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Subject: [GD] Injuries

2024-05-02 10:07:00
wow man, no need to get personal here.

For your reasons:
a) Training: you shouldn't count the injuries that still lead to full training so the short injuries.
b) not being able to be competitive in league: injuries are for all teams. They may be random but they don't impact the chance of being competitive in your league because they are the same for everyone and thus also for your opponents.
c) transfertax has nothing to do with this. Even if you were to buy players to replace injured players "on the spot", then keeping them for a few more weeks is financially irrelevant and again would be the same for all teams and thus have no impact on competitiveness.
d) Also in national teams injuries are the same for everyone. So gives the managers something to manage and something to rotate.

It's fair if you really think that 0.838 injuries with 6.84 days on average is too much; but those other reasons wouldn't really work out ;) Don't get me wrong, it's a good discussion to have. I just think people will always complain even if you slash how often injuries appear, maybe even more so, because if people get an injury if they are rare, then they will complain even louder, because their opponent may not have one.

@juytt: I don't really get your point. Statistics are made for things that are random to evaluate an average for one team. Yes, injuries do have random aspects in them, but they depend on many factors, some of them I have said (lower teams playing against bots will get more foul injuries; having worse grass in your stadium), others include tactics or players with specific skill distributions etc. Some of those you can manage, some of those you can't, but if you play this game for many seasons, then the injuries will average out on the level the statistics show. That's why we use this to decide on changes usually, it's just a better base than taking a random extreme moment and changing the whole game depending on that extreme case. And yes, devs can add standard-deviation to the analysis of course for the decision if it's too much.
(edited)
2024-05-02 12:14:01
Lol. Always appreciate people who go straight to trying to find something cheap to attack others on :D. Probably just checked the win/loss column without actually looking too much further. Has zero relevance to this conversation. Everyone has injuries to deal with and I doubt anyone likes injuries but most reasonable users just learn to deal with what you have and then discuss the idea of should injuries be reduced further rather than just cry about it every week.
2024-05-02 12:31:55
You were the one that attacked me first I'm stating facts about injuries if you do not like it is your problem I deal with injuries quite well as you see but no one can deal with 2-3 injuries in one game plus red card and unfortunately that's getting common thing. Till Raul says that there is no problem with injuries I will keep complaining here
2024-05-02 13:01:33
I don't really get your point.

First, you are still using 0.838 injuries for 6.84 days as reference, but it has been taken at instant T. Average injuries could drastically change at T+1. You have to compile injuries weeks after weeks during at least one season for confirm this stat.

Second, I just show you real stats in context for one league, not "gobal average".
No bot, no poor grass, close ratings, not much "external" influence. But every seasons, total of injuries change for each teams in that league and injuries distribution is still unfair. Conclusion : it’s mostly random.

After that, it's ok to deal with random injuries.

But when you cumulate 12+ weeks of injuries during a whole season there's nothing more you can manage at this point. Mostly a random game, that's the point.
(edited)
2024-05-02 13:33:02
Really probably what you need to do is not only count injury days but work out how the injuries occurred (is it influenced tactically?), which positions were most injured, number of concurrent injuries in terms of players unavailable, otherwise the overall average is probably the mark you go off (which then asks why is that league so different). I think it’s not such a big problem if I have a different player injured for 1 week every week of the season but when you have say 3+ out at the same time when it becomes a problem if you don’t have depth in your squad.
2024-05-02 13:46:21
i suppose, you can play 100% of games with a tactic corner and having less injuries, or 100% games on a poor grass and having more injuries... But in "normal condition" random will do the job.

I can cumulate 15 weeks of injuries a season, or only 7 weeks another season playing with almost same players, same league/opponents, same grass, same tactics... Random is certainly the primary factor.
2024-05-02 13:52:07
Well you’ve also got getting your strikers caught being hacked by opposition midfielders for example, or does by more pressing result in higher probability of being hacked down because everyone is congested? I don’t know but it’s why I was suggesting that the break down of that rather than just numbers would be the better way to approach this. If that league all play a certain way and that style happens to result in increased probability of picking up an injury then that’s something to look at (if it even exists, it might just be bad luck too).
(edited)
2024-05-02 15:30:45
Sure, positions and tactics too.

As i said, for the league stats i was monitoring, i didn't found any trends (teams never have approximately the same total of injuries each seasons). It doesn't mean that there's no influence other than random, but random is a main factor.

In other words, without luck, it's an illusion to control injuries, except double position/players, which is financially impossible to maintain on this game.
(edited)
2024-05-05 18:54:03
2 more the game is just great!
2024-05-05 21:50:27
2 for me tonight also

Both 22 days .
2024-05-05 22:09:07
Thanks God not Scotland NT :)
2024-05-05 22:12:20
You deserve some luck there , and to be injury free mate ! :)
2024-05-07 18:04:34
Ok, I understand better what you mean. For me managing doesn't mean to get rid of any factor that luck plays in a game (while we have shown that we can manage at least some parts of it). It can also mean to manage the situation if you're getting hit with bad luck and that is what we have to do when we're getting hit by injuries. We will all get hit with it, it will average out the longer you play. Reminds me of the reallife Swiss club FC Basel that had 10+ injuries this season at the same time at some point and they just had to deal with it (they didn't do well).

Statistics that are taken over so many teams are very unlikely to just change a lot. Sure they change, but if you have 8'000 teams, then you will barely see it move a few percent usually. But yea, sure the admins could take the same numbers on every matchday of the season and show you it's 0.85 injuries with 7.05 days instead. I don't think it really matters to you for your opinion, right? Otherwise I would think you would have already proposed the perfect injury occurrence number and duration.
(edited)
2024-05-08 10:18:42
You can't manage the situation under very bad luck, its an illusion. You take your loss during the whole season and juts wait for better times, that's how you deal. Which ultimately means : you are playing a game that's unplayable for x months. Imo, a very poor UX game.

Once again, whatever are average injuries data, it doesn't change random distribution and extreme situation. You don't take this into account in your analysis. A team can cumulate 100 days of injuries during a season, when another can cumulate 30 days. It's an average of 65 days injuries, which seems ok, until you are not the one at extreme bad luck distrib.
2024-05-08 11:25:58
Well what else would you expect to see?

Every injury and every red card / triple yellow card influences the season and you have no influence on that happening.

Same with penalties, a missed penalty can influence the season - can you do anything about it? No.

Same with bad luck with finishing - even if you have a superdivine striker in superdivine form, in crucial game he can score 0/10. Can you do anything to influence that? You can't.

In the core such games are always more or less based on a certain % of randomness. Finishing is random, cards are random, injuries are random, dribbles are random etc.

You don't even need "100 days of injuries", you can just get two of your best ATTs injured for main game of the season and the result of the season is already "influenced". But that's normal and simply can happen due to randomness.
2024-05-08 23:28:04
? I Didn’t expect anything, I was just explaining that it was random, unfair and unmanageable when you cumulate bad lucks. Nothing else.