Subpage under development, new version coming soon!
Subject: Sokker news
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All
On 13:30-16:00 are planned server works - we have to fix some issues after yesterday server troubles.
To get some time space between matches, we have moved to 13:00 matches:
Zhōngguó - India (before 13:30)
Ísland - Sverige (before 14:00)
to 18:00:
Brasil - Türkiye (before 17:00)
To get some time space between matches, we have moved to 13:00 matches:
Zhōngguó - India (before 13:30)
Ísland - Sverige (before 14:00)
to 18:00:
Brasil - Türkiye (before 17:00)
We are introducing a new feature that will be short messages, displayed as a pop-up box, informing user about some events. You can also review the notifications within your mailbox.
Initially only notifications listed below are ready:
- You have new mail
- Someone has overbid your offer
We planto be adding the following notifications in the future as shown below:
- A user has read your mail
- Your player has been selected or removed from NT or U21
- You have sold a player
- A manager has asked you to form a pact
- You have been challenged to a friendly match
- Your invitation to a friendly match has been accepted
- Someone has signed your guestbook (Plus)
- A friend or observed user has written a new press announcement(Plus)
- Someone has replied to your post in the forums
- Your Plus has expired or is soon to expire (Plus)
- A player in your briefcaseis on the transfer list (Plus)
- A friend or observed user is online (Plus)
Modification will take effect 7-8 december, after play-off games
We have introduced some minor modifications to the game:
- popup menus on right and left menu bar which allow new users to catch up quicker on the menu organisation.
- security of all pages have been reviewed and changed. Although this was a large change you should hopefully see no changes. If you do please post in the bugs / ideas forum.
- mailbox changes with the addition of notifiers (explained in other news topic).
- Plus users can now sort their squad on various elements i.e. age, value, striker etc.
- A short note has been added when publishing friendly ads
- minor bug fixes
The one that will cause you all to ramble and guess on is the notifiers. Over the next few days please keep your eye on the news pages as there are quite a number of significant changes being announced.
Most of the changes will come into play during the off season so while the news is out the features may still to be installed.
Have fun im sure you will enjoy the changes when they are installed and announced.
- popup menus on right and left menu bar which allow new users to catch up quicker on the menu organisation.
- security of all pages have been reviewed and changed. Although this was a large change you should hopefully see no changes. If you do please post in the bugs / ideas forum.
- mailbox changes with the addition of notifiers (explained in other news topic).
- Plus users can now sort their squad on various elements i.e. age, value, striker etc.
- A short note has been added when publishing friendly ads
- minor bug fixes
The one that will cause you all to ramble and guess on is the notifiers. Over the next few days please keep your eye on the news pages as there are quite a number of significant changes being announced.
Most of the changes will come into play during the off season so while the news is out the features may still to be installed.
Have fun im sure you will enjoy the changes when they are installed and announced.
Sokker Champions cup!
Starting with this season, the top teams of each country in sokker will take part in the sokker club Champions Cup. The total number of participants in the Champions Cup is 128 teams. This total is made up of the following teams:
- 95 League Champions from each country that already have a national team.
- 33 National Cup winners from the countries that have the highest national ranking.
If it occurs, that one team wins both National Championship and National Cup, then the Champions Cup place moves down to a National Cup winner from the next country in the national ranking.
This competition is by means of knockout and shall provide the same amount of training for your players as an official game does currently.
Champions Cup games will be played on Thursdays. The draw shall be seeded based on your teams current ranking.
First round will be played in week 15.
Starting with this season, the top teams of each country in sokker will take part in the sokker club Champions Cup. The total number of participants in the Champions Cup is 128 teams. This total is made up of the following teams:
- 95 League Champions from each country that already have a national team.
- 33 National Cup winners from the countries that have the highest national ranking.
If it occurs, that one team wins both National Championship and National Cup, then the Champions Cup place moves down to a National Cup winner from the next country in the national ranking.
This competition is by means of knockout and shall provide the same amount of training for your players as an official game does currently.
