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Subject: [GD] Injuries

2024-04-30 18:53:30
it's not the frequency of injuries. That's fine. I don't have a problem with old players healing a bit slower, too.

it's the severity. Raul claims he adjusted down injury length when they went to two games a week, but that's nonsense. People still see injuries that can keep older players out 4-5 weeks. This was not the case in 1 league match a week.

The injury length variable should have been adjusted from 1-32 days or whatever the max used to be to 1-16 days.
(edited)
2024-05-01 11:08:07
I remember when we had way longer injuries than 32 days and was also one of the people that fought for the reduction to 32 days. I think 32 as a max is fine. A month IS painful, if it's your best trainee for sure, but it gives a little variance, so not just the best junior pulls will ALWAYS be the best players as well. they will still be 99% of the time, but you could get an injury, lose 4 weeks of training and then you're a little behind.

People will always complain about injuries, when they happen to them. I get it. But you gotta understand that the game should be changed because of the cumulative data. On the first page of this topics you will see a few statistics. It shows, that the average team has 0.838 injuries with 6.84 days on average. Is this really already too much?
2024-05-01 12:09:36
the average team has 0.838 injuries with 6.84 days on average

Those data was only for a particular day, not weeks or a season. And It's an average. Unluckiest can cumulate much more injuries than the luckiest because of normal random distribution.

The game is a lottery with juniors, form, then... injuries, if you are really unlucky it's a whole season playing an unmanageable management game. It could be manageable if we could train 22 players in advanced training and double the positions, but it's not the case in Sokker.

For example, a whole season of injuries (in league) data for teams in the same league :

1 > Lords : 7+2+5+10+19+16+12+4+11+19 = 105 days !
2 > Antibes : 19+26+7+12+7+10 = 81 days
3 > JU : 15+6+18+8+9+16+8 = 80 days
4 > Les boufs : 6+27+13+22 = 68 days
5 > Borussia Caennais : 0+7+9+2+16+10+8+11 = 63 days
6 > Olympique Tartrai : 9+19+4+6+24 = 62 days
7 > FC Bertheloge : 3+27+24 = 54 days
--- > Raja Occitan : 11+18+25 = 54 days
9 > dojna : 10+5+7+2+7+17 = 48 days
10 > AS Morlaisienne : 24+11+2+3+3+4 = 47 days
11 > Senla AC : 19+19+7 = 45 days
12 > Tropical Club : 10+7+7+7+2 = 33 days

The unluckiest get 105 days, a total of 15 weeks of injuries for 12 weeks by season. The luckiest get 33 days, a total of 5 weeks of injuries for a season. And it is only league injuries...
(edited)
2024-05-01 19:35:43
I don't at all recall injuries longer than a month the first time I played, back in 2008-2010.
2024-05-01 20:18:56
Well, human nature tends to remember more the good things and to forget the bad ones ;)
2024-05-01 22:25:20
The max injuries were I think 56 days back in the day with the thought of having injuries that are more "realistic" at half a season at max (with longer season length back then). Now it's 32 days at max and they can play and train for the last 7 days of them.

@juyutt yes, it's interesting to see that, but I would argue,
a) do injuries under 7 days even matter in any way? I had a few of them, the players fully trained, so you could argue that those are irrelevant for your complaint of having something to really manage?
b) having some players injured gives you things to manage. You gotta prepare your squad to have replacements, you have to log in to adapt your lineups or tactics to injuries
c) statistics have to be taken for the whole game. Managers in lower leagues do have higher risk for injuries due to the stadium system and playing against very weak bots; counting them up doesn't change the average in the game and thus still the question remains. Is 0.838 injuries with 6.84 days on average at any point in the game really too much.
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2024-05-01 23:59:42
A( yes injury player with 5 6 days is useless in important game
B) not with currently limits to sell...
2024-05-02 01:36:43
B) you’re talking a very niche situation here about having to buy a player and then not be be able to resell for a month and also not being able to support the wage for that month. If someone is injured for a few weeks/ month which is what you’ve been angry about then this doesn’t pose any issue with reselling. If someone is injured for a week then that’s something we deal with. Unless you’re really saying that you just don’t want any injuries in this current system. What is it? My take is you just like complaining.
2024-05-02 02:19:36
The problem is upcoming 50% tax on the fourth week not wages. The devaluation of a player is going to be slower than tax decrease in the first weeks so it will be more cost effective to wait 7-8 weeks before sell.

