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Subject: Restrict number of players
DiBaciu to
All
There's currently a team (team ID 94732 https://sokker.org/en/app/team/94732/) that has 65 players in their team !!!(https://sokker.org/en/app/squad/94732/
Is this normal?!
Is this fair to all the other teams that can not afford to pay so many players every week with the sole purpose to resell them more expensive?!
This game deserves a FINANCIAL RESET! ALL BANK ACCOUNTS should be RESETED to ZERO !
The number of players in a team should be restricted to 28 !!!
Team's transfer history... patience it takes a while to load!
https://sokker.org/transfers_team/ID_team/94732
Nothing personal against the team but it's just not normal and unfair!
Is this normal?!
Is this fair to all the other teams that can not afford to pay so many players every week with the sole purpose to resell them more expensive?!
This game deserves a FINANCIAL RESET! ALL BANK ACCOUNTS should be RESETED to ZERO !
The number of players in a team should be restricted to 28 !!!
Team's transfer history... patience it takes a while to load!
https://sokker.org/transfers_team/ID_team/94732
Nothing personal against the team but it's just not normal and unfair!
Squad limit must be 30. But devs never listen to us...
This is actually a BIG problem!
Guys that stock a lot of players without training them are ruining this players !!!
Players that are not trained properly for 6...8.... weeks (or even longer) will never reach their full potential ! This is can be devastating for small countries that anyway don't have a lot of players to choose from! And when their best players get "parked" somewhere, on some greedy man's account, they will take a huge blow!
To trade is not that hard, I haven't done it but it follows a pattern. You buy players with low form (8..10) but with form on the rising . Players that have had higher marks, ratings, in previous games that they currently have. Their form will eventually rise again without you having to do anything! When that form will be 14..15.. a player will grow some 20% in value just like magic! If you buy him with resistance 9 or 10 and it pops to 11 he will again grow some 10% in value with minimum, formation, training (even without I think) . So a player that you bought, that had a value (for example) 3.8 million could now be 4.94 million worth without you doing anything (4.5 m is also good) ! So even if his main values stay the same he will be a lot more tempting for bidders! If you have the luck that he will pop at other skills too, than you have really hit the jackpot!
I bought a player that popped without traning from 13 to 14 both in passing and midfield in less than a season!
Buy players between week 4 and 8 and sell at the end of the season, week 9 to 12, when managers are desperate, they want to avoid relegation or fight for promotion. Also sell at the beginning of the season when clubs get paid, when new goals are set, ambitions kick in, new young blood is needed!
... just some thoughts!
30 players is also acceptable!
(edited)
Guys that stock a lot of players without training them are ruining this players !!!
Players that are not trained properly for 6...8.... weeks (or even longer) will never reach their full potential ! This is can be devastating for small countries that anyway don't have a lot of players to choose from! And when their best players get "parked" somewhere, on some greedy man's account, they will take a huge blow!
To trade is not that hard, I haven't done it but it follows a pattern. You buy players with low form (8..10) but with form on the rising . Players that have had higher marks, ratings, in previous games that they currently have. Their form will eventually rise again without you having to do anything! When that form will be 14..15.. a player will grow some 20% in value just like magic! If you buy him with resistance 9 or 10 and it pops to 11 he will again grow some 10% in value with minimum, formation, training (even without I think) . So a player that you bought, that had a value (for example) 3.8 million could now be 4.94 million worth without you doing anything (4.5 m is also good) ! So even if his main values stay the same he will be a lot more tempting for bidders! If you have the luck that he will pop at other skills too, than you have really hit the jackpot!
I bought a player that popped without traning from 13 to 14 both in passing and midfield in less than a season!
Buy players between week 4 and 8 and sell at the end of the season, week 9 to 12, when managers are desperate, they want to avoid relegation or fight for promotion. Also sell at the beginning of the season when clubs get paid, when new goals are set, ambitions kick in, new young blood is needed!
... just some thoughts!
30 players is also acceptable!
