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Subject: Substitution by goal difference

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2024-09-09 12:32:01
The problem is the key word in the condition isn’t winning, it’s actually “AT MOST”. That’s the key part. Winning is just to work out the signage direction of the goal difference number and whether we’re using a greater or less than signage.

Winning by definition in football context is goals ahead. Mathematically they are the same thing. You often hear them interchangeably used. How’s your team going? Oh they’re winning or they’re ahead or they’re leading. It all refers to the same context so your suggestion doesn’t really improve the situation.

I’m open for a wording change, I’m also open for improvements to condition orders to allow more complex conditions but my point is the order itself is not broken, it’s just people continue to make assumptions that aren’t true.

I understand where people get confused, I’m just not sure of a clearer wording.


Edit: There are no conditional orders involving goals that I’m aware of currently in sokker that deal with ranges that check if a number is between 2 specified points. Not sure if that is an old limitation but in that basis everything is a check to see if it is above or less than a single number. If you look from that aspect you also see what this condition does. Perhaps that should be changed to be ranges and then that opens up conditions such as between x and y etc.
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2024-09-09 14:02:29
It's easy to say when English is your mother language. But interpretational freedom shouldn't be a key issue within stated rules... They should be clear and evidentional, not only for higher educated people...
2024-09-09 14:14:05
Agree. I think the better way would be keep the wording and change the way the conditional order works so that it’s a range criteria rather than a singular check. Would solve most issues. Do the same with losing by at most as well.

Could then open up other conditionals like between user specified ranges.
2024-09-09 14:31:13
There's a lot of room for improvements on the tactical changes nd even the starting tactics, like f.e. separate corner takings from the tactic editor and let people decide who they want the corners to take. Same with throw ins... Maybe in a distant future, who knows.
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