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Subject: [GD] Injuries
of course not :)
i want a decent limit of injuries based on the number of games per week
reduced light injury to less days based on the number per days per week
and if possible to increase a bit the performance of the injured player
is it too much :) and one more thing fix the bug for accumulated injuries as promised as priority :) ...
i want a decent limit of injuries based on the number of games per week
reduced light injury to less days based on the number per days per week
and if possible to increase a bit the performance of the injured player
is it too much :) and one more thing fix the bug for accumulated injuries as promised as priority :) ...
The thing is, there's already effectively a guaranteed way to avoid injuries in friendlies - by corner tactics aka not actually playing. It's cheaply circumventing the system. In doing so, it literally sucks some of the 'fun' out of the game for non-PLUS users (who are in the vast majority). I'm arguing that it's better for the health of the game that friendly injuries be removed based on this. If it weren't for arcade option, I'd have quit this game AGAIN, already.
What I am asking for in no injuries in friendlies already exists as a pathetic workaround.
You long time users don't seem to get it. This game really isn't that easy to learn, or fun, as it stands. Playing corner tactics is effectively not playing a game. That's part of why it's numbers continue to dwindle.
I'll concede to you the argument about injuries in friendlies. However, if Raul and company actually want to grow the user base, they need to make the game more appealing to people starting out. Make them forget about the fact that it'll take several years to really even BEGIN to compete with existing teams, because there's means to enjoy the game along the way.
What I am asking for in no injuries in friendlies already exists as a pathetic workaround.
You long time users don't seem to get it. This game really isn't that easy to learn, or fun, as it stands. Playing corner tactics is effectively not playing a game. That's part of why it's numbers continue to dwindle.
I'll concede to you the argument about injuries in friendlies. However, if Raul and company actually want to grow the user base, they need to make the game more appealing to people starting out. Make them forget about the fact that it'll take several years to really even BEGIN to compete with existing teams, because there's means to enjoy the game along the way.
+1 to this. And in my opinion everyone should use corners in friendlies until devs notice the problem with that because spamming forums with issues doesn't work for the most part.
further - this isn't specifically addressed to you sviktorov :)
I AM actually making some effort to make this game accessible to newer players.
I've created a thread for arcade games here: https://sokker.org/forum_topic/ID_forum/1259/ID_topic/3588235/pg/0#new
I also did all the english translation for Geston's new guide.
I'm sending sokker mail out to new American players I notice.
so, I don't feel like I'm just sitting here being simply critical and nothing else.
I AM actually making some effort to make this game accessible to newer players.
I've created a thread for arcade games here: https://sokker.org/forum_topic/ID_forum/1259/ID_topic/3588235/pg/0#new
I also did all the english translation for Geston's new guide.
I'm sending sokker mail out to new American players I notice.
so, I don't feel like I'm just sitting here being simply critical and nothing else.
Injury every game now, my team has the injury bug always!
Well...there are no injuries in training days, so that's already a good thing.
The extra staff to reduce injury chances and to heal existing injuries faster would be a good work to implement at the end of the season.
IRL is good to simulate to, but then the game either becomes a real life simulator, which is unrealistic in this game, or it becomes a balanced game with real life features, who are worth implementing.
In any real life team, ALL players are training consistently, regardless of them playing matches or not, but as a side effect, they also have a chance to get injured in training.
Here, not all players get training, but in exchange there are no injuries in training. THIS is a very good example of a well balanced feature.
As for the fact that this is still a game and not a simulator, injuries should mainly stop players from playing matches, but NOT from receiving the 50% guaranteed training they receive for obtaining a spot in the advanced training. Also, there should be a degree in injuries, and they should be defined to a specific kind of injury.
Cat A: light injuries - players will still be able to train and play matches, but their intensity in a match will be reduced 50%
Examples: Dislocated finger, bruises and cuts and small injuries in general
Cat B: normal injuries - Players will still be able to train and play matches, but their intensity in a match will be reduced 80%
Examples: Light concussion, head injury, broken wrist,...