(edited)
To trade is not that hard, I haven't done it but it follows a pattern. You buy players with low form (8..10) but with form on the rising . Players that have had higher marks, ratings, in previous games that they currently have. Their form will eventually rise again without you having to do anything! When that form will be 14..15.. a player will grow some 20% in value just like magic! If you buy him with resistance 9 or 10 and it pops to 11 he will again grow some 10% in value with minimum, formation, training (even without I think) .
you have no idea what you are talking about
trading has nothing to do with form, stamina or sokker value of player
you have no idea what you are talking about
trading has nothing to do with form, stamina or sokker value of player
With your comment you're NOT disagreeing with me. You are actually just UNDERLINING what I've already said! I have stated that I haven't tried trading! (it's a stupid approach on the game and if I want a financial tycoon I will play Capitalism 2, the best of it's kind!)
It's the first logical thing that came to mind when I have thought how would I manage the game if I had to buy 65 players and make a profit!
Trading has to do with stamina, form and value of players if you want to make a profit. I would take them into consideration especially because I think that they are key elements for hidden traning levels of the other attributes of the players.
For example a 25 y.o. player with form 8, a value of 2.8 million, mark/rating 56 , meaning that his value is actually 3.8 with form 18, and his real mark would be around 67, could have a high level of traning at a certain attribute/attributes, so it would easily pop after acquiring him.
There is a correlation in the algorithm between all the numbers, it's just numbers no outside factors, you just have to find the pattern by observing and noting down all the important data. It's a calculated gamble, just like counting cards in a casino...
It's the first logical thing that came to mind when I have thought how would I manage the game if I had to buy 65 players and make a profit!
Trading has to do with stamina, form and value of players if you want to make a profit. I would take them into consideration especially because I think that they are key elements for hidden traning levels of the other attributes of the players.
For example a 25 y.o. player with form 8, a value of 2.8 million, mark/rating 56 , meaning that his value is actually 3.8 with form 18, and his real mark would be around 67, could have a high level of traning at a certain attribute/attributes, so it would easily pop after acquiring him.
There is a correlation in the algorithm between all the numbers, it's just numbers no outside factors, you just have to find the pattern by observing and noting down all the important data. It's a calculated gamble, just like counting cards in a casino...
Amedeo Barbé, vârsta: 29, înălţime: 173 cm
valoare: 5 147 000 lei, salariu: 71 400 lei
club: F.C. Corvinul, ţara: Italia
forma [17] divin, disciplina tactică [15] magic
rezistenţă [11] formidabil, portar [0] tragic
viteză [16] extraterestru, apărare [15] magic
tehnică [12] remarcabil, construcţie [10] excelent
pase [11] formidabil, atac [8] solid
Tadeo Hechter, vârsta: 25, înălţime: 180 cm
valoare: 4 774 000 lei, salariu: 58 200 lei
club: F.C. Corvinul, ţara: Argentina
forma [17](-1) divin, disciplina tactică [14] briliant
rezistenţă [11] formidabil, portar [0] tragic
viteză [15] magic, apărare [15] magic
tehnică [12] remarcabil, construcţie [11] formidabil
pase [11] formidabil, atac [8] solid
These are 2 of my players , they are both DEFENDERS, and both of them have a total sumskill (not specific for DEF and without GK) of 83.
They both have 17 form.
The only small difference is that the first has SPEED 16 and the second 15 and that the first has PM 10 and the second 11 (this levels it all up ).
All nice up to here.
But than there is a big difference between their values (market quote) ! The first one's value is 5.147 mil and the second one's 4.774 mil.
Now the only thing I can think of is that the higher value player is about to POP! He has never popped in TECH in 52 weeks since I bought him, so I will keep an eye on that .(Assistente shows 416/1111)
He popped everywhere else, at all the other skills, at least once without any training ! He popped to 15 DEF 8 weeks after I bought him, any "normal" trader would have sold him right away!
Now whenever I see a DEF (I don't know if it applies to all players) with a total sumskill of 83 of lower, form 17, and value over 5.1 mil I might think that he's about to POP (if my theory proves right and my player will pop in TECH in the next couple of weeks)!
It just a theory!
All the numbers are connected!
