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Subject: [info] Training issue - solutions

2023-12-17 12:54:40
The only thing that would bother from the pivot table solution is that, in case the goalkeeper needs to be replaced during the match, you cant withraw the defending points to the defenders and give new points coming from the sub. That would require ME tweaking too. But as a "patch" (knowning this sort of things could happen) it would be something that could be done immediatelly.
2023-12-17 13:00:18
The defence skill is not simply adding points...
It's always a chance prognose for each match event. A tackle is always calculated with a formula, where it takes the defence skill of the defender, altered with the form and probably some other skills, versus the technique skill of the attacker, altered with the form and then maybe some other skills.
But you speak...altering the defence at the beginning of the match, but what if a GK is injured and / or needed substitution?
Then suddenly all players needs defneder skill adjustment, during the match.
It would give too much complications and bugs I recon.
2023-12-17 13:18:41
Everyone would put in a divine or superdivine defender as GK and then sub him in first minute by a normal GK
2023-12-17 13:25:10
Ah...there you are, I was wondering where you were :-))
Count on Borkos to find flaws in your solutions :-p
2023-12-17 13:33:12
Yes, I spoke about that "inconvenience" in my previous post. I know its annoying but perhaps you could cancel the possibility of replacing GK voluntarily (they could only be replaced when injured). That could be done by removing the number 1 value in the substitutions dropdown, not touching the ME.

The question about the extra points remaining in the defenders even after the injury substitution could be considered a "collateral damage" that I would assume and accept in case goalkeepers are made more complex easily.
(edited)
2023-12-17 13:53:13
Does anybody knows what currently happens when a goalkeeper is given a red card? who replaces him?
2023-12-17 14:09:48
nobody, same when there is an injury and no subs left, there is an empty goal
2023-12-17 14:16:42
Ok, then there would be no impact in case you want to use the "if the player is given a red card or there is no player" option, because you can still add "#1" to the replacement dropdown menu dinamically if that option is previously selected.

I really think that this could be done in a matter of weeks. The only thing we would be sorry for is the small sacrifice of not being able to replace voluntarilly the goalkeeper (we could still replace him in case of injury). But this will allow us to have a new skill to train for goalkeepers in a matter of weeks without touching the ME.

I think it is a good starting point.
(edited)
2023-12-17 14:57:43
There are too many people training keepers, which IS not profitable. When they realize, there Will be less keepers and prices Will recover their balance

Also, have in mind that devs plan to add a new level (galactic). That means that we Will need 2 more seasons to get a 2xSuperdivine keeper, which IS quite a lot
(edited)
2023-12-17 15:09:21
Yes, but the issue of having goalkeeper almost completelly trained by the age of 23 was already there before the increase of goalkeeper trainers. I think that position needs to have an increase in complexity anyway. You basically have to train goalkeeping until divine and then pace. Thats all! nobody gives a damn for passing skill or anything else, so we should make things more complex.
2023-12-17 15:22:28
There are too many people training keepers, which IS not profitable

well I think the problem is that people train not for profit, but for their teams

....which is not a problem at all, there's no need for goalkeepers to be a good "training/trading product"

having said that, it would be interesting if there was another GK skill, but it won't happen in nearest years.
2023-12-17 15:34:09
Hmm keeper skill is trained quite fast. It could be slowed down like pace. That would be another 2 more seasons of training :P
2023-12-17 15:52:43
Hmm keeper skill is trained quite fast

I would even say extremely fast. I think it's now faster than training passing / playmaker, most likely it's a bug.
2023-12-17 15:54:57
I think they wanted to do it but devs can’t do a single thing right here so instead it’s now faster than ever :d
2023-12-17 15:57:51
regular defender skill of a GK gives a fixed number of extra defender points to worst DEF.
good defender skill of a GK gives a fixed number of extra defender points to 2 worst DEFs.
very good defender skill of a GK Gives a fixed number of extra defender points to 3 worst DEFs (or more points if you only play with 2)
formidable defender skill of a GK gives a fixed number of extra defender points to 4 worst DEFs. (or more points if you only play with 3)
brillant defender skill of a GK gives a fixed number of extra defender points to 5 DEFs. (or more points if you only play with 4)
divine defender skill of a GK gives a fixed number of extra defender points to MIDs too.

you could basically reach a number of extra points that would be distributed equally before the ME does the calculation. The only thing you should change is the place where the ME captures the values from.
(edited)
2023-12-17 16:01:32
borkos007 → Dtox9
Everyone would put in a divine or superdivine defender as GK and then sub him in first minute by a normal GK


Lol. to be a top defenders need pace defance tecnique pm passing =. 5 skills
Keeper 3 skills
Are you kidding us def and gk are same