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Subject: Auto-Bidding System in Sokker

2024-12-28 13:25:21
Where did I not answer you? What points? I tried to argue the good things about self-bidding. Some users joke that they don't have much time anymore because you need to allocate time to be competitive and get results, and self-bidding could stop people from abandoning sokker because the more you grow, the more time you need to allocate. The more you need to be on the lookout for good players. And the more gifted the players are, the fewer they are on transfer. And the fewer they are on transfer, the more physically demanding it is to stay on sokker. Frustration arises when you lose good players, and you lost them out of stupidity or because of your absence at that time. This has happened to me quite often. Players have left very cheaply on the transfer list, and I would have bid more if I had been present...
2024-12-28 13:26:32
That's the least important problem... first who set the auto-bid for highest X offer gets the player

anyway if more than 1 person sets an autobid, the price will automatically reach max right after the bid, so if you're 2nd user to set max price for X, then you will automatically see, that another person set this price and is the leader of auction, so your X offer is not enough to get the player
2024-12-28 13:28:22
Where did I not answer you?

You didn't answer to anything I wrote, you just wrote pointers from chat gpt about the advantages of auto-bid system and some of them were actually wrong and misleading, as I pointed out - and again you didn't answer to the arguments, you just wrote "Argument for implementing Auto-Bid:"...
2024-12-28 13:30:36
Even if it will be a Auto-bidding, you have the possibility to physically participate and intervene if you feel it is necessary to intervene. The self-auction offers more as a protection against losing players at the price at which you would have been willing to acquire them. This would create balance on the transfer market.
2024-12-28 13:36:00
Again, you're not responding to anything I wrote...

please respond to this, at least, what I wrote to you before

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for example

5. Leveling the playing field between small and large teams

Small teams can more easily compete for mid-level players, without having to compete directly with large teams in real time.


that's completely wrong, the auto-bid will be terrible for active small/medium teams because the market will depend only on resources, not on activity and time spent in-game. so you would take away the only advantage small/medium teams can have in the market - being online at the end of auction and hoping to buy a player under-regular value.

your system would cancel bargains, which is the only aspect that small/medium teams can hope for to improve in a fast manner.
2024-12-28 13:38:09
The self-auction offers more as a protection against losing players at the price at which you would have been willing to acquire them. This would create balance on the transfer market.

Again, that's a change advantageous for the users with most money and best position in the game, because they can afford everything and they will outbid all small/medium teams whenever they want UNLESS they are not online now... you're taking that out of equation so they will win EVERY TIME that they want

that's not "balance in the transfer market", that's making it much easier for big teams and much, much harder for small/medium teams in terms of development
2024-12-28 13:40:51
Are you sane? I told you that you can physically intervene and ignore the Auto-bidding if you still want something more from life. But the Auto-bidding offers you protection, it offers protection for sellers who sell and do not sell below market value. What is not clear here?
2024-12-28 13:43:16
So you have no counter-arguments for that, great
2024-12-28 13:44:06
When you state something, try to get real data. You can't just state that you believe this according to your limiting beliefs and that you are 100% correct and someone else is totally incorrect... You need to test before you throw yourself forward with this certainty of yours.
2024-12-28 13:45:33
Read above the things I argued and that could fix some of the frustrations in this game. The rest is up to each person to make their own choice.
2024-12-28 13:48:24
When you state something, try to get real data.

you gave literally 0 data in the whole topic, again - are you just asking chat gpt how to answer?

I wrote you step by step how it will impact the game based on how the game and market works, you're just writing some ridiculous statements that have nothing to do with how the game works

auto-bid will ruin development chances for small/young/medium teams and you're writing that it will "level the playing field" for them, which is utter nonsense
2024-12-28 13:57:06
you gave literally 0 data in the whole topic, again - are you just asking chat gpt how to answer?

I wrote you step by step how it will impact the game based on how the game and market works, you're just writing some ridiculous statements that have nothing to do with how the game works

auto-bid will ruin development chances for small/young/medium teams and you're writing that it will "level the playing field" for them, which is utter nonsense



:))))
(edited)
2024-12-28 14:10:46
Reasons why Auto-Bidding could be a very bad idea for the game:

1. Loss of Strategic Depth
One of the most engaging aspects of the transfer market in a manager game is the strategy behind every bid you place. Deciding when to act, how much to offer, and outbidding rivals in real-time creates a dynamic and strategic environment. Auto-Bidding eliminates this strategic depth, reducing the transfer market to a set of automated decisions that lack the excitement and risk that make it fun.

2. Unfair Advantage for Casual Players
Auto-Bidding may disproportionately favor players who have more time to fine-tune their bidding strategies, while giving casual players less room to compete. In a game where every decision counts, players who are active and engaged in the bidding process could be at a disadvantage compared to those who can simply set up automated bids and walk away. This could lead to an imbalance in the competitive landscape, where success is based more on who has the best automation setup rather than skill or in-game knowledge.

3. Over-Reliance on Automation
Bidding automatically based on predefined settings could lead to players becoming overly reliant on the feature, neglecting other aspects of team management. Part of the joy of managing your squad comes from making thoughtful, active decisions about which players to target, how much to spend, and when to strike. With Auto-Bidding, this could all be left to an algorithm, making the process feel more mechanical and less personal.