The question is "how"?!
valoare: 5 147 000 lei, salariu: 71 400 lei
club: F.C. Corvinul, ţara: Italia
forma [17] divin, disciplina tactică [15] magic
rezistenţă [11] formidabil, portar [0] tragic
viteză [16] extraterestru, apărare [15] magic
tehnică [12] remarcabil, construcţie [10] excelent
pase [11] formidabil, atac [8] solid
Tadeo Hechter, vârsta: 25, înălţime: 180 cm
valoare: 4 774 000 lei, salariu: 58 200 lei
club: F.C. Corvinul, ţara: Argentina
forma [17](-1) divin, disciplina tactică [14] briliant
rezistenţă [11] formidabil, portar [0] tragic
viteză [15] magic, apărare [15] magic
tehnică [12] remarcabil, construcţie [11] formidabil
pase [11] formidabil, atac [8] solid
These are 2 of my players , they are both DEFENDERS, and both of them have a total sumskill (not specific for DEF and without GK) of 83.
They both have 17 form.
The only small difference is that the first has SPEED 16 and the second 15 and that the first has PM 10 and the second 11 (this levels it all up ).
All nice up to here.
But than there is a big difference between their values (market quote) ! The first one's value is 5.147 mil and the second one's 4.774 mil.
Now the only thing I can think of is that the higher value player is about to POP! He has never popped in TECH in 52 weeks since I bought him, so I will keep an eye on that .(Assistente shows 416/1111)
He popped everywhere else, at all the other skills, at least once without any training ! He popped to 15 DEF 8 weeks after I bought him, any "normal" trader would have sold him right away!
Now whenever I see a DEF (I don't know if it applies to all players) with a total sumskill of 83 of lower, form 17, and value over 5.1 mil I might think that he's about to POP (if my theory proves right and my player will pop in TECH in the next couple of weeks)!
It just a theory!
All the numbers are connected!
The question is "how"?!
Sorry but these theories have no sense in this game, the value difference comes from one having unearthly skill and the other not (the higher the skill the more it adds to value).
Stamina, form - you don’t make money on them, especially since form is very random and there is no way to predict how it will change.
You make money by buying cheap players, who are under the market value. Then you try to sell them for market value or above. That’s the whole idea, nothing more to it. Same player can go for 1.5m euro and 4m euro, there are huge differences because of a low number of users.
And yes, it is possible to estimate by value/form/skills whether the player has many "extras" the problem is that you never know in which skill he has those extras when you buy him without info from seller, so from a trader point of view it doesn't really matter because if he is sold after 4-5 weeks, he won't get any pops anyway. Especially if he doesn't even train on advanced training and that's the case with such traders.
(edited)
Stamina, form - you don’t make money on them, especially since form is very random and there is no way to predict how it will change.
You make money by buying cheap players, who are under the market value. Then you try to sell them for market value or above. That’s the whole idea, nothing more to it. Same player can go for 1.5m euro and 4m euro, there are huge differences because of a low number of users.
And yes, it is possible to estimate by value/form/skills whether the player has many "extras" the problem is that you never know in which skill he has those extras when you buy him without info from seller, so from a trader point of view it doesn't really matter because if he is sold after 4-5 weeks, he won't get any pops anyway. Especially if he doesn't even train on advanced training and that's the case with such traders.
(edited)
Your approach to the game is different than that of the guy having 65 players on the team. You train young players. My theory was only based on his team and the madness of having 65 players and how you could make a profit with such a philosophy.
I currently have a player that has been with me 41 weeks. In 41 weeks he has only had 1 POP !!!
Currently he is at the same total sumskill (78) as my first posted player (Amadeo Barbe) was when I have bought him, his form is almost the same as well as his value at the time. Assistente shows that he is nowhere near popping... he is 28 so it's unlikely that he will pop. ....but if my theory is half correct he should pop at least once by the end of the season!
...remains to be seen!
I currently have a player that has been with me 41 weeks. In 41 weeks he has only had 1 POP !!!
Currently he is at the same total sumskill (78) as my first posted player (Amadeo Barbe) was when I have bought him, his form is almost the same as well as his value at the time. Assistente shows that he is nowhere near popping... he is 28 so it's unlikely that he will pop. ....but if my theory is half correct he should pop at least once by the end of the season!
...remains to be seen!
I'm not talking about my approach, I'm talking about what he is doing. He is bidding thousands of players and buying those that get sold under their value, then he tries to sell them for normal value/above value. It has nothing to do with stamina, form, value.