Cat C: Normal injuries - Players will still be able to train individually, but no longer be able to play matches
Examples: Dislocated shoulder / knee, sprain ankle, minor back injury, eye injury
Cat D: Heavy injuries - Players will still be able to train individually, but no longer be able to play matches for a longer period
Examples: Broken foot / leg, broken shoulder / arm,...
Cat E: Severe injuries - Players will no longer be able to train or play matches for a longer time
Examples: Broken back, torn meniscus, open fractures,...
Each category should have reduced chance to occur over the previous category, but then again, still have a chance to occur.
For all categories it should be a chance factor like this:
Cat A - 90%
Cat B - 6%
Cat C - 3%
Cat D - 0.9%
Cat E - 0.1%
The extra staff to reduce injury chances and to heal existing injuries faster would be a good work to implement at the end of the season.
IRL is good to simulate to, but then the game either becomes a real life simulator, which is unrealistic in this game, or it becomes a balanced game with real life features, who are worth implementing.
In any real life team, ALL players are training consistently, regardless of them playing matches or not, but as a side effect, they also have a chance to get injured in training.
Here, not all players get training, but in exchange there are no injuries in training. THIS is a very good example of a well balanced feature.
As for the fact that this is still a game and not a simulator, injuries should mainly stop players from playing matches, but NOT from receiving the 50% guaranteed training they receive for obtaining a spot in the advanced training. Also, there should be a degree in injuries, and they should be defined to a specific kind of injury.
Cat A: light injuries - players will still be able to train and play matches, but their intensity in a match will be reduced 50%
Examples: Dislocated finger, bruises and cuts and small injuries in general
Cat B: normal injuries - Players will still be able to train and play matches, but their intensity in a match will be reduced 80%
Examples: Light concussion, head injury, broken wrist,...
Cat C: Normal injuries - Players will still be able to train individually, but no longer be able to play matches
Examples: Dislocated shoulder / knee, sprain ankle, minor back injury, eye injury
Cat D: Heavy injuries - Players will still be able to train individually, but no longer be able to play matches for a longer period
Examples: Broken foot / leg, broken shoulder / arm,...
Cat E: Severe injuries - Players will no longer be able to train or play matches for a longer time
Examples: Broken back, torn meniscus, open fractures,...
Each category should have reduced chance to occur over the previous category, but then again, still have a chance to occur.
For all categories it should be a chance factor like this:
Cat A - 90%
Cat B - 6%
Cat C - 3%
Cat D - 0.9%
Cat E - 0.1%
No injuries for training better but still needs improving , it's needs to be Wednesday for friendlies as it always was before
Swap Fridays game with Wednesdays League game makes it better as there is not enough time to check, in England we don't get our game till 20.30pm why?
Swap Fridays game with Wednesdays League game makes it better as there is not enough time to check, in England we don't get our game till 20.30pm why?
Then you would have a league game on Friday and another in 2 days, in case of injuries/cards not enough time to react
no injury-friendlies giving training won't happen...
in England we don't get our game till 20.30pm why?
because the servers are not good enough to have many countries at same time, games start from morning till midnight, in Poland it's around 20 as well
no injury-friendlies giving training won't happen...
in England we don't get our game till 20.30pm why?
because the servers are not good enough to have many countries at same time, games start from morning till midnight, in Poland it's around 20 as well
Don't care about the 2 days , i care about having no time to swap injured players out, it's happened 2 or 3 times this season already where i haven't had time to sign into sokker!
silvercard21 za Raul 2023-01-24 15:45:26
Oh my lord, make the game more unpleasant that everybody will quit it is the goal? We're not talking about ''difficulty'' which can be enjoyed. Numbers don't lie, people are leaving due to constant ''development'' with unpopular things.
Sokker community has said so many times:
1) Injuries
2) Substitutions number
3) Training
4) Youths academy
Raul za Royal Flush 2023-01-25 08:38:13
We reduced it a bit, max injury now is like 29 i think, it was 35 old days. But bug with old players is making it longer, we will fix it.
No point to make it shorter, you will always try to convince us to shorten it even more and more and reduce the number of injuries.
