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Subject: Auto-Bidding System in Sokker

2024-12-28 12:43:54
It's already dead for many years

Yes, it's available for download, what about it? As I'm saying, that's a completely different category of games, you can as well compare sokker to FM or Facebook games.
2024-12-28 12:44:09
As will be many others...

People are saying Sokker will die for 15 years and yet, here we are.
2024-12-28 12:44:32
It's that price only for developers, not for users... :))))
2024-12-28 12:49:06
I look at the content ;)
2024-12-28 12:50:20
Here is an extensive list of pros for implementing Auto-Bid in Sokker, including some less obvious ones:

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Detailed Pro Arguments

1. Increased accessibility for all users

Neutralization of time zones: Auto-Bid allows players from different regions to compete fairly, regardless of the time auctions end. This reduces geographical disadvantages.

Elimination of time barriers: Users with tight schedules (work, school, other responsibilities) will not have to adjust their daily schedule to participate in auctions.

2. Reduced stress and fatigue

Less mental effort: Managers no longer need to be continuously connected to auctions and constantly check their status.

Uninterrupted sleep: Users can set Auto-Bid for auctions that take place at night, reducing fatigue caused by waking up at inconvenient times.

3. Boosting transfer market activity

Increased competition: More users will participate in auctions, even if they can’t be online, which could lead to more realistic prices for players.

Greater dynamics: Auto-Bid encourages users to explore the market, knowing that they have a real chance of winning players, even if they are not present.

4. Increased flexibility in resource management

Smart prioritization: Users can determine which players are more important and allocate their resources efficiently through the prioritization feature (e.g. a 0-10 system for bidding order).

Efficient budget use: Auto-Bid can be programmed not to exceed the team’s available budget.

5. Leveling the playing field between small and large teams

Small teams can more easily compete for mid-level players, without having to compete directly with large teams in real time.

Strategy vs. money: Auto-Bid allows even less wealthy teams to create a strategy, prioritizing the right players for their budget, instead of wasting resources in direct battles.

6. Increase overall user satisfaction

Less time spent on auctions: Users can use their time for other in-game activities, such as youth development, tactical analysis or financial management.

Focus on the competitive side: Auto-Bid allows users to enjoy the strategic aspects of the game more, without being limited by their availability.

7. Increase Sokker's revenue

Subscription motivation: Auto-Bid can attract new users or convince existing users to purchase Plus subscriptions.

Attraction to new users: Auto-Bid would position Sokker as a modern and well-adapted game to current needs, which could attract more users.

8. Reduce human error

Avoid forgetfulness or mistakes: Many users lose bids because they forget to log in or place the wrong bid amount. Auto-Bid eliminates this risk.

Avoid technical issues: If a user loses their internet connection or experiences other technical issues, the Auto-Bid system continues to work.

9. Motivation for new in-game strategies

Better planning: Managers will be encouraged to plan their transfers more strategically and analyze players more carefully, knowing that Auto-Bid allows them to participate without constraints.

International competitiveness: Teams from countries with less favorable time zones could become more competitive in the global market.

10. Innovation in the game

A step forward for Sokker: The Auto-Bid feature would demonstrate that the game continues to evolve, taking into account the modern needs of users.

Beneficial Automation: Instead of being perceived as a stagnant game, Sokker could become more attractive to a generation accustomed to advanced technology and automation.

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Conclusion

The Auto-Bid feature brings many tangible benefits, both for users and Sokker developers. By reducing stress, increasing accessibility, and stimulating activity in the transfer market, this feature has the potential to positively transform the gaming experience. However, the implementation needs to be well thought out, with clear boundaries and rules, to avoid abuse and maintain competitive balance.
2024-12-28 12:50:21
Paid content with player packs, modern game cancer...
2024-12-28 12:53:05
It doesn't really answer most of my points and this list makes too easy assumptions...

for example

5. Leveling the playing field between small and large teams

Small teams can more easily compete for mid-level players, without having to compete directly with large teams in real time.


that's completely wrong, the auto-bid will be terrible for active small/medium teams because the market will depend only on resources, not on activity and time spent in-game. so you would take away the only advantage small/medium teams can have in the market - being online at the end of auction and hoping to buy a player under-regular value.

your system would cancel bargains, which is the only aspect that small/medium teams can hope for to improve in a fast manner.
2024-12-28 12:53:46
This is the future unfortunately
2024-12-28 12:59:29
i'm for it, as long as it's limited... let's say between 5-10 uses per season
2024-12-28 13:00:23
Argument for implementing Auto-Bid:

A major issue with Sokker transfers is that time constraints often cause many managers to miss out on important opportunities. When they are pressed for time with their team, they are often forced to bid impulsively, which results in disproportionate prices for certain players.

This behavior not only unbalances the transfer market, but also affects the efficiency of using financial resources in the game. By implementing an Auto-Bid system, the market would become more balanced, and player values ​​would stabilize according to real supply and demand.

How would Auto-Bid contribute to a more balanced market?

1. Reducing impulsive bidding:
Managers would no longer feel pressured to bid more just because they are pressed for time. Auto-Bid would allow them to set a realistic maximum value, removing emotions from the process.

2. Establishing the true value of players:
The system would eliminate the large fluctuations caused by excessive bidding and better reflect the true value of players. Managers would invest according to their needs and resources, not out of desperation.

3. Accessibility regardless of time:
Auto-Bid allows users to bid for a player without being conditioned by the time of listing. This way, players could be traded more efficiently, without time zone or schedule becoming an obstacle.

4. More efficient resource allocation:
Managers will be able to plan their budget better, since they will not be able to win every player on the market all the time. This planning will contribute to a more balanced and sustainable virtual economy within the game.

5. Time saving:
Managers will be able to allocate more time to other aspects of the team (tactics, training, financial management), instead of staying connected continuously to follow the auctions.

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The end result:

Implementing an Auto-Bid system will not only make the game more accessible and relaxing for users, but will also help stabilize the transfer market. Prices will better reflect the real value of players, and financial resources will be distributed more efficiently between managers. This functionality is a natural step towards modernizing and balancing the Sokker experience.
2024-12-28 13:01:21
Again, you're not responding to anything I wrote, it looks like you're just using chat gpt to write anything...
2024-12-28 13:06:20
Well, this option should be Standard, not just for paid packages.
2024-12-28 13:10:26
Auto-bidding won't ruin your transfer activity. You'll still have to look for players, you'll still have to set a maximum price for them that's acceptable to you. You'll still have to evaluate those players, that will involve work, but you'll be able to be assured of things and your physical or technical unavailability.
2024-12-28 13:12:38
Again, not responding to any of my arguments...

Anyway, the auto-bid was proposed many times over the years, owners don't want it.
2024-12-28 13:14:37
What if 10 users will set autobid price to 10 for the same player bidding? Which one of them will then make the final bid?
2024-12-28 13:25:21
Where did I not answer you? What points? I tried to argue the good things about self-bidding. Some users joke that they don't have much time anymore because you need to allocate time to be competitive and get results, and self-bidding could stop people from abandoning sokker because the more you grow, the more time you need to allocate. The more you need to be on the lookout for good players. And the more gifted the players are, the fewer they are on transfer. And the fewer they are on transfer, the more physically demanding it is to stay on sokker. Frustration arises when you lose good players, and you lost them out of stupidity or because of your absence at that time. This has happened to me quite often. Players have left very cheaply on the transfer list, and I would have bid more if I had been present...