Champions Cup games will be played on Thursdays. The draw shall be seeded based on your teams current ranking.
First round will be played in week 15.
From the first friendlies after the play-off games a new match engine shall be installed.
In this new engine the major changes are all related with your new junior teams to enable junior matches to be played.
Juniors play based on their current hidden skills, which level the play at is related with how well their total skill is visible on your junior’s page. Juniors will play as if they were in superdivine form. The juniors pace, for game purposes, shall be increased by 5%. This is to make the viewing of the junior games less dull. Juniors cannot be injured after the match i.e. if they are injured during the game they will make a speedy recovery directly after the game is finished. Yellow/Red cards and goals are not recorded either.
Other modifications are:
- Players height, the taller the player is, decides on how well they perform on a heading duel with opponents, on the other hand the shorter they are will allow the player to speed up quicker (but maxim speed is still same for short and tall players and depends on their pace skill).
Height has been balanced to not favour short or tall players, but it does matter what style of play you prefer - e.g. if you use the wing more, passes on head or rather through passes.
- Players may now block an opponent slightly while running to the ball, how good they block depends on their experience. For example an experienced defender will be able to either block or at least slow the attacker somewhat. Players will not block while heading. That change was tested three seasons ago and is now introduced.
- Tactical Discipline skill will now have an increased influence on the player’s position accuracy according to tactics during match.
- A defender will now watch if their team mate is behind them and basing on it decide to dribble or to pass in a hurry if opponent is close, this will decrease number of stupid loses of ball by defenders and also let you use defenders in offensive actions.
- NT players will get 50% of training instead of 33% while playing in a national match
- The offside numbers are now counted and displayed
In this new engine the major changes are all related with your new junior teams to enable junior matches to be played.
Juniors play based on their current hidden skills, which level the play at is related with how well their total skill is visible on your junior’s page. Juniors will play as if they were in superdivine form. The juniors pace, for game purposes, shall be increased by 5%. This is to make the viewing of the junior games less dull. Juniors cannot be injured after the match i.e. if they are injured during the game they will make a speedy recovery directly after the game is finished. Yellow/Red cards and goals are not recorded either.
Other modifications are:
- Players height, the taller the player is, decides on how well they perform on a heading duel with opponents, on the other hand the shorter they are will allow the player to speed up quicker (but maxim speed is still same for short and tall players and depends on their pace skill).
Height has been balanced to not favour short or tall players, but it does matter what style of play you prefer - e.g. if you use the wing more, passes on head or rather through passes.
- Players may now block an opponent slightly while running to the ball, how good they block depends on their experience. For example an experienced defender will be able to either block or at least slow the attacker somewhat. Players will not block while heading. That change was tested three seasons ago and is now introduced.
- Tactical Discipline skill will now have an increased influence on the player’s position accuracy according to tactics during match.
- A defender will now watch if their team mate is behind them and basing on it decide to dribble or to pass in a hurry if opponent is close, this will decrease number of stupid loses of ball by defenders and also let you use defenders in offensive actions.
- NT players will get 50% of training instead of 33% while playing in a national match
- The offside numbers are now counted and displayed
Next season we are introducing a junior team’s competition for clubs. Every team that has at least 11 juniors may join junior leagues.
League System
A new junior team always joins the lowest division in the country, irrespective of the division the senior club is playing in. Junior league levels is exactly the same number as the number of senior leagues. The junior divisions are not divided into 8 team leagues - all teams from each junior division level compete in same league (so same league table). Every week the rounds are generated randomly. The league table is divided in half, top half teams play each other, lower half league teams also play each other. In the lower league there is a potential where there is an odd number of teams, so the same team may not get a match in the next round. This is counted and therefore if you find your team with a free week you will definitely have a game the following week. Junior league matches do not affect your team ranking, however, it does affect supporters mood, but several times less than a friendly senior match. You can also expect a lot less supporters turning up to the games in comparison to your senior matches.