Injuries are a part of the game and will stay with some adjustments.
Raul za xineon 2023-01-25 18:08:15
You get a finger (current injuries are shorter than it was before!) and you still want all hand.
Raul za Geston 023-01-26 23:41:24
It is already reworked from 35 to 29:)
Where is it a reduction in injuries
My best striker Age 34 is on 30.04.2023 on league injured at 31 days On this day 21.05.2023. writes+18
Where is it a reduction in injuries.
I have 174 days of injuries this season. The actual days of injuries are above 200
80% of injuries are league, 20% friendly
Cláudio Latino Age:34 Status (18)
(edited)
Oh my lord, make the game more unpleasant that everybody will quit it is the goal? We're not talking about ''difficulty'' which can be enjoyed. Numbers don't lie, people are leaving due to constant ''development'' with unpopular things.
Sokker community has said so many times:
1) Injuries
2) Substitutions number
3) Training
4) Youths academy
Raul za Royal Flush 2023-01-25 08:38:13
We reduced it a bit, max injury now is like 29 i think, it was 35 old days. But bug with old players is making it longer, we will fix it.
No point to make it shorter, you will always try to convince us to shorten it even more and more and reduce the number of injuries.
Injuries are a part of the game and will stay with some adjustments.
Raul za xineon 2023-01-25 18:08:15
You get a finger (current injuries are shorter than it was before!) and you still want all hand.
Raul za Geston 023-01-26 23:41:24
It is already reworked from 35 to 29:)
Where is it a reduction in injuries
My best striker Age 34 is on 30.04.2023 on league injured at 31 days On this day 21.05.2023. writes+18
Where is it a reduction in injuries.
I have 174 days of injuries this season. The actual days of injuries are above 200
80% of injuries are league, 20% friendly
Cláudio Latino Age:34 Status (18)
(edited)
I'm not one to complain much, I think.
But I do have to get this off my chest.
At this moment, injuries in my team and Belgian NT are through the roof...
I literally have no more (usefull) midfielders that I can use at U27 NT.
Van Dijck, Libert, Coppens and Lish are injured
Schauwaers and Verbist are both in terrible low form
This should be a star studded line up on the midfield. But I'm getting a lot of bad luck with injuries and form.
Also in the defensive line there are quite a lot of injuries...
I've been an NT manager a few times, but I've never had it this bad as these last few weeks.
Same goes for my team.
Over 35 mill in players value is injured in my team (real TL value)
But I do have to get this off my chest.
At this moment, injuries in my team and Belgian NT are through the roof...
I literally have no more (usefull) midfielders that I can use at U27 NT.
Van Dijck, Libert, Coppens and Lish are injured
Schauwaers and Verbist are both in terrible low form
This should be a star studded line up on the midfield. But I'm getting a lot of bad luck with injuries and form.
Also in the defensive line there are quite a lot of injuries...
I've been an NT manager a few times, but I've never had it this bad as these last few weeks.
Same goes for my team.
Over 35 mill in players value is injured in my team (real TL value)
So that been said big countries has huge advantage and something needs to be done..
I believe I created a thread unnecesarilly
I asked this question there: Until latest training changes, a player with 7 day injury used to get training. Now if the player has 7 days injury is still shown injured without efficiency in the training section.
Does he still train (and its a UI issue)? or players iwth 7 days injury dont train anymore?
I asked this question there: Until latest training changes, a player with 7 day injury used to get training. Now if the player has 7 days injury is still shown injured without efficiency in the training section.
Does he still train (and its a UI issue)? or players iwth 7 days injury dont train anymore?
A 7 Day injury can both be slight or normal injury... like always
Royal Flush to
adaca
How about 8? On Friday, the GK that I bought to replace my injured GK, got injured for 8 days... Didn't get substituted
I decided to play him anyways on Sunday.
He got injured again.
Now he was injured for 13 days in total, didn't get substituted...
I decided to play him anyways on Sunday.
He got injured again.
Now he was injured for 13 days in total, didn't get substituted...