Which is may be the devs goal - balanced squads with 1-2 strong reserves on each post. Which I don't think will happen, people will always invest everything on stratring eleven and pray for the best
2024-05-02 02:34:30
My take is you do not read the upcoming taxe news
I never said I do not want injuries but for hundred times iwill say I insist for what promised ! Adequate reduction and game that don't encourage safe tactics
And maybe cause several seasons Iv been hit from 5 to 7 injuries at same time..
2024-05-02 02:47:50
@cometer you are NT coach you best should know what is if your best striker goes injury all the time at world Cup time 26 now 15..
When only goalie will be injured for more important game.
So yes I will keep complaining about injuries cause all efforts of community goes down because of this...
It hits hard small NTs
2024-05-02 03:08:08
c) statistics have to be taken for the whole game.

At instant T i could check the database and found completely different stats days by days.

But whatever are stats, it's random, and not an equal distribution for all. I just take a real example where you can find one team with 15 weeks of injuries and another only 5, in the same league, same season. Sorry, but when you have to "manage" 15 weeks of injuries during 12 weeks/season, it's far more difficult than 5 weeks ^^
2024-05-02 06:24:46
Could be me but every post is some other reason to be whinging about injuries. First it was loss of training, then it was not being able to be competitive in your league, then it was the new upcoming transfer tax and now finally moved to the NT.

Let’s be real here, the 50% taxes is still likely less of a financial cost then not having a backup player and losing out on meeting expectations. On the off chance you spend a huge amount say 10M then if wages aren’t an issue you can keep them as backup to add depth to the squad.

The idea is to have squad depth to cover for a few injuries. Again I’m not suggesting that injuries shouldn’t be reduced to be the equivalent given more condensed seasons. No one likes injuries but I can accept that it is part of the package of the game. At the same time the devs have previously answered on this topic so at this point they clearly know and have no intention of changing things so whinging every time you get an injury here is basically meaningless.

Sure as an NT manager injuries and suspensions can make a big dent in your squad but form is far worse then injuries or those that hide player skills. I can deal with injuries, it’s far from ideal and but it’s a few weeks. I have players who would play but haven’t been above weak form in like 5-6 seasons. That’s far worse.
2024-05-02 06:45:08
well you said it all there are many reasons will should be reduced and main is its a game for fun ....
2024-05-02 06:49:05
i see how you dealing with injuries you loosing almost every game with the NT :( probably our goals are different in the game
hope you will qualify for world cup and see what it is
2024-05-02 10:07:00
wow man, no need to get personal here.

For your reasons:
a) Training: you shouldn't count the injuries that still lead to full training so the short injuries.
b) not being able to be competitive in league: injuries are for all teams. They may be random but they don't impact the chance of being competitive in your league because they are the same for everyone and thus also for your opponents.
c) transfertax has nothing to do with this. Even if you were to buy players to replace injured players "on the spot", then keeping them for a few more weeks is financially irrelevant and again would be the same for all teams and thus have no impact on competitiveness.
d) Also in national teams injuries are the same for everyone. So gives the managers something to manage and something to rotate.

It's fair if you really think that 0.838 injuries with 6.84 days on average is too much; but those other reasons wouldn't really work out ;) Don't get me wrong, it's a good discussion to have. I just think people will always complain even if you slash how often injuries appear, maybe even more so, because if people get an injury if they are rare, then they will complain even louder, because their opponent may not have one.

@juytt: I don't really get your point. Statistics are made for things that are random to evaluate an average for one team. Yes, injuries do have random aspects in them, but they depend on many factors, some of them I have said (lower teams playing against bots will get more foul injuries; having worse grass in your stadium), others include tactics or players with specific skill distributions etc. Some of those you can manage, some of those you can't, but if you play this game for many seasons, then the injuries will average out on the level the statistics show. That's why we use this to decide on changes usually, it's just a better base than taking a random extreme moment and changing the whole game depending on that extreme case. And yes, devs can add standard-deviation to the analysis of course for the decision if it's too much.
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