I currently have a player that has been with me 41 weeks. In 41 weeks he has only had 1 POP !!!
and that's why I'm telling you that form, stamina, value, extra trainings have no meaning here because those players he got don't get any training... what you're writing is not logical, sorry
I currently have a player that has been with me 41 weeks. In 41 weeks he has only had 1 POP !!!
and that's why I'm telling you that form, stamina, value, extra trainings have no meaning here because those players he got don't get any training... what you're writing is not logical, sorry
If the game has a mechanism to make certain player hang in extreme low form for seasons and seasons on, and this is a method that can counter this mechanism, then I'm all in favor of this! The devs should make form more variable, more versatile and more flexible. These 4 seasons tragic players should at least indicate what could make their form go up, and it could easily been done by a money sink... a psychologist f.e.
The thing is that they don't care about this mechanism, as well as they don't care about corner tactics, to counter injury chances...
Imo, everybody is entitled to play and approach the game, the way they want to. It's a manager game, so every choice should have it's concequences.
If you want to play with 65 players, you need to pay their wages too...
If it works for you...fair enough. But the game is in a certain state of coma. It's still running, but it won't change drastically soon.
So in the meantime, if people find their fun in buying and selling dozens of players, let them.
Not everyone is as strong in tactical play, not everyone has heaps of time to play and not everyone finds their fun in the same aspects of the game.
I don't see any problems for having 65 players... at least not in this moment in the game.
The thing is that they don't care about this mechanism, as well as they don't care about corner tactics, to counter injury chances...
Imo, everybody is entitled to play and approach the game, the way they want to. It's a manager game, so every choice should have it's concequences.
If you want to play with 65 players, you need to pay their wages too...
If it works for you...fair enough. But the game is in a certain state of coma. It's still running, but it won't change drastically soon.
So in the meantime, if people find their fun in buying and selling dozens of players, let them.
Not everyone is as strong in tactical play, not everyone has heaps of time to play and not everyone finds their fun in the same aspects of the game.
I don't see any problems for having 65 players... at least not in this moment in the game.
and that's why I'm telling you that form, stamina, value, extra trainings have no meaning here because those players he got don't get any training... what you're writing is not logical,
If you invent or discover something and you're unsuccessful, inconclusive or people just don't approve or appreciate it, you're considered crazy. But if the opposite happens than you're suddenly a genius ... for the exact same reason.
When I bought this guy, 41 weeks ago, his value was 50% less, his form was -10 points. So his value doubled just for having 10 points more in form and +1 in DEF (currently [9])... as I said, remains to be seen by the end of the season.
If you invent or discover something and you're unsuccessful, inconclusive or people just don't approve or appreciate it, you're considered crazy. But if the opposite happens than you're suddenly a genius ... for the exact same reason.
When I bought this guy, 41 weeks ago, his value was 50% less, his form was -10 points. So his value doubled just for having 10 points more in form and +1 in DEF (currently [9])... as I said, remains to be seen by the end of the season.
Player value is worthless...and it's not in line with their transfer value.
It's only an indicator of the strength of the player, but only in a general degree, not in a specific degree.
It's only an indicator of the strength of the player, but only in a general degree, not in a specific degree.
I agree with you 100%. It's just that I find it abnormal. But there are a lot of abnormal things nowadays in our society that we are told that they are normal... so why bother!?
This whole thing is just me trying to understand a weird way of doing things... that I consider to be crazy but that it may actually be genius!
I'm trying to brake DaVinci's Code :-)))
This whole thing is just me trying to understand a weird way of doing things... that I consider to be crazy but that it may actually be genius!
I'm trying to brake DaVinci's Code :-)))
Player value is worthless...and it's not in line with their transfer value.
It's only an indicator of the strength of the player, but only in a general degree, not in a specific degree.
Agree to disagree... I think there's a pattern that indicates if a player is about to POP soon (when exactly and at which attribute it will be hard to tell).
(edited)
It's only an indicator of the strength of the player, but only in a general degree, not in a specific degree.
Agree to disagree... I think there's a pattern that indicates if a player is about to POP soon (when exactly and at which attribute it will be hard to tell).
(edited)