Promotion And Relegation
Each junior season has 14 rounds, just like the senior teams season. After all the rounds are played the top junior teams automatically qualify to higher league. The maximum size of each junior division is the equivalent of the senior division. The number of teams promoted from and relegated to a lower division is always 50% of the maximum size of the division. However if the division is not filled, the number of teams relegated would be as small as possible
For example, if there are 32 teams in IInd league, 16 team are relegated and 16 can be promoted from lower division. But if in the IInd league there are only 20 teams, so 4 teams are relegated and 16 teams are promoted from IIIrd (4 teams in place of relegated teams and 12 teams on free places).
Your junior players
You can only play with players from your junior school in the junior match. Within the junior school you can now see the preferred position of a player (outfield or goalkeeper), age and total skill of each junior, but you don't see individual skills as they remain hidden. The distribution of individual skills is set for each junior when he comes to your junior team; each individual skill grows with the overall skill when your junior trains each week.
If you want to know the skills distribution before the junior is promoted, you will have to play him in junior matches, and verify his aptitude on various positions.
Other influences
A modification from the previous system is that your junior coach’s general skill now decides on exactly how the total skills of each junior are determined. The higher the coach level, the more exact the junior level determined. Also, the more matches your junior plays, the more adequately the coach knows his total skill and shows it to you. If a junior does not play in a match it does not affect his training - he will still get full training.
Notice, there was no change on the actual speed that juniors are trained, the only modification is how your coach shows the overall level and.... that you now can play matches with your junior t
League System
A new junior team always joins the lowest division in the country, irrespective of the division the senior club is playing in. Junior league levels is exactly the same number as the number of senior leagues. The junior divisions are not divided into 8 team leagues - all teams from each junior division level compete in same league (so same league table). Every week the rounds are generated randomly. The league table is divided in half, top half teams play each other, lower half league teams also play each other. In the lower league there is a potential where there is an odd number of teams, so the same team may not get a match in the next round. This is counted and therefore if you find your team with a free week you will definitely have a game the following week. Junior league matches do not affect your team ranking, however, it does affect supporters mood, but several times less than a friendly senior match. You can also expect a lot less supporters turning up to the games in comparison to your senior matches.
Promotion And Relegation
Each junior season has 14 rounds, just like the senior teams season. After all the rounds are played the top junior teams automatically qualify to higher league. The maximum size of each junior division is the equivalent of the senior division. The number of teams promoted from and relegated to a lower division is always 50% of the maximum size of the division. However if the division is not filled, the number of teams relegated would be as small as possible
For example, if there are 32 teams in IInd league, 16 team are relegated and 16 can be promoted from lower division. But if in the IInd league there are only 20 teams, so 4 teams are relegated and 16 teams are promoted from IIIrd (4 teams in place of relegated teams and 12 teams on free places).
Your junior players
You can only play with players from your junior school in the junior match. Within the junior school you can now see the preferred position of a player (outfield or goalkeeper), age and total skill of each junior, but you don't see individual skills as they remain hidden. The distribution of individual skills is set for each junior when he comes to your junior team; each individual skill grows with the overall skill when your junior trains each week.
If you want to know the skills distribution before the junior is promoted, you will have to play him in junior matches, and verify his aptitude on various positions.
Other influences
A modification from the previous system is that your junior coach’s general skill now decides on exactly how the total skills of each junior are determined. The higher the coach level, the more exact the junior level determined. Also, the more matches your junior plays, the more adequately the coach knows his total skill and shows it to you. If a junior does not play in a match it does not affect his training - he will still get full training.
Notice, there was no change on the actual speed that juniors are trained, the only modification is how your coach shows the overall level and.... that you now can play matches with your junior t
2009-12-08 19:24:51
TO ALL NT COACHES!!!
As you may have noticed, you don't have the match order buttons for next game, on Friday or Saturday.
Don't panic, you can still set the line-up and tactic, just use this link:
http://online.sokker.org/lineup.php?matchID=
and enter the match ID you see when you go with the cursor in front of TV Studio. The match ID will appear in the lower bar of the browser (or you can open TV Studio in new tab, and see the ID in the bar)
TO ALL NT COACHES!!!
As you may have noticed, you don't have the match order buttons for next game, on Friday or Saturday.
Don't panic, you can still set the line-up and tactic, just use this link:
http://online.sokker.org/lineup.php?matchID=
and enter the match ID you see when you go with the cursor in front of TV Studio. The match ID will appear in the lower bar of the browser (or you can open TV Studio in new tab, and see the ID in the bar)
From Dev Diary #68 - Training speed adjustment
Training speed
In the last few weeks, a lot of users reported that in the new training system there is a problem with training speed.
As we announced with the training reform, we wanted to slow down the training of top-level skills, but probably we made it too harsh.
We analyzed training data - the differences between the new system and the old one weren't too strong, but of course, it was.
Training reform is a huge change in Sokker, and we believe we all need to learn it, so after hearing your feedback we decided to move back with training speed modifications.
From upcoming training (27.10) all training updates will have the same speed as it was with the old system.
At the same time, we decided to boost a bit of general training speed (around +50%) and also formations training (+40%). So overall, training will be even a bit more effective than in the past.
Our long-term goal is to promote more diverse player profiles in the game, so multi-divine players should be really rare or even impossible to train.
But we will try to avoid training speed modifications, instead of it - we plan to add an extra training level (galactic one) that will extend our scale from 0 to 19 (we will also change counting from 1 to 20, to make it easier to understand for new users). But - that change will take some time, and all details will be announced with dedicated news.
Injuries at NT games
We also decided, to remove injuries from FRIENDLY NT games. It will work as an arcade game - players can get injured while playing, but it will not last after the game.
It means, that we will also remove the training bonus from it - if there is a potential loss, there should be also no gains from it.
For official NT games, we decided to extend the reward - players will get so much training as from club-friendly games (so around 86% of possible training efficiency).
Training speed
In the last few weeks, a lot of users reported that in the new training system there is a problem with training speed.
As we announced with the training reform, we wanted to slow down the training of top-level skills, but probably we made it too harsh.
We analyzed training data - the differences between the new system and the old one weren't too strong, but of course, it was.
Training reform is a huge change in Sokker, and we believe we all need to learn it, so after hearing your feedback we decided to move back with training speed modifications.
From upcoming training (27.10) all training updates will have the same speed as it was with the old system.
At the same time, we decided to boost a bit of general training speed (around +50%) and also formations training (+40%). So overall, training will be even a bit more effective than in the past.
Our long-term goal is to promote more diverse player profiles in the game, so multi-divine players should be really rare or even impossible to train.
But we will try to avoid training speed modifications, instead of it - we plan to add an extra training level (galactic one) that will extend our scale from 0 to 19 (we will also change counting from 1 to 20, to make it easier to understand for new users). But - that change will take some time, and all details will be announced with dedicated news.
Injuries at NT games
We also decided, to remove injuries from FRIENDLY NT games. It will work as an arcade game - players can get injured while playing, but it will not last after the game.
It means, that we will also remove the training bonus from it - if there is a potential loss, there should be also no gains from it.
For official NT games, we decided to extend the reward - players will get so much training as from club-friendly games (so around 86% of possible training efficiency).
About the ages of the coaches!
I have great coaches, but they are from 72 - 90! Is any changes to that in the new system?
I have great coaches, but they are from 72 - 90! Is any changes to that in the new system?
So far, they haven't changed anything, but they mentioned that they will gradually introduce pensions for coaches.
Yes, it is realistic. Even so, my 90, 89, and 89 are in specially good form!
I start working on it, and it is they base of all I do.
I start working on it, and it is they base of all I do.
Where? In the message?
Sorry, sleepless nights and a lot of stress the last few days because of the danger of a huge Volcano 15 kilometers from me.
Sorry, sleepless nights and a lot of stress the last few days because of the danger of a huge Volcano 15 kilometers from me.
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