFICE.
2. PLAYERS tab – it’s under the CLUB tab (which currently holds TEAM name, which will better suit its new function). The club page will be available by clicking on the logo or team name. All names and descriptions are deployed in English and will be translated to the local language shortly.
3. There is a change of place for a few elements – at left will stay only those, which are directly connected to our club (and NT) management (and the FORUM tab). Whereas on the top panel there will be moved „additional” tabs, like World, Country, Searching, Rules or Setting.
4. Also on the top there will be displayed notifications and mail, which will have separate icons now. There will be also displayed info about the number of awaiting „items”
At the same time we deploy new 3D match visualization
Ultimately 3D version will be available only for PLUS users. For now, it stays open for everyone for the test phase.
2D version is not gone – it’ll be an alternative visualization, available for everyone.
IMPORTANT: it’s test version. It means that there may be (and surely will) some bugs – we kindly ask you to report them in proper forums. We haven’t managed to fix some elements, e.g. funs visualization – therefore currently they won’t be visible.
The current visualization interface (menu to manage visualization) is also temporary – currently, we’re working on the design of matches, which should be kept as live matches broadcast, with full match intro, animations, etc.
[u]In the end, some fixes, which were done as well:[ /u]
1. Rules of 4 weeks it not in effect for transfers cancelled by admins;
2. The scoreboard during 2D visualization is moved to the top (as it was sometimes hidden because of resolution setting for some browsers)
3. There will be again a ball icon over the goalscorer!
Published on February 12, 2021
Dev. Diary 44 - Latest fixes
Below you can find the list of minor and major fixes which have been done:
1. Light skin - white background changed for a little darker one, so it won't be so unpleasant to watch anymore;
2. Font change - bigger font size was set as default, which made the forum and other elements more readable. In few places, it breaks the layout (e.g. choosing the position of a player in match settings view), but it's the first thing to fix;
3. League tables - the colour scheme was changed (especially the contrast for the dark skin);
4. The colour of pops - pops of player values are distinguished with light green colour in the dark skin (again, a matter of contrast);
5. Mobile - trimming of elements was fixed - it's possible to scroll left and right (e.g. tables);
6. Left menu - it was embedded permanently and it's not an element of singular pages (it's no longer necessary to scroll down whole page content to see the clock, for example).
Published on February 19, 2021
Below you can find the list of minor and major fixes which have been done:
1. Light skin - white background changed for a little darker one, so it won't be so unpleasant to watch anymore;
2. Font change - bigger font size was set as default, which made the forum and other elements more readable. In few places, it breaks the layout (e.g. choosing the position of a player in match settings view), but it's the first thing to fix;
3. League tables - the colour scheme was changed (especially the contrast for the dark skin);
4. The colour of pops - pops of player values are distinguished with light green colour in the dark skin (again, a matter of contrast);
5. Mobile - trimming of elements was fixed - it's possible to scroll left and right (e.g. tables);
6. Left menu - it was embedded permanently and it's not an element of singular pages (it's no longer necessary to scroll down whole page content to see the clock, for example).
Published on February 19, 2021
Dev. Diary 45 - Final match setting
Today, news with not many words, but full of, not only visualizations but realistic (developed) screens. The matches will soon be available with really advanced settings. By clicking the following link you can see the options, which will be available while watching a match:
https://xd.adobe.com/view/9faf77f6-a275-4579-afc1-cc567489231a-cafc/screen/8a693ab3-0f7f-4686-823c-9aaa440292b6/?fullscreen
Most important changes:
- pre-match intro (summary of team forms, current table, team stars),
- match settings panel (options for the match, camera, speed, replays),
- summary of match data and match facts/statistics,
- timeline with the possibility to skip to the match event of choice.
Published on February 26, 2021
Today, news with not many words, but full of, not only visualizations but realistic (developed) screens. The matches will soon be available with really advanced settings. By clicking the following link you can see the options, which will be available while watching a match:
https://xd.adobe.com/view/9faf77f6-a275-4579-afc1-cc567489231a-cafc/screen/8a693ab3-0f7f-4686-823c-9aaa440292b6/?fullscreen
Most important changes:
- pre-match intro (summary of team forms, current table, team stars),
- match settings panel (options for the match, camera, speed, replays),
- summary of match data and match facts/statistics,
- timeline with the possibility to skip to the match event of choice.
Published on February 26, 2021