4. Reduced Player Interaction
The transfer market is one of the most vibrant parts of an online manager game, where negotiations, rivalries, and surprises occur regularly. Introducing Auto-Bidding could remove much of the excitement of competing with other managers for players. Instead of battling other managers in real-time, you'll end up relying on a system that removes the human element, turning what should be a thrilling aspect of the game into a dull and predictable routine.

5. Potential for Exploitation
Auto-Bidding systems can be easily exploited by players who know how to set the perfect parameters. Savvy managers could tweak their automated bids to quickly lock in bargains or drive prices up artificially, leaving others with little chance of competing fairly. This could create a situation where strategic play is replaced with manipulation of the system, undermining the integrity of the transfer market.

6. Decreased Market Diversity
In a game like this, the transfer market thrives on variety—different managers pursuing different types of players based on their tactics, preferences, and budget. By introducing Auto-Bidding, the system could result in a "one-size-fits-all" approach, where every manager’s transfer strategy becomes largely identical. With fewer unique approaches and more automated bids, the market may become monotonous, and the fun of discovering hidden gems or outwitting your competition could be lost.

7. Reduced Community Engagement
One of the most enjoyable aspects of an online manager game is the interaction with other players. From bidding wars to trade negotiations, the social aspect of the transfer market is a key part of the experience. Auto-Bidding could reduce these interactions, leading to less excitement and a weaker sense of community. Without real-time engagement, the transfer market could become an impersonal and less enjoyable feature of the game.

8. Possible Unforeseen Consequences
As with any new feature, introducing Auto-Bidding could have unintended side effects that we may not anticipate. It might skew the in-game economy, affect player valuations, or even introduce bugs that disrupt the normal flow of the transfer market. The potential for these issues could create frustration for players, particularly those who prefer the current dynamic of manual bidding.

In conclusion, while Auto-Bidding might seem like a convenience for some, we believe it could fundamentally alter the way the transfer market operates in the game, reducing player engagement, strategy, and fairness.
2024-12-28 14:16:29
I told you that you can physically intervene and ignore the Auto-bidding if you still want something more from life. But the Auto-bidding offers you protection, it offers protection for sellers who sell and do not sell below market value. What is not clear here?

It's up to each person to choose. If I have the option with auto-bidding, do you think I'll be able to buy all the players on the market? Auto-bidding is just insurance for your physical absence.
2024-12-28 14:20:45
After a detailed analysis of the advantages and disadvantages of the Auto-Bid feature, here is a percentage assessment of the impact on the Sokker community:

---

Pro Arguments (70%)

1. Equality and accessibility:

Reducing disadvantages related to time zones and busy schedules (15%).

Giving smaller teams an equal chance to compete for players (10%).

2. Stabilizing the transfer market:

Player prices will better reflect real value, reducing disproportionate fluctuations (20%).

3. Reducing stress and improving user experience:

Saving time and reducing stress related to constantly monitoring auctions (15%).

Possibility to focus on other strategic aspects of the game (10%).

4. Increasing activity and engagement:

More users will actively participate in the transfer market, which will boost the game economy (10%).

---

Cons (30%)

1. Advantage for rich teams:

There is a risk that large teams with high budgets will dominate the market even more (15%).

2. Reduction of human interaction:

Automation can reduce active participation in bidding and the excitement of direct competition (10%).

3. Complexity of implementation and technical risks:

Technical issues or abuses that could affect the market balance may occur (5%).

---

Final Conclusion

Pros: 70%
Cons: 30%

The Auto-Bid feature would be largely beneficial for the Sokker community, due to the clear advantages related to accessibility, fairness and market stability. However, success depends on the implementation with well-defined rules (e.g. usage limits, transparency) to prevent abuses and disadvantage smaller teams.
2024-12-28 14:22:24
I told you that you can physically intervene and ignore the Auto-bidding if you still want something more from life. But the Auto-bidding offers you protection, it offers protection for sellers who sell and do not sell below market value. What is not clear here?

what is not clear is the fact that you look at it only from one perspective, a very limited view that would suit you as a user who plays for a long time, but doesn't want to spend time on transfer market, so you want to make it easy for you to spend the money

you don't look at it from a perspective of a poor club (small or new) who DOESN'T want this market protection because the only way to improve for him is to buy CHEAPLY when other players miss the auction because they aren't online - and you want to take that away from them, I'm writing it for 4th time already...

It's up to each person to choose

it's NOT
it's not a choice of a small team that wants to buy a cheap player, under market value, by following 10+ players and hoping to get 1 that they will be able to afford

it will be a choice for the RICH club whether he wants to buy a player - if yes, then the small team won't get the player, because the set auto-bid will be above the financial capabilities of the poor/new/small team

so no, it's not a "choice for each person" and you can't "physically intervene".

Auto-bidding is just insurance for your physical absence.

It's not insurance, it's taking the activity part out of the equation and it's allowing users to auto-bid 50+ players over the weekend to raise the prices / look for